Rules and Regulations
*If you're in ILL, these will look familiar.
Settings:
Difficulty: Superstar
Quarter Length: 9 Min
Fatigue: On
Injuries: Off
Clutch Factor: Off
Real FT %: On
Game Speed: 50
Free Throw Difficulty: 50
Sliders (Thanks to complete09 at Operation Sports):
Offense:
Close Shot Success: 46
Mid-Range Success: 48
3PT Success: 50
Layup Success: 50
Dunk Success: 50
Dunks in Traffic: 20
Screen Success: 55
Defense:
Steal Success: 50
Help Defense Strength: 55
Attributes:
Stealing: 40
Blocking: 42
Ball Handling: 50
Dunking Ability: 50
Offensive Awareness: 65
Defensive Awareness: 75
Offensive Rebounding: 41
Defensive Rebounding: 65
Clutch Factor: 0
Speed: 55
Strength: 50
Stamina: 45
Durability: 50
Vertical: 46
Quickness: 50
Hustle: 80
Hands: 25
On-Ball Defense: 60
Injury Severity: 25
Guidelines:
No Bitching
Really, this will not be tolerated.
Points in Paint -
50% or less, with second chance points subtracted.
Explanation: When you look at game stats, you have points in the paint, when you subtract your second chance points from points in the paint, it has to be less than half of your total points.
On Ball Defense -
The player has to manually play the ball handler at all times. No computer defense.
Back Court Glitch -
There will be none of this.
No slapping steal button/stealing inbound passes -
Any inbound passes past foul line can be intercepted, all others cannot
**Under two minutes left in the game, you can try to steal the inbounds.**
Repercussions:
A warning will be issued after one misplayed game. After the second, immediate action will be taken.
Trades:
Any Player Trade is Fair Game
A 1 for 1 Trade = 3 Point Overall Differential
A 2 for 2 Trade = 6 Point Overall Differential
A 3 for 3 Trade = 9 Point Overall Differential
*Once the trade is posted, there is no revoking it. It can only get voted down, you can't take it back.