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bad news for MAG kinda, it didnt reach the top 10 in sales for the month of January but the good news is it came out on jan 26th. But in that same time Mass Effect 2 sold more then all the other top 10 non wii games combined.
bad news for MAG kinda, it didnt reach the top 10 in sales for the month of January but the good news is it came out on jan 26th. But in that same time Mass Effect 2 sold more then all the other top 10 non wii games combined.
So... what's the good news again?
MAG was outsold in within a 4-5 day timeframe by a game that's still being shipped and processed to replenish sold-out stock; probably still sold-out in some regional stores.
Meanwhile, one of the better squad-based shooters out there is gather dust on the shelves due to lack of word-of-mouth despite an ad campaign feature the PS3 Guy.
what im saying is the good news was it was only out 5 days. All ps3 exlusives start slow but have lasting power. I cant think of a single exclusive that opened to monster numbers, but they have quite a bit that reached 1 million.
im about done with Raven...was 1 minute away from defeating SVER in domination. We also lose in that game mode, always in in aquisition, and are back and forth in sabotage.
Where you punks at. I am getting beast mode amounts of XP. 1043 in my last game. 1200 the game before that. Come back and get some kills in. Haven't lost to SVER at all in about 8 games
what im saying is the good news was it was only out 5 days. All ps3 exlusives start slow but have lasting power. I cant think of a single exclusive that opened to monster numbers, but they have quite a bit that reached 1 million.
really I was thinking the exact opposite almost every exclusive online ps3 game i have was basically emptying out within the first 3 months
mgs online, Killzone, uncharted (hopefully dlc provides a spark)
and ones i have not played resistance 2, Haze LMAO
really I was thinking the exact opposite almost every exclusive online ps3 game i have was basically emptying out within the first 3 months
mgs online, Killzone, uncharted (hopefully dlc provides a spark)
and ones i have not played resistance 2, Haze LMAO
Just because you put those games down doesn't mean that no one is playing them. There are still a ton of people on Resistance 2 and on MGS Online. I know so I have played them both as recently as Monday
Just because you put those games down doesn't mean that no one is playing them. There are still a ton of people on Resistance 2 and on MGS Online. I know so I have played them both as recently as Monday
unless there are not a lot of people on ps3 servers in general then i would characterize the games as having a relatively small community playing a game for ps3 usually takes quite a bit looking for other players
We’ve listened to your feedback and watched you play our game for weeks to create what is, without a doubt, our biggest and most important patch yet.
Our amendments are dramatic and they are many and we’re confident that they make the game even better than it already was. Not only have we revamped the effectiveness of every weapon in the arsenal and tuned our ranged firing to be more realistic, but we’ve also sped up the weapon and gear swapping process, closed off exploits that gave some teams unfair advantages on certain maps, and have made it more obvious when it’s too late to stop a charge from blowing up.
But those changes aren’t even the half of it, as you’ll see by checking our patch notes below. The best news, though, is that you’ll be able to download this patch starting tomorrow at 1am Pacific/ 4am Eastern/ 9am GMT, February 25. Simply log-on to MAG when the time is right and the update will be ready for download.
Tomorrow, things will be different.
We hope you enjoy the new changes — have fun and see you on the battlefield!
Patch v1.03
Available February 25, 2010 | 41MB (TPPS), 49MB (DLS)
Gameplay
Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
Improved speed of weapon and gear swapping by approximately 500 milliseconds.
Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
“Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
Lowered the amount of damage necessary to kill an incapacitated enemy
All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
Players no longer lose leadership points after entering “Veteran Mode.”
Weapons
“From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
Tuned weapon damage for all three factions.
Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
Made Battle Rifles more effective.
Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
Shooting through thin materials (fences, tents, etc.) will be more consistent.
Increased spread on shotguns.
Improved animations for rocket launchers.
Graphics
Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
Added realistic fogging effects to sky-domes.
Technical
Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
Changed in-game conditions to make it less likely to experience in-game freezes.
Improved client-side stability.
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