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  • JayDizzle
    Let's Go All The Way...
    • Nov 2008
    • 14215

    My schedule permits me to either play before 4 in the afternoon (when all the cool kids are in school) or after 9:30/10 PM CST.

    Send a brotha a PM and Im'a be on. :smoking:

    Comment

    • dj_morton
      Member
      • Jan 2010
      • 490

      Yeah I am. Just hooked my ethernet across 3 rooms to get my PS3 to work again. No idea why te wifi quit. Maybe I should send it in to get checked out.

      Comment

      • Rylo
        Corpse Disgracer
        • Oct 2008
        • 5666

        I'm sorry I have not been on guys. I'm in a pickle and have to focus 100% of the next month to school so I will not be on here or MAG for a while. <3

        Comment

        • Buzzman
          Senior Member
          • Oct 2008
          • 6659

          bad news for MAG kinda, it didnt reach the top 10 in sales for the month of January but the good news is it came out on jan 26th. But in that same time Mass Effect 2 sold more then all the other top 10 non wii games combined.

          Comment

          • JayDizzle
            Let's Go All The Way...
            • Nov 2008
            • 14215

            Originally posted by Buzzman
            bad news for MAG kinda, it didnt reach the top 10 in sales for the month of January but the good news is it came out on jan 26th. But in that same time Mass Effect 2 sold more then all the other top 10 non wii games combined.
            So... what's the good news again?

            MAG was outsold in within a 4-5 day timeframe by a game that's still being shipped and processed to replenish sold-out stock; probably still sold-out in some regional stores.

            Meanwhile, one of the better squad-based shooters out there is gather dust on the shelves due to lack of word-of-mouth despite an ad campaign feature the PS3 Guy.

            MAG is fucked.

            Comment

            • Buzzman
              Senior Member
              • Oct 2008
              • 6659

              what im saying is the good news was it was only out 5 days. All ps3 exlusives start slow but have lasting power. I cant think of a single exclusive that opened to monster numbers, but they have quite a bit that reached 1 million.

              Comment

              • Dez
                Get Smart
                • Jul 2009
                • 1365

                im about done with Raven...was 1 minute away from defeating SVER in domination. We also lose in that game mode, always in in aquisition, and are back and forth in sabotage.

                i think i will jump ship and join VALOR

                Comment

                • Dez
                  Get Smart
                  • Jul 2009
                  • 1365

                  well im now playing for VALOR so if anyone here ever want to join up and play, just hit me up! Need to level up my guy lol

                  Comment

                  • JayDizzle
                    Let's Go All The Way...
                    • Nov 2008
                    • 14215

                    Originally posted by XxJust BlazexX
                    well im now playing for VALOR so if anyone here ever want to join up and play, just hit me up! Need to level up my guy lol
                    I might pop on 8-9 ish CST tonight.

                    Gotta put in some more work on Dante's Inferno... afterwards, I'm up for shooting some manz. :fighter:

                    Comment

                    • Virix
                      I see you
                      • Nov 2008
                      • 3308

                      Just borrowed the game from a buddy to try it out. I guess Im joining Valor. Hit me up so someone can show me wtf im supposed to be doing. lol

                      Comment

                      • KNUBB
                        WHITE RONDO
                        • Jun 2009
                        • 7973

                        Where you punks at. I am getting beast mode amounts of XP. 1043 in my last game. 1200 the game before that. Come back and get some kills in. Haven't lost to SVER at all in about 8 games


                        Comment

                        • stevsta
                          ¿Que?
                          • Oct 2008
                          • 4670

                          Originally posted by Buzzman
                          what im saying is the good news was it was only out 5 days. All ps3 exlusives start slow but have lasting power. I cant think of a single exclusive that opened to monster numbers, but they have quite a bit that reached 1 million.
                          really I was thinking the exact opposite almost every exclusive online ps3 game i have was basically emptying out within the first 3 months

                          mgs online, Killzone, uncharted (hopefully dlc provides a spark)

                          and ones i have not played resistance 2, Haze LMAO
                          RIP

                          Comment

                          • KNUBB
                            WHITE RONDO
                            • Jun 2009
                            • 7973

                            Originally posted by stevsta
                            really I was thinking the exact opposite almost every exclusive online ps3 game i have was basically emptying out within the first 3 months

                            mgs online, Killzone, uncharted (hopefully dlc provides a spark)

                            and ones i have not played resistance 2, Haze LMAO
                            Just because you put those games down doesn't mean that no one is playing them. There are still a ton of people on Resistance 2 and on MGS Online. I know so I have played them both as recently as Monday


                            Comment

                            • stevsta
                              ¿Que?
                              • Oct 2008
                              • 4670

                              Originally posted by KNUBB
                              Just because you put those games down doesn't mean that no one is playing them. There are still a ton of people on Resistance 2 and on MGS Online. I know so I have played them both as recently as Monday
                              unless there are not a lot of people on ps3 servers in general then i would characterize the games as having a relatively small community playing a game for ps3 usually takes quite a bit looking for other players
                              RIP

                              Comment

                              • KNUBB
                                WHITE RONDO
                                • Jun 2009
                                • 7973

                                Originally posted by DEVS
                                We’ve listened to your feedback and watched you play our game for weeks to create what is, without a doubt, our biggest and most important patch yet.

                                Our amendments are dramatic and they are many and we’re confident that they make the game even better than it already was. Not only have we revamped the effectiveness of every weapon in the arsenal and tuned our ranged firing to be more realistic, but we’ve also sped up the weapon and gear swapping process, closed off exploits that gave some teams unfair advantages on certain maps, and have made it more obvious when it’s too late to stop a charge from blowing up.

                                But those changes aren’t even the half of it, as you’ll see by checking our patch notes below. The best news, though, is that you’ll be able to download this patch starting tomorrow at 1am Pacific/ 4am Eastern/ 9am GMT, February 25. Simply log-on to MAG when the time is right and the update will be ready for download.


                                Tomorrow, things will be different.

                                We hope you enjoy the new changes — have fun and see you on the battlefield!

                                Patch v1.03

                                Available February 25, 2010 | 41MB (TPPS), 49MB (DLS)

                                Gameplay

                                Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
                                Improved speed of weapon and gear swapping by approximately 500 milliseconds.
                                Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
                                Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
                                “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
                                Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
                                Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
                                Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
                                Lowered the amount of damage necessary to kill an incapacitated enemy
                                All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
                                Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
                                Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
                                Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
                                Players no longer lose leadership points after entering “Veteran Mode.”
                                Weapons

                                “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
                                Tuned weapon damage for all three factions.
                                Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
                                Made Battle Rifles more effective.
                                Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
                                Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
                                Shooting through thin materials (fences, tents, etc.) will be more consistent.
                                Increased spread on shotguns.
                                Improved animations for rocket launchers.

                                Graphics

                                Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
                                Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
                                Added realistic fogging effects to sky-domes.
                                Technical

                                Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
                                Changed in-game conditions to make it less likely to experience in-game freezes.
                                Improved client-side stability.
                                Source


                                EDIT: SVER is fucking going down now.
                                Last edited by KNUBB; 02-24-2010, 07:36 PM. Reason: Fuck those faggots


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