BioShock Infinite
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I was just talking to Handle and he seems to have the same issues with the game that I have. The save issue sucks, there is way too much backtracking and the money throwing mechanic is waaaaaaaaaaay overdone. Seriously Elizabeth, every time I find money, you conveniently do too and have to toss it to me? Thanks for that whole $2! Don't get me wrong, free money is great but holy shit does that get old.
It also just seems so weird that the game doesn't have any type of map. One of the best things about the first two games was the map. That way I could explore as much as I wanted and know where I've been and where I haven't. In this game I try to search every nook and cranny but is some cases I get turned around, like on the level I'm on now. Plus, somehow I completely missed the Charge Vigor. I ended up having to buy it which I've never had to do in a Bioshock game.
The predictability is pretty disappointing too. As I've stated before, when I walk into an area and see tears all over the place I know to get ready for a battle. It's doubly disappointing when it's an area I've already been to and have to double back through it and see tears all over that weren't there previously. And in particular, the level I'm on now I knew there were certain buildings that I would have to go into but they were barred up, just in a way to make you go through everything two or more times. I knew that as soon as I reached the Comstock house my objective would update and those buildings would magically open up and become accessible, and sure enough...
Like I said, the game is very good, but at least up to now is nowhere near as good as the first two.Comment
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I was just talking to Handle and he seems to have the same issues with the game that I have. The save issue sucks, there is way too much backtracking and the money throwing mechanic is waaaaaaaaaaay overdone. Seriously Elizabeth, every time I find money, you conveniently do too and have to toss it to me? Thanks for that whole $2! Don't get me wrong, free money is great but holy shit does that get old.
It also just seems so weird that the game doesn't have any type of map. One of the best things about the first two games was the map. That way I could explore as much as I wanted and know where I've been and where I haven't. In this game I try to search every nook and cranny but is some cases I get turned around, like on the level I'm on now. Plus, somehow I completely missed the Charge Vigor. I ended up having to buy it which I've never had to do in a Bioshock game.
The predictability is pretty disappointing too. As I've stated before, when I walk into an area and see tears all over the place I know to get ready for a battle. It's doubly disappointing when it's an area I've already been to and have to double back through it and see tears all over that weren't there previously. And in particular, the level I'm on now I knew there were certain buildings that I would have to go into but they were barred up, just in a way to make you go through everything two or more times. I knew that as soon as I reached the Comstock house my objective would update and those buildings would magically open up and become accessible, and sure enough...
Like I said, the game is very good, but at least up to now is nowhere near as good as the first two.Comment
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I disagree. I know people love to shit on it because it wasn't developed by Irrational, aka 2K Boston, kind of like people used to love to shit on the Treyarch CoD games. But seeing as how I just recently played through it again I know my love of it isn't just seen through rose colored glasses. It's an excellent game.
Unless this game suddenly flips it's shit, which I understand it may just do, there is no way it's even my favorite Bioshock game, let alone the GotY or "greatest game of all time".Comment
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Plus, only being able to carry two weapons is fucking lame as fuck. What's the point? Are they going for realism in a game that allows you to throw fireballs and water from your hands at people?!?
And a few things my wife brought up and I completely agree; the complete lack of scares. I guess this game was a different direction but when there were so any classic scare moments in the first two games and this game doesn't have any of that. I guess it's way more difficult considering you;re playing in a bright world set high in the sky as opposed to a dank city under the ocean. The music was so memorable in the first two games as well. Besides hearing the occasional 80's song, or a 1912's version of one, it just isn't nearly as good.Comment
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They definitely didn't go for the creepy aspect, and I feel like I read Levine commented about that specifically (i.e. that it wasn't the goal). The part you're referring to was pretty screwed up though, I agree. Those little bastards were infuriating, too.
Basically you're at the part where I felt I was figuring out where the story was going. I had some aspects correct, but for the most part it totally took me by surprise.
Word of advice (I'm going to assume that you'll like the ending): please don't finish the game immediately before bed. I couldn't sleep for like 45 minutes because I was too busy pondering the awesomness/craziness/what-the-fuck-did-I-just-watchness of it all.Comment
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