At the moment, it looks like there isn't one.
Two Worlds 2
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this PC review is selling me. i am thinking of taking a chance on buying this one. i know its a pc review, but you gotta think the console versions are equal for the most part.
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its a very detailed review and they even talk about how long they played. alot of videos which is really what is selling me
I'm torn on the subject, because yeah you need to have a basic understand of how to do things but at the same time don't just tell me everything, there has to be things to learn.
Nothing tops moments in games like these, when you are thinking "hey what happens if I combine this and that and that other thing and cast it ........HOLY SHIT I JUST BLEW UP MY HORSE AND ITS NOW A GOBLIN"
Rather than being told that it'll happen, then you see it and it's cool and all, but you knew it was coming.
Anyways, Maynard what console did you get it on? We should play the multiplayer campaign.Comment
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im on 360. im looking for an excuse to renew my gold so if u get it, let me know.
sidenote though, your SP guy is not used in MP. u have to have a completely separate player. the MP chapters are also totally different from SP which is like a whole new game...pretty cool
when they talk about lack a tutorial they mainly refer to the menu system and being able to understand what the icons mean. but the simple fix is to change the settings to "show icons as text"
my understanding is that u can create all kinds of crazy items and potions from experimenting with things. also, the manual is actually pretty extensive and u can get a good understanding of how things work...so those complaints are pretty weak imoComment
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im on 360. im looking for an excuse to renew my gold so if u get it, let me know.
sidenote though, your SP guy is not used in MP. u have to have a completely separate player. the MP chapters are also totally different from SP which is like a whole new game...pretty cool
when they talk about lack a tutorial they mainly refer to the menu system and being able to understand what the icons mean. but the simple fix is to change the settings to "show icons as text"
my understanding is that u can create all kinds of crazy items and potions from experimenting with things. also, the manual is actually pretty extensive and u can get a good understanding of how things work...so those complaints are pretty weak imoComment
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some pretty screen shots...some pc some xbox
Seen Enough? Want more?
* Huge open world
* Incredible optimized engine
* Best looking RPG to date
* Deep customization systems (crafting, magic)
* Multiple multiplayer modes (co-op, pvp)
* Mmorpg type village mode
* Multi-platform (pc, x360, ps3)
not the best pic imo...but the point was to show off the great lighting...check the shadows
btw...for those of you who love 3rd person games, its only 3rd person and its probably the best 3rd person camera play i have ever seen
ok, last one
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True but these two screen shots stood out, IMO.
Look at the background (rocks, trees, grass etc...) just a detail observation, really.Comment
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i got those pics from neogaf and found this bit of info as well. it was the only console comparison i saw
Um wow. Listen, I don't have a horse in the console war race. I own every console under the sun and I'm generally a pragmatist when it comes to choosing a platform. I want the best looking version possible. After playing the 360 version for the last two hours, I have to say my PS3 copy is going back for the 360 version. Here's a quick pros and cons for the PS3 version for those interested. (Both versions are being played on a 50inch Panasonic VT25 plasma that has been ISF calibrated)
Pros:
- Little to no tearing on the PS3 version. The game maintains vsync throughout the experience for a very clean IQ \presentation on that front. The 360 by comparison tends to tear quite often but also runs at a more steady clip, IMHO.
- Whatever anti-aliasing method being used on the PS3 helps to produce an overall jaggy/flicker free quality in comparison to the 360 version.
PS3 Cons:
- Ridiculous overuse of depth of field effects. Likely being used to help maintain framerate but it unfortunately skews the view of far away objects which are completely viewable on the 360 version. I have not found a console command that brings any level of parity on this front. The 360 is simply the winner here.
- Muddled textures. The opening prison escape was night and day. I used the gamma correction to bring the two versions as close as I possibly could and the 360 version has sharp detailed texture work while the PS3 version looks as though someone has smeared vasoline on the walls/floors of the castle. This carries over to the landscape as well.
- The 360 has more pronounced and natural bloom/lighting effects. This leads to the game having a brighter, more colorful and just downright better look to it. The PS3 lighting by comparison looks dim and some effects are just downright missing. That beautiful water we saw in the PC videos is prevalent on the 360 where as many of the small coast line effects are obscured by the PS3's muted lighting.
- I'd be curious for Digital Foundry to do a resolution comparison between the two versions. To my eyes, it looks as though the 360 version is simply running at a higher resolution. The PS3 version just looks mirky. I hate to bring up the vasoline comparison again but it honestly looks like someone lifted a veil of vasoline off of my screen when I put the 360 version in. The lack of detailed textures (which may be due to the AA method implemented on the PS3) by comparison doesn't help but there has to be something more going on.
Another slight difference:
- I can't get the console command window to open while in-game on the PS3. It only works on the main menu. So you make your changes and then load the game etc.
- On the 360 version, the console command window ONLY seems to work in-game. I can't open it from the main menu but can see my changed immediately as I play.
Not a big deal, but I thought that was interesting.
Frankly, my PS3 version is going back tomorrow for the 360 version. In my opinion, it's the console version to get from an visual perspective. The Playstation 3 isn't a terrible port by any means (and the console commands help in many cases), but it falls short in other key areas. The overuse of depth of field and pronounced improvement in lighting effects sealed the deal for me personally. All in my opinion of course.Comment
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