Official NCAA 12! Thread

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  • FirstTimer
    Freeman Error

    • Feb 2009
    • 18729

    Originally posted by mgoblue2290
    I'm also 99% sure in NCAA 11 I saw defensive backs cutting before receivers even did.
    That had to do with the Pass Coverage slider. Set it to 35 or below and it wasn't an issue. The DB's would react to the play at that point. 45 and above was where you would see the DB's route mirroring issue and the route "jumping" issue where the DB was actually running the route ahead of the WR.

    Comment

    • spiker
      Beast mode
      • Apr 2011
      • 1625

      Originally posted by mgoblue2290
      Yup, you play on Heisman and the whole d-line and linebackers will shift toward where you are running the ball. If you flip the play, they slide with it. I'm also 99% sure in NCAA 11 I saw defensive backs cutting before receivers even did.
      Happens all the time. Watch #36 on defense and #83 on offense. #36 will cut on the route before #83. There are dozens of examples of this on Youtube.

      [ame="http://www.youtube.com/watch?v=LX1XhSNfduo"]http://www.youtube.com/watch?v=LX1XhSNfduo[/ame]

      The fundamental coding is to tell the DB what route the WR is running and then, based on some rating like "Man Coverage", the DB will be able to jump the route like he knew it was going to happen. It's broken and man coverage is too effective in NCAA 11 because of the route mirroring.

      Comment

      • Realist
        Junior Member
        • Mar 2009
        • 6057

        Originally posted by spiker
        Happens all the time. Watch #36 on defense and #83 on offense. #36 will cut on the route before #83. There are dozens of examples of this on Youtube.



        The fundamental coding is to tell the DB what route the WR is running and then, based on some rating like "Man Coverage", the DB will be able to jump the route like he knew it was going to happen. It's broken and man coverage is too effective in NCAA 11 because of the route mirroring.
        Again, as firsttimer said, nothing that sliders can't fix. After tweaking the sliders that firsttimer provided in my OD, the game played about as good as it was going to get with realistic results.

        EVerything has been said regarding the people who are complaining about a presentation video but people wanted more presentation and EA is working on that. Gameplay is essential but if EA didn't touch gameplay they would hear all the bitchin' and moanin' so yea, you might skip it after seeing it 3-4 times, but at least it's there and there are more people who care about that than you.

        and NCAA 2007 doesn't even come close to NCAA 2011

        Comment

        • FirstTimer
          Freeman Error

          • Feb 2009
          • 18729

          Originally posted by spiker
          Happens all the time. Watch #36 on defense and #83 on offense. #36 will cut on the route before #83. There are dozens of examples of this on Youtube.



          The fundamental coding is to tell the DB what route the WR is running and then, based on some rating like "Man Coverage", the DB will be able to jump the route like he knew it was going to happen. It's broken and man coverage is too effective in NCAA 11 because of the route mirroring.
          Not a big deal and fixed in about 5 seconds at the slider menu. You could make the argument it shouldn't exist in the first place...but it's not a game breaker or killer since it was fixable.

          I had no issue with man pass coverage with the correct sliders.

          Zone coverage and the pass rush were much bigger issues IMO.
          Last edited by FirstTimer; 04-20-2011, 04:21 PM. Reason: typo on should/shouldn't

          Comment

          • spiker
            Beast mode
            • Apr 2011
            • 1625

            Originally posted by Realist
            and NCAA 2007 doesn't even come close to NCAA 2011
            It shouldn't but it does.

            Graphically, the game has improved a lot with new player models implemented, improved textures and lighting, etc. The ESPN presentation is also a nice addition. It looks good in HD. I'd never dispute that they've made many nice graphical improvements.

            Sound wise it sounds almost identical. Herbie is still saying the same crap he's been saying for years. Tackles, crowd noises, and school bands have largely been unchanged in 4 years. Crowd noises are the big thing when it comes to sound and they have been glossed over for the most part. I think one year they tried to fix it but it's still pretty underwhelming.

            The gameplay has been a piling turds upon turds year after year. Watching that NCAA 07 video, I still notice some issues plaguing NCAA 11:

            - Bad zone coverage
            - Bad tackling angles
            - Confused offensive line AI, especially option blocking AI
            - Psychic defense
            - Underdeveloped playbooks and featuring worthless, unusable plays and plays without complimentary plays
            - Bad pass rush which is probably the result of....
            - Suction blocking, tackling, and catching (among other animation issues)

            Those are just some I saw in that video alone. Yes, they added gang tackling and improved some tackling angles and fixed a couple blocking assignments. I still see the same engine underneath it all and it really doesn't play significantly different to me. Meanwhile they've added Season Showdown and Mascot games and I'm still not even sure if 120 Ways to Win was more than just a marketing slogan.

            I'm not shitting on EA to shit on EA but I'm not going to apologize for them either. I've played all the games. Online dynasty is the best thing they've added to any football game ever. The problem is that they continue to slight customers like me by continuing to cater to the casual gamer who wants to pick up and play with Pro Combat uniforms. That's fine but I've been here the whole time wanting something more. They're the only college football game on the block and you can't fault me for feeling slighted just a little.

            Comment

            • FirstTimer
              Freeman Error

              • Feb 2009
              • 18729

              Originally posted by spiker
              That 2007 review was the worst game review ever. Who the fuck is that peckerneck narrating it?

              Comment

              • St. Francisco
                45-35 Never Forget
                • Feb 2009
                • 4753

                I am a sim guy until they COMPLETELY change the engine in both Madden and NCAA. EA Sports has proven to me over the last handful of years that the engine is fundamentally broken, and cannot be fixed...it needs to be trashed. So, me personally, I could give a fuck what kind of gameplay improvements they make, it'll still be the same old shit that drives me to sim again.

                Just give me a solid dynasty mode...and what's a cracka gotta do to get a fucking Athletic Director mode around this bitch?

                Comment

                • Boucher
                  King of EDM
                  • Jul 2009
                  • 3733

                  Hey Rivers NC ST intro is in

                  Comment

                  • FirstTimer
                    Freeman Error

                    • Feb 2009
                    • 18729

                    Originally posted by Boucher
                    Hey Rivers NC ST intro is in
                    OMG IM GONNA PREORDER IT TODAYZ@#082

                    Comment

                    • FirstTimer
                      Freeman Error

                      • Feb 2009
                      • 18729

                      LOL at EA fucking up the addition of dreads.

                      I posted something similar over at OS but rather than EA implementing dreadlocks that represent what 95% of the NCAA has(shorter and most times barely to the name plate, or not past it at most) EA includes dreads and bases them off the ridiculously long ones that some faggot on Miami has.

                      EA wonders why people are so cynical about them getting any of the important and main things right, well this is a perfect example of why. They can't even get the simple things right.

                      :obama:

                      Talk about a half assed attempt.

                      I wonder what awesome gameplay addition they made?

                      Three point stances with FOUR fingers on the ground?

                      Comment

                      • Bear Pand
                        RIP Indy Colts
                        • Feb 2009
                        • 5945

                        Originally posted by FirstTimer

                        I wonder what awesome gameplay addition they made?
                        OS has their preview up and he talks about gameplay. The way he describes it though it just sounds like a tuner set for NCAA 11.

                        I got the feeling games gonna end up being a barely tweaked NCAA 11 with new entrances, new plays, and a few bonuses like custom playbooks and improvements to modes I don't even play like RTG.

                        Comment

                        • Sharkweather
                          Senior Member
                          • Jul 2009
                          • 8906

                          NCAA Football 12 Preview - Operation Sports

                          Comment

                          • FirstTimer
                            Freeman Error

                            • Feb 2009
                            • 18729

                            For those that can't get to OS.

                            Gameplay

                            We have seen a lot about presentation at this point, so why not lead off with something that has not been discussed nearly as much at this point: gameplay.

                            The tweaks to the gameplay that were discussed during the demo session seem to be cosmetic changes on the surface that act as guides for what is really going on underneath the hood. The best two examples of these cosmetic-but-actually-layered-changes involve zone defense and tackling.

                            Last year, zone defense was, well, awful. Defenders would protect areas where there were no players or seemingly ignore particular areas of the field that absolutely needed to be defended. This year, it seems like defensive players will now actually work as a team and try to figure out what zones need to be defended and figure out what player should be defending them at any one point.

                            Basically, last year every defensive AI player was oblivious to other defenders on the field. If a safety was supposed to protect one area, then that was the area that would be defended no matter what. This year, defenders will literally point to each other and opposing players to signify that they are handing off the coverage of that receiver to someone else. It's a clear visual cue, and it's an effective one. It seems like now you should know why a coverage was blown, and it's also a way to acknowledge that these defenders actually have some awareness of both teammates and opponents.

                            In addition to that tweak, zone defenders will also shift their coverages based on where the receivers actually are on the field -- novel concept. If the offense sets up with a flooded right side of the field, defenders on the left side will actually move to protect the farthest portion to the right of their zones. It does not mean they will abandon their coverage area, but rather they just now notice that the closest danger will be coming from the right side.


                            Man defense has also been affected by changes like these. Slant patterns were cash money last year, so this year's corners will actually be ready for those quick slants by leaning a bit on the inside. I don't think that means out patterns now will be money, it just makes sense that a receiver should not be able to easily get inside position right after breaking off the line of scrimmage.

                            When it comes to the flats, they also should be defended better this year. I am not ashamed to admit that I looked to the flats quite a bit last year; it was an easy low-hanging fruit when you wanted some easy yards. This year man and zone defenses both seem to be focusing on not allowing players in the flats to pile up YAC. I actually tested this out on quite a few plays during the two quarters I played, and this new-found defensive fervor in the flats seems genuine.

                            As far as tackling and other physics-related contact goes, the developers are trying their hardest to remove the much-maligned "suction" from the game. This year's attempt to remedy the issue deals with a change to the physics engine so that no animation begins until the players actually collide with each other. Whether that be while blocking or tackling, no animation should start until the players engage each other. It obviously sounds good, but it actually looks relatively good because players also seem to be able to engage each other from every angle. The suction blocking/tackling/whatever seemed to happen a lot of times because these mo-capped events could only be started from certain positions. So to make sure the animation synced up right, the game would suction your players to the proper positions.

                            The want to change and eliminate "suction" is genuine, but the change is still a work in progress. I still did see some suctioning on certain tackles, but it was far less noticeable. Hopefully by the time the game comes out, the developers will have this portion of the game looking even better. I also am not ready to say how much blocking will be helped by this tweaked interaction system. I did not run the ball that much, but I do know the developers are focusing more on blockers getting out to the second level of the defense this year.

                            Momentum is also a big deal this year, especially when tackling. Last year, certain animations just did not make sense. If your player was running full speed at someone on his heels, it should have ended with you hitting your opponent hard and pushing him back most of the time. But last year, sometimes the animations just did not make sense. In other words, guys should not be fighting for extra yards when they were not even close to top speed and being hit from straight on.

                            At the same time, gang tackling should also affected by this tweak to momentum. If your defender is engaged with the ball carrier, another player should now be able to come in from any angle at full speed and nail that ball carrier in a new direction.

                            Basically, this adjustment should lead to fewer instances of those jumbled sequences where a mass of bodies would just be falling all over each other. I don't think it will eliminate all the oddities -- "true" purely physics-based gang tackling is not present after all -- but it should help things out.

                            Lastly, a new tackling mechanic is being introduced this year. This year gamers will be able to use the "X" button on the Xbox 360 to wrap tackle. It's the safe way to try and grab a ball carrier and take him down. When you press the "X" button, your player will "bow up" so to speak, and then he will try to engage the player. It's hard to get a feel for how this will affect things, but it certainly seems like a logical middle-ground maneuver if you don't want to just run into the ball carrier or Hit Stick him.

                            Presentation

                            Many of you have probably already seen some of the content the NCAA Football team has been releasing in terms of the new pregame entrances and so forth. Whether it's all-new touch traditions, the inclusion of locker-room sequences like the one in USC, or just the addition of more of these entrances to the game this year -- a "smaller" program like Louisiana Tech received a unique entrance, for example -- it's easy to sense the developers love this stuff and want to please all the college football fans out there.

                            Personally, my favorite part of the entrances are the real animal mascots. They look amazing. When I asked about how they were created, I was told they were all handcrafted and animated -- guess it would be sort of tough to mo-cap a wild animal. Regardless of how the developers got them into the game, when I watch Georgia's Uga snap at an opposing player, it's going to be cool the first time and hundredth time I see it.


                            These changes go beyond the pregame ceremonies. Team bands are in the game now, and there is a new focus on the fans in the stands. The fans look much better this year because of the focus on making them 3-D so the thousands in attendance are not just a blocky blob of artwork. Generic coaches are also in the game, but the sidelines still seem a little bare because the players on the sideline still have not been updated enough or tweaked to have more varying animations and pixels.

                            Sounds within the stadium are also being focused on this year. The developers actually went out to capture more audio so it would be easier to gauge the level differences between the sound coming out of Michigan's Big House, and the sound coming out of much smaller stadiums.

                            On the "TV" side of things, there is no College Gameday portion to the presentation package this year, which is disappointing, but a lot of the other ESPN elements are in place. The NCAA team grabbed the exact package ESPN uses before the start of a TV game, as well as the graphic package for the end of quarters. The end-of-half package is really impressive because the game cuts to this flashy ESPN graphical package, and then going on within in it are some key plays and scenes from the half that was just played. In short, if something is a part of the ESPN broadcast graphical package, the NCAA team wants to try to get it in the game.

                            Grass, weather and lighting also received love. The grass is now 3-D, and it looks great. However, while it looks awesome to have your feet digging into this surface, it does not mean it will necessarily help foot planting and so forth. I still felt a little floaty when using players, so it's more a cosmetic change than a gameplay change right now.

                            But the grass kicking up and the overall change of the lighting helps highlight a lot of positives because the shadows and so forth change during the course of a game, which adds a ton to the overall look of the game. The team did not go through and update the entire graphical engine, but the lighting changes make it look like a ton of time was spent updating the game. And while I did not get to see the snow, I was also assured the field would not be completely covered in one thick layer of snow. Now it will look more natural rather than just a white blanket.

                            Equipment and jerseys are the last improvements on the presentation front I will mention here, but unfortunately I do not have an eye for this stuff. I do know the development team made somewhere around 140 new jersey tweaks, added some new helmets and implemented team-specific colors for gloves.

                            Custom Playbooks

                            Custom playbooks are in the game this year, and the interface to tweak your selected plays is really intuitive. Beyond just picking plays, you can even switch the three plays you see on each page of your playbook. So that means while you are in a game, you can flip through your playbook and know what three plays are on each page of that playbook.

                            Final Thoughts

                            Many folks feel like NCAA Football 11 was the version of the game that finally put the series back on the right track, and they think NCAA Football 12 just needs to keep pushing forward now. While it's hard to say how successful NCAA Football 12 will be at doing that at this point, it certainly seems like the idea was to follow through on last year's successful revival by trying to build on that success.

                            But again, at this point in a console generation, perhaps expectations need to be kept in check. It's awesome that I can now use custom entrance music, and therefore rock out to Metallica's Enter Sandman when Virginia Tech takes the field, but watching a linebacker look at a ball as it flies right by him might just be one of those things that just happens once in a while during this generation of consoles.

                            Comment

                            • Sharkweather
                              Senior Member
                              • Jul 2009
                              • 8906

                              Ben Haumiller interview on new physics system.

                              NCAA Football 12 Interview: Ben Haumiller (PlayStation 3) - GameSpot Video

                              Comment

                              • Bear Pand
                                RIP Indy Colts
                                • Feb 2009
                                • 5945

                                IGN gameplay NCAA Football 12 - Gameplay Enhancements Video - Xbox 360 - IGN

                                presentation NCAA Football 12 - Presentations Improvements Video - Xbox 360 - IGN
                                EA can eat a dick though

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