padman59
Slayer of Demons
Amnesia Fortnight is the name for Double Fine’s annual prototyping period. They take two weeks off from whatever they’re working on, split the company into small teams, and each team gets two weeks to make a game. They do this to test out new ideas, and to test out new project leaders who feel ready to have a project of their own. Many of the games Double Fine has released in the last few years have come from the Amnesia Fortnight process. As Tim Schafer says, “it’s really a great morale boost for the team, and a highly effective way to develop new game ideas.”
https://www.humblebundle.com/double-fine
There is also a livestream in the DF office where you can interact with the staff and preview some of the stuff they're working on.
http://www.twitch.tv/doublefine
Here's a GiantBomb Quick Look of Brazen which was one of the projects that was born from last year's Amnesia Fortnight.
I backed the Double Fine Adventure on Kickstarter earlier this year, and I've found the documentary videos to be a pretty interesting look at game development. I'm interested to see where this goes.