adembroski
All-Inclusive!
Not really... Over on OS someone posted this...
To which Phil Frazier replied as thus...
Which in turn lead to this...
And this...
Figured I'd pass it all on.
I was just thinking about how in the thread about Josh asking for us to give him Offline Franchise questions, Adem said he'd be able to answer most of the questions already stated.
I was wondering if he, or any other CD members, are allowed to answer offline franchise questions, since in Josh's blog, he left many questions unanswered and we are still very much in the dark about what has changed about offline franchise.
To which Phil Frazier replied as thus...
When the CD guys left, we gave them some advice. Don't assume stuff that's broken in their builds (which was a lot), will remain broken in the final game. On the flip side, don't assume stuff that was working great, will continue to work that way. They came so early in the process they got to see some really nasty bugs in the build. It's probably pretty hard for them to give too much feedback given the early state of the build. I promise MUCH has been fixed.
The game goes through so many changes in the last two months it's amazing.
There is one CD guy (who I won't name but he knows who he is) who managed to get some quality time with Looman and Franchise. If that individual would like to share his thoughts on the mode, feel free. We obviously can't get to everything and his take on the mode may be interesting.
Phil
Which in turn lead to this...
Coaching/GM Questions
- Do team finances matter? - Maybe a tad more since Josh did some work with the stadium approval logic, but i doubt you're going to see much of a difference here.
- Do CPU teams value their Draft Picks more than before? - As Josh said, yes, I actually found it a bit too difficult to trade at times, while at other times, I pulled some stuff off. This was hard to judge with such little time.
- Can we leave one franchise and take over another?? (i.e. be fired, quit, etc.) - I've answered this many times; I think so, not sure, is what it comes down too.
- Can you fire/replace/promote a coach in mid-season?- No, only during the Staffing period of the off-season
- Will the game allow more then 52 players on the roster in preseason, thus forcing you to make cuts?-No expanded rosters in the off-season
- Will there be position coaches in the game, that effect players performance - ie, Running Back coaches, Line Coaches, etc?- Head Coach, OC, DC, and Special teams coach
- Will there be customizable sub package similar to PS-2 version of the game?- No
- Have you removed the logic that forces you to have set number of players per position? Do I really need to have FB if I can use another RB or TE to fulfill multiple positions/roles?- Minimums still exist.
- Has trade logic been improved? Will I still be able to trade for Matthew Stafford even though the lions just drafted him 1st overall and made him their franchise player?- Trade logic has improved, and teams are stingy with their young QBs.
- Does placing a player on Injured Reserve free up that player's roster spot- Don't think so
- Will team chemistry play a role?- no
- Will players be able to become coaches after their retirement?- Yes
- Can we Create-A-Coach?- no
- Will CPU teams trade with each other?- I... don't remember... I think they do, but only during the draft.
Contracts/Free Agency Questions
- Has the restricted free agent period been added back this year?- No
- Has there been more focus put on players wants to determine where he will sign?- Yes Yes Yes! A player's personality plays a much greater role in negotiations than before, and is much more like Last-Gen in that regard.
- Will players not sign in order to test free agency?- The functionality is there for this, but I'm not sure if it actually takes effect while the player is on your team, I'll have to check with Josh on this.
- Since two-back systems are in vogue, will running backs split carries a la Carolina, Tennessee, etc.?- Stat gen games- yes, played games, I think it depends on the playbook.
- Am i able to low-ball every free agent i want to sign and get him for the cheapest dollar amount? In past versions, you could start with a 5 year deal at 500k total, and just up it by 10k until they accepted. I want players to tell me to get the heck out of here if i low ball them, not allow me to find the cheapest way to sign them- you can low ball them, but there's no longer an interest bar, and if you miss too low, they'll break off negotiations.
- Can you front/back load contracts?- Contracts are the same. I should point out that almost all of the frontloaded and other optional contract types in NFL 2k5 were illegal by NFL standards. The CBA does not permit "front loaded" contracts... the base salary cannot go down from one year to the next. Madden's system was far more true to life than 2k5s.
- Can you add incentives on contracts?- No.
Progression Questions
- Can a DE be converted to OLB to play in the 3-4 or will he drop exponentially?- Something I totally neglected to check.
- Is there any type of training camp or mini camp during franchise?- No
- How often does progression take place and will season performance effect it? (yearly, quarterly, every game, etc.)- Annually, and the factors are a combination of age, potential, and performance.
- Will a team's momentum or success play any part into progression, especially if it is game to game? For example, if a team is playing well and has won 10 games in a row, will everyone get some sort of boost?- Indirectly... if a team has won 10 game in a row, clearly the majority of them are playing well, and thus their progression will be good.
- How much does potential matter vs. production for progressing players?- It's about equal, age plays a role as well.
Here's a rough breakdown of how progression works...
Each player has a potential rating. This is a hard number, but all we see is a letter grade. That potential is the highest the player is capable of achieving. There is a cap on how much a player can progress based on his age... there are three periods during a player's career, Incline, Plateau, and Decline.
During the Incline period, a player can gain 6 points per season and cannot decline except due to major injury. During the Plateau period, he can increase or decrease 2 points per season. During the decline, he can decline up to 6 points per season and cannot go up.
How long these periods are and when they occur is dependent on the position of the player.
- Has anything been done to the logic to stop players from retiring too early?- Players generally retire at more realistic ages now, but it was my experience that it's still a little early.
- How do injuries affect a players ratings,future, etc-Injuries affect ratings in a realistic way. This is a difficult question to answer... umm... a concussion isn't going to make a QB unable to throw a pass, but it will affect his awareness, for example.
Draft Questions
- Can we trade future draft picks?- no
- How has draft presentation been updated?- Presentation, not really.
- How many different draft classes are there?- 32. I'm in one under a fake name
- Will the skill of the GM/scouting team affect the accuracy of unlocked information?- No, it's affected by the amount of time you put into a given player.
- In these draft classes, how many extra undrafted players will there be on average?- 30
- I know the order of draft classes will be random, but will the player's information also be random (i.e. name and college, possibly even height, weight, skin color, etc)?- no
- Will we be able to edit draft classes before the draft actual starts?- No
Scouting
- How will the scouting process work for rookies pre-draft and how is it different from the last few iterations of Madden or similar to HC? It's the same as past iterations, but it works. You start with basic info like 40 time, bench press. As you scout, you narrow down given ratings and unlock others.
- For scouting players for the draft will there be information for us about what scheme or type of player the player is.(example DT is he more of a 1 gap or 2 gap DT. DE is he better for the 3-4 end or pass rusher?- No, but this type of thing can be gleamed based on the ratings.
General
- Has anything been removed from Franchise Mode?- Yes, there was a random odd screen that didn't work regarding the draft.
- Dynamic attendance - is it in or out?- I don't think it's in, but I didn't play many games within franchise mode.
- Is there a noticeable difference between regular season and playoff games?- Yes, presentation is different for playoff games. Opening week games have a sort of playoff feel as well.
- Can we start our franchise before the draft?- no
Stadium Questions
- Will we be able to renovate or rebuild a team's stadium without having to relocate?- Yes
- When upgrading your stadium in franchise mode, will you be able to SEE (new Jumbotron, extractable roof, etc.) or feel the effects of your additions???- no
Scheduling Questions
- Has anything been done to fix the scheduling logic? Will we still see teams with 4 straight Monday night games or open the season with a 6-game road trip?- I think Josh addressed this. Scheduling was better in regards to home/road games, but I didn't noticed Monday Night games.
- Has the ability the select our preseason opponents made it back in. If not, will I still see the situation where divisional opponents play each other in the preseason?- No custom preseason games, not sure on the other.
- Is the annual International Game depicted in the game or will New England simply play a road game in Tampa in year 1?- I never thought to checkSorry
And this...
Yes, you can use coach mode in offline franchise.
[*]Will players have past awards accurate; pro bowl appearance, rookie of the year, MVP, DPoY, and OPoY
Within the player's profile I'm pretty sure it lists there awards, but there is no list of all-time MVP winners.
[*]Will players still appear under career stats after they retire
There is an All time list for major stat categories and they do appear in these.
[*]Will that bug that puts a retired player's stats on another active player after they retire still be in the game? This bug was in Head Coach 09 as well. Having a rookie with Brett Farve's career stats stats is rather annoying.
I don't think so, but this was something that could have hid from me.
[*]Are Player stats and college/draft information going to stay accurate after editing and not have any other bugs. One thing that drove me crazy about Head Coach 09 was the fact I couldn't see when a player was drafted. In Madden 09 player information got really messed up after player's retired and if you edited the roster.
I think the roster editing bug was fixed, not sure otherwise.
[*]If there is a combine will it actually mean something? Head Coach 09 like half the player's had the same information for every position, obviously a bug. In Madden 09 sometimes a player would have a great a combine that would usually lead to a player being pretty fast in the NFL. Now I agree that it shouldn't be an equation like 4.22 40's equal 99 speed but it be that a 4.22 40 is in the 90's for speed not low 80's.
No combine
[*]I believe you said the upcoming draft class's viewing of the roster was redone. Can you get into more detail on this? Hopefully, it is something more like viewing the existing rosters.
Incoming draft class view is a list of players which isn't unlike the free agent list, except that it includes a bar rather than ratings indicating potential.
[*]A list of known bugs that have been fixed would be nice. The community might be aware of some that you are not and could bring some new ones to your attention.
I didn't play much 09 and don't know the bugs, if you could list the ones you're referring to, I could address them individually.
[*]A list of all changes or deletions would also be very nice. This might bring up more questions/ideas from everyone.- I've pretty much done that. I don't think anything but a useless broken screen I can't remember the name of was removed.
[*]Can we move any player to any position? If drives me crazy that I can't move certain RBs or WRs that were QBs in college to that position.- Once again, I unfortunately never changed a player's positionI saw the CPU move a guy from LE to RE though!
Figured I'd pass it all on.