If you’re a Mortal Kombat fan, yesterday was Christmas. That’s because an awesome short film called Mortal Kombat: Rebirth hit the net and it featured a gritty, real world approach to the material. Featuring Michael Jai White, Jeri Ryan, martial artists Lateef Crowder, Ian Anthony Dale and Matt Mullins, the short film has been getting nothing but positive write-ups across the cyberspace. You really should check it out.
But the big story was what was the purpose and who made the short. Some guessed it was for an unannounced feature film, and others thought it might be for a new Mortal Kombat game.
When word got out it was directed by Kevin Tancharoen (Fame), I was kind of stunned. After all, who would have thought the guy who made Fame would have directed an awesome Mortal Kombat short. Thankfully, I had Tancharoen’s email and reached out to see if he wanted to talk about how the short came together and why he wanted to make it. If you’d like to know a lot more, hit the jump to either read or listen to our interview. I’ve also included some highlights as bullet points:
Some highlights:
* They shot the short film over two days on two RED cameras
* Started in early April and it took 2 months to do the post production. Most people donated their time. The short was made for $7,500
* Knew if he was going to get a chance at a genre picture, he’d have to show he could do it on his own. This is a calling card for a chance at making the next Mortal Kombat feature film and it’s his vision for how he’d do it.
* No one at any studio knew he was doing the short
* Oren Uziel wrote the short. He’s currently listed on IMDb to write the next Mortal Kombat movie at Warner Bros.
* Says he wants to make a movie that balances the real world with the mysticism and the special powers. Compares it to the way Harry Potter exists in two worlds. As in there are two universes that coexist with each other.
* Confirms “fatalities” are definitely in his movie. He wants to put them in the tournament in an “organic way”
* Definitely would use “get over here” (the classic line from the game)
* Michael Jai White plays Jax Briggs in the short and he’d definitely be a part of the feature.
* Says Scorpion is the bad guy and will stay a bad guy
* They only had 4 hours to shoot the big fight scene
Here’s the full interview that was done just a few hours ago. If you liked the short and want to know how it all came together, you’ll really like this interview. You can either read the transcript below or listen to the audio by clicking here.
Finally, a big thank you to Kevin Tancharoen for giving me his time today…
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Collider: So let’s just jump on in. This thing came out of left field on yesterday. It was everywhere. So how long ago did this project first get started?
Kevin Tancharoen: I had been thinking about this for awhile now. Just in passing, I’ve always had these conversations about “Mortal Kombat” because everyone was talking about rebooting the movie. I guess that’s the popular term everyone uses now. Reboot, reboot, let’s just take everything and reboot it. Of course I had my opinions on it, because of the first two movies, and because I was such an avid fan of the game. I was a quarter dispenser, and I don’t know how much I spent over at the Sherman Oaks golf course, whatever that place is called now. Right by the Galleria. And I had a lot of opinions on it. I really, really thought that something special could be made there. And it got to a point where we just kept talking about it, and I just had to do it. It took over a two-month span of time. I shot this whole thing in two days on two Red cameras that were donated to me with a group of friends who all believed in the cause. We shot it at Lacey Street Studios on Saturday and Sunday afternoon and we just kind of had fun with it. It all started at the beginning of April and it took two months to do all the post and the editing. I edited it myself and the visual effects were great people donating their time. It turned out to be pretty awesome. I was very, very happy about it. It’s one of those passion projects that lived in my head. The technology is so accessible now. There’s was no reason why I shouldn’t do it, so I did it. I’m very, very happy that people are responding well to it. I know that there’s definitely a handful of purists that have their opinions on the mysticism and the mythos of Mortal Kombat. But I do have an answer for that: this is just a prelude to what my movie version would be. And of course, when you’re working by yourself, you have a limited resource of budget. I made this thing for $7,500. I couldn’t go balls-to-the-wall on visual effects. I had to utilize what I could and make the best of it. I want the mysticism to be treated carefully and with integrity. We just kind of went for it, and did it. And everyone was available, they believed in the project. We picked up the camera, and we went, and we didn’t stop.
It’s just funny when — I think one of the things that a lot of people thought was interesting was that the guy who directed Fame: hardcore Mortal Kombat fan.
KT: Yeah, yeah, here’s the thing about that. Though I had some success in the choreography realm and if you look at my background it’s more plastered with Britney Spears, and dance fights, and Pussycat Dolls. But ever since I was a kid, and this has never changed, the first thing I did was take karate. Forever, I’ve been nothing but a lover of comic books and video games. I’ve been immersed in the fanboy culture. That’s me as a person. And somehow, because I got really savvy with the technology, I was able to utilize MPC and Pro Tools and really get into music, it steered me in the direction of the pop music scene and choreography and stage directing. My heart has always been deeply immersed in fanboy culture. As a kid, all I wanted to do was be a Ninja Turtle who morphed to a Power Ranger. As long as I was in the suit, I was going to be happy, because I just wanted to be in the suit. I think, of course, for the people that know me, this is not really a shock. Because they know that this is my love. And I do understand that it’s crazy to see such a shift in genre. But this is what I want to do, and this is what I’ve always wanted to do, and am very passionate about. And I knew that because I’ve always been in the performance world, if I ever wanted to make a genre picture, I had to do it myself first. So that was another reason why I felt like I should do this. And I went for it.
Oh, no, I definitely think that sometimes you have to show people rather than tell people for them to understand where you’re coming from.
KT: Especially nowadays, we’re just coming into a world where people are very skeptical of taking your word anymore. And you can’t just really draw a storyboard or concept art, because the technology is so available that they kind of expect you to have already made it. Seeing these handful of films from really great talent out there — I think The Raven was one. Pixels was one. Carl Erik Rinsch is obviously a very good commercial director. But when his short films came out, everyone really responded to them. It’s such a unique tool for younger filmmakers now more than ever. And to not use that, I think is a mistake. I think it’s great that younger filmmakers are really able to showcase their work on the web. Because the social networking is so huge now. It’s such a great testing ground. There’s no reason to not do it.
So the big question is, did the studio, or anybody involved with the video game or anybody know you were doing this?
KT: No. They did not. (Laughs) This was something I did completely on my own. However, there is a little bit of a tie-in, because I happen to be friends with Oren Uziel. And since we’re friends, I just called him up and said “Listen, I want to do this. This is what I have in mind. I want it to be contained, because I am not a studio with endless amounts of cash.” Then we started storyboarding from there, and started calling my friends, and started pulling as many favors as I possibly could. And I was thrilled that they all said yes. (Laughs)
One of the things that, looking at the comments online and something that I like about it is the whole — you’re setting it in the real world without the supernatural thing. So everyone is sort of — it’s a very real-world, grounded kind of feel. Obviously, a lot of fans out there are probably hoping you are going to land being able to do the movie. Is this your take on what would be your feature film?
KT: Oh, yeah. Definitely, this is my take on what I would want to do with Mortal Kombat. I would love it if Warner Bros. wanted to do it this way. But I was so passionate about doing this, that I just had to pick up the camera and do it. Now like I said, because I am such a fan of the Mortal Kombat series, I know there’s a lot of concern about the mysticism and the special powers and all that kind of stuff. Well, like I said, this is really designed — the short so far is really designed like a prologue to the movie. Now, in a movie version, I am going to have that mysticism there, but it has to be done in a very tasteful way. I wouldn’t like it too campy or too cheesy. I know this is a weird analogy, but it’s the best one I can think of right now. It’s kind of like when in Harry Potter, there’s two universes that coexist with each other. There’s the real world, and then you get on the train and then you go to Hogwart’s, and that’s where all the magic is. It was actually kind of similar in the first Mortal Kombat, too. They had to get on the ship and go to the island, and that’s where all the crazy stuff happened.
So that’s essentially what I want to do with this movie, but I want to do it tastefully. I don’t want it to be over the top, too much wirework. I think one of the reasons why I chose such a gritty, grounded base was because I am such a huge fan of movies like Flashpoint, Kill Zone, The Protector, Ong-bak. I came at that from a choreography end and lately I’ve been a little tired of the wirework Crouching Tiger style of martial arts and really gravitated towards a hard hitting, in-your-face, ground-and-pound, just going for it kind of martial arts when Tony Jaa burst into the pop zeitgeist. So that was one thing I did want to make sure I was going to be able to do, and it wasn’t going to be too over the top with fireballs and electricity. Even though I do want to have that in there. But I really feel like there has to be limitations to it. There has to be rules. Because when you take a special move, and you make it indisposable, to me it’s no longer special. It has to all come from something that has a little bit of limitation to it. I think whenever I talk about stuff like this, I always give the analogy of the whole Matrix trilogy. I personally only really love the first one, because I feel like that’s the only one that had personal stakes with Neo. He had limitations. He had obstacles that he had to overcome. His powers were limited. But once you got him there, it was amazing. The other two, not so much. When he turned into a CG character, and he has the big metal pipe, and he’s killing eight thousand versions of Agent Smith. When I saw that for the first time, I felt like Peter Griffin trying to make it through Failure to Launch. He got up and just said, “Done.” I tuned out it because it wasn’t real for me anymore. I didn’t really feel like there were any obstacles to overcome. So with all that mysticism, I want to infuse it. But I also want to infuse it with a little bit more of a demonic presence, as opposed to an Asian mysticism presence, so that it feels a little bit more evil. That’s the thing about Mortal Kombat. I love that it was all the bad things. It was evil, it was bloody. It was your way of being twelve and rebelling. “I’m not gonna play Sonic the Hedgehog — I’m gonna play Mortal Kombat.” I definitely want to incorporate all of that stuff, but I want to incorporate it in a very tasteful way. Not in an over the top, campy way, where everyone one is just throwing fireballs, and throwing electricity, and having an unlimited supply of special moves. Because then, if you do that, to me they’re not special anymore at all. And I want to incorporate all of the very iconic things that have made Mortal Kombat so special. I think, obviously one of the more iconic ones is Scorpion having a flaming skull. However, you have to take in mind that that’s also Ghost Rider. You have to really be clever with how you’re going to do that. You can’t just do it again. It just won’t look good anymore. So that would be my movie version if I ever get to be lucky enough to to do something like that.