Sharkweather
Senior Member
The report states that viewership across all esports titles has doubled within the last year, peaking to over 71 million by the end of 2013. Almost half of those viewers, 31.4 million, come from the United States where males account for 70% of frequent viewers and participants. The report find that the majority of of U.S. viewers are males between 21 and 34 years old The average esports viewer watches 19 times a month, with a session length of 2.2 hours.
SuperData and Newzoo jointly view the increasing popularity of free-to-play games like League of Legends and Dota 2 to be a major factor in the sector’s growth and a point of opportunity for large advertisers to connect with young, affluent males. Research results also prove that eSports enthusiasts represent the big spenders, not only on PC and console games but also on smartphones and tablets
40% of eSports viewers can be seen as truly engaged esports enthusiasts, participating in amateur tournaments and/or watching eSports content regularly. The other 60% illustrates the direct potential for continued growth of the esports market.
The report estimates that League of Legends will see 42 million new players by 2015, topping out at 94 million monthly active users, with Wargaming's World of Tanks predicted to reach $590 Million in revenue by 2015.
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http://www.ongamers.com/articles/re...ion-people-watch-esports-worldwide/1100-1157/