Call of Duty: Modern Warfare 2 thread
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Well this one guy last night, I was wondering how he got so many airstrikes. how exactly does this work? This is that same glitch where you pull out your care package, start climbing a ladder, press right on the dpad 2 times?Comment
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Does shooting a teammates shield in hardcore really give you points? I see faggots (little kids) doing this all the time in HC SD.
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anyone having troubles getting their killstreak reward to come...i had chopper gunner got to 11 kills w/o the carepackage and my chopper gunner never came so i switched it to ac130 and again it never came and i started out the game 21-0 ne suggestions has this happend to neone else?sigpicComment
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anyone having troubles getting their killstreak reward to come...i had chopper gunner got to 11 kills w/o the carepackage and my chopper gunner never came so i switched it to ac130 and again it never came and i started out the game 21-0 ne suggestions has this happend to neone else?
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FUCKKKKKKKKKKKKKKKKK THIS EXPLAINS WHY I DIDN'T GET MY FUCKING EMP YESTERDAY! I used Harrier, Pavelow and EMP and the pavelow got like 6 kills and it never showed up.
Originally posted by Len BLupe is good peeps. He gets a bad rap from people who take message boards too seriously and forget what it's like to be young and online. I consider Lupe a top 100 prospect in the minors and someday becomes a solid poster.
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Other Notes
Equipment
* Frag - Can throw a little further than Semtex, and can be primed, but does approx. half the damage (thus half the killing range) of the Semtex. Also, displays location icon and can be thrown back if nearby. Can't be canceled by switching weapons prior to throwing.
* Semtex - Doesn't throw as far as the Frag, but it sticks to whatever it touches, doesn't roll, does approx. twice the damage (thus twice the killing range), doesn't display location icon, and can't be thrown back. The Semtex can't be primed, but it explodes on short timer that starts the moment it leaves your hand. Can be canceled by switching weapons prior to throwing.
* Throwing Knife - Travels for several meters in a straight line before beginning to drop. Kills with a single hit anywhere on the body, and can hit after bouncing off other objects. Can be canceled by switching weapons prior to throwing.
* Tactical Insertion - Takes three seconds to lay down after pressing. Can be destroyed at a distance by shooting, etc.
* Blast Shield - Reduces explosive damage by approx. half. Will allow players to survive point-blank explosion of Frag or Grenade Launcher. Semtex, Claymore and C4 will still kill within a meter or so. Upon activating, will narrow your vision and remove the mini-map. Deactivation will restore the mini-map and normal vision. Activation / deactivation is fairly quick and can be done on the fly.
* Claymore - Explodes 1-1.5 seconds after tripping. Does approx. same damage as Semtex and C4. Can only set two at any time, if you set a third, the first one will explode.
* C4 - Does approx same damage as Semtex and Claymore. Can only set two at any time, if you set a third, the first one will explode. Can also be detonated by pressing the reload button twice rapidly.
Launchers
* The AT4-HS with Danger Close Pro is still unable to take down any air support vehicles in a single shot, other than the UAV/Counter-UAV.
* The Javelin can lock onto distant terrain and fire a missile that does explosive damage to a very large area, killing anything within line-of-sight. As powerful as this sounds, it can be challenging to use this capability effectively.
Miscellaneous
* Iron sights have little, if any, effect on shotgun spread / accuracy.
* Extended Mags do not provide any additional ammunition, it merely extends the round capacity of the weapon in question by half (confirm?).
Differences Between COD4 and MW2
* Base weapon damage values in MW2 are on average very similar to COD4, with no substantial increase in MW2 over COD4.
* Weapons have much longer range in MW2, retaining their max damage for a much greater distance.
* Weapon "idle" (reticule sway) has been greatly reduced in MW2 and is virtually non-existent except for on scoped weapons such as Sniper, ACOG, or Thermal.
* Weapon "kick" (recoil) has been greatly reduced in MW2, particularly for assault rifles, and is the chief factor in affecting how much more deadly the weapons in MW2 are compared to COD4.
* Hip fire is much more accurate in MW2, and sub machine guns no long hold a significant advantage over other weapons in this area.
* As far as I can tell, hit detection and lag compensation in MW2 is improved over COD4, reducing the lag advantage for faster moving targets and allowing more rounds to make contact as intended instead of missing due to lag / poor netcode.
* All of the above factors make the weapons in MW2 much more deadly than in COD4.Comment
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