Gran Turismo 5
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You're not going to find a true sim on a console and in a game that has to be compatible with a gamepad. The two just don't go hand in hand. I love Forza, played it a lot but it pales in comparison to iRacing, NetKar Pro, Ferrari Virtual Academy, and even Live For Speed.
I'm not trying to bash either game, but if you guys are truly into racing sims then I would suggest checking out iRacing to go along with GT or Forza. Not to hijack this thread either, but personally as a huge race fan I wish I would have known about iRacing and the other titles I mentioned long ago so I figure I'd throw this out there for anyone interested. I used to think Forza and GT were sims too, until I played those games and realized how arcade they actually are.
Neither game goes through the proper lengths necessary to properly replicate each car, which is why most of them feel rather generic. With iRacing they use real telemetry data, weigh each moving part of the car, track the car, and analyze the chassis. Something you can't do when you're putting thousands of cars into a game. The tracks are also laser scanned so you feel each bump in the road, and the line you use in game would be exactly the same as you would in real life. Which is why a lot of pro drivers use iRacing as a training tool.
I don't want to go on and on about everything that's unrealistic about Forza, but in general the vehicle dynamics and clutch system (or lack of) is severely limited. Both are good games, but you'll find much more realism on the PC sims.Comment
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You're not going to find a true sim on a console and in a game that has to be compatible with a gamepad. The two just don't go hand in hand. I love Forza, played it a lot but it pales in comparison to iRacing, NetKar Pro, Ferrari Virtual Academy, and even Live For Speed.
I'm not trying to bash either game, but if you guys are truly into racing sims then I would suggest checking out iRacing to go along with GT or Forza. Not to hijack this thread either, but personally as a huge race fan I wish I would have known about iRacing and the other titles I mentioned long ago so I figure I'd throw this out there for anyone interested. I used to think Forza and GT were sims too, until I played those games and realized how arcade they actually are.
Neither game goes through the proper lengths necessary to properly replicate each car, which is why most of them feel rather generic. With iRacing they use real telemetry data, weigh each moving part of the car, track the car, and analyze the chassis. Something you can't do when you're putting thousands of cars into a game. The tracks are also laser scanned so you feel each bump in the road, and the line you use in game would be exactly the same as you would in real life. Which is why a lot of pro drivers use iRacing as a training tool.
I don't want to go on and on about everything that's unrealistic about Forza, but in general the vehicle dynamics and clutch system (or lack of) is severely limited. Both are good games, but you'll find much more realism on the PC sims.
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You're not going to find a true sim on a console and in a game that has to be compatible with a gamepad. The two just don't go hand in hand. I love Forza, played it a lot but it pales in comparison to iRacing, NetKar Pro, Ferrari Virtual Academy, and even Live For Speed.
I'm not trying to bash either game, but if you guys are truly into racing sims then I would suggest checking out iRacing to go along with GT or Forza. Not to hijack this thread either, but personally as a huge race fan I wish I would have known about iRacing and the other titles I mentioned long ago so I figure I'd throw this out there for anyone interested. I used to think Forza and GT were sims too, until I played those games and realized how arcade they actually are.
Neither game goes through the proper lengths necessary to properly replicate each car, which is why most of them feel rather generic. With iRacing they use real telemetry data, weigh each moving part of the car, track the car, and analyze the chassis. Something you can't do when you're putting thousands of cars into a game. The tracks are also laser scanned so you feel each bump in the road, and the line you use in game would be exactly the same as you would in real life. Which is why a lot of pro drivers use iRacing as a training tool.
I don't want to go on and on about everything that's unrealistic about Forza, but in general the vehicle dynamics and clutch system (or lack of) is severely limited. Both are good games, but you'll find much more realism on the PC sims.
However the physics in the GT5 TT demo were amazing, and I think PD has really done something special this time around. If the game ever comes out.
Controllers are compatible with all the games you listed though :nana:Comment
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There is hope:
Originally posted by GTPlanet
GT5 Missed Production Window by Only 3 Days, Sony Determines New Dates
Gran Turismo 5 Polyphony Digital October 14th, 2010 by Jordan
A GameReactor associate in Tokyo, Gregor Wildermann, has reportedly made contact with Polyphony Digital and Kazunori Yamauchi for further clarification on Gran Turismo 5’s production status:
[Kazunori Yamauchi's] reply was that the game was only three days late from their side, and that Sony has to decide what that means for the release.
This aligns with the other information I’ve received about review copies and release windows, and further suggests that GT5’s ultimate new release date will be determined by Blu-Ray production schedules – not software development.Comment
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Yea thats pretty much what my cousin found out, most of you know him as tcbjerry online. He read somewhere that they postponed it because they don't have a holiday season flagship game to sell. So it was a Sony decision to postpone not developer. They can't postpone COD, they lost LBP2 because of delays, so they had to use GT5 as the flagship game.
They figure whats another month....grr..
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I'm sure you all know by now it was delayed thanks to the people that hacked the gibson, and at the last minute Sony wanted GT5 to have the latest security software on the disc (firmware 350 or something) Oh well
Preorder sales are looking extremely strong in europe, and the CE edition is sold out for the U.S. through Amazon & Gamestop:
Originally posted by GTPlanet
When the Gran Turismo 5 Collector’s Edition was first announced, Sony said “quantities will be limited”, but they didn’t go into details. It looks like they weren’t kidding, though, as two of arguably the most popular US gaming retailers- Amazon and GameStop – have both stopped taking pre-orders for this version of the game.
Customers who already reserved their CE copies have not been contacted about any problems or changes with their order, but both retailers have taken down their respective product listings (old links here and here are non-functioning or direct you to the standard version). Amazon and GameStop have been the most aggressive promoters of GT5, with GameStop securing exclusive content for the game and Amazon offering release-date delivery, attracting the most links, attention, and presumably orders.
If you’re in the US and you know you want the Collector’s Edition, all hope is not lost: it’s still available at the following locations – for now…
* Best Buy ($99.99) – Pre-order online and select release-day in-store pickup, so you don’t have to wait for delivery – this is actually where I’m holding my own pre-order.
* Buy.com ($96.99) – Free shipping.
* Barnes & Noble ($99.99)
* NewEgg ($99.99) – Free shipping.
* SonyStyle ($99.99)
Thanks to David for the tip!
UPDATE: Thanks to more of your tips, I’ve added links to NewEgg and the SonyStyle online store.Comment
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