Madden 10 - Franchise Mode Improvements Q&A Part 2.

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  • Point Blank
    Needs a hobby
    • Oct 2008
    • 14184

    Madden 10 - Franchise Mode Improvements Q&A Part 2.



    Hey Madden fans!
    I’m Josh Looman, senior designer for Madden NFL 10 and the guy who had the privilege of tuning franchise mode this year. I thought I’d sit down and answer a lot of the questions I’ve received about franchise mode and the changes we made this cycle. As I’ve mentioned before (in this blog), my goal was to clean up the logic and get this mode back to where it needed to be. I’ll repeat my favorite analogy for those of you who haven’t heard it before: If you found out you had termites in your house, would you build on another addition or clean up the foundation so that you could build on the house in the future? That was exactly our attitude and my sole focus since I joined the Madden team halfway through the development cycle. I enlisted the help of one of my top programmers from NFL Head Coach ’09 (Jeff Keyek) and worked with the rest of the Madden team to address many of the core aspects of the mode that really needed fixing.



    There have been a ton of questions posted out on the forums that I wanted to answer, but first off I wanted to talk about one key addition to Franchise mode, which was a total overhaul to the overall interface and flow of the mode. We learned on NFL Head Coach ’09 that a career mode is a lot more fun to play when you don’t force people to go dig for common information every week. Surfacing these key pieces of info streamlines the experience and allows you to get what you need at a glance and advance to next week. We felt that one major issue with the previous Franchise experiences was just that it didn't feel alive. The Franchise hub was designed primarily with the one-player experience in mind...a one-stop shop to play games, watch "The Extra Point" recap show, and jump to top news around the league (though it's important to note the multi-player experience is just as streamlined through new league & team schedule screens). Here is a quick look at the Franchise "hub" - the home screen of sorts for your entire Franchise:



    Now we can compare that to Madden NFL 09:


    [media]http://www.youtube.com/watch?v=PIIJ-_8tr7w&eurl=[/media]


    So that's enough talk about the core improvements to the flow - on to the questions...

    Q: Has trade logic been improved? Will I still be able to trade for Matthew Stafford even though the lions just drafted him 1st overall and made him their franchise player?

    A: Trade logic has been improved. It’s much harder to trade for good players or very high draft picks now. In the case of Matthew Stafford, the logic assigns him a trade value which becomes his worth in the game. Since he’s young and he’s yet to reach his potential, they increase that worth and essentially inflate his overall rating in trade negotiations. I’m sure you could swing a trade for him if you offered Peyton Manning, a first round pick, Bob Sanders and a pineapple upside down cake, though.

    Q: Do CPU teams value their Draft Picks more than before?

    A: Yes, they do. In the past, you could trade for the #1 pick by offering up something like the 15th overall pick and a 3rd rounder. We tuned it so that you have to offer up much more to get high draft picks now.

    Q: Has there been more focus put on where a player wants to play in free agency?

    A: Yes. I spent a lot of time tuning this over the past few months. I wanted to make sure that it would be harder to convince marquee free agents to play for the Lions, for instance. In Free Agency or in the Re-Signing stage, players will expect more money to sign or re-sign with a struggling team. If you’re Detroit and you want to sign a 90 overall free agent, you will need to pay him much more. If you’re New England, he may play for his expected salary or slightly less.

    Q: Will players be able to become coaches after their retirement?
    A: Yes. We even tuned this so that there’s a greater chance that retired players come back as coaches sooner this year.

    Q: Since two-back systems are in vogue, will running backs split carries a la Carolina, Tennessee, etc.?

    A: Yes. This is all determined by the RB sliders in your coach options. We have logic that determines how carries will be split later on in franchise. If you have two 90 overall running backs, they will split carries.

    Q: How often does progression take place and will season performance effect it? (yearly, quarterly, every game, etc.)

    A: All of the tuning this year was done to make the progression system from ’09 playable. Last year, players rarely progressed and if they did, they didn’t go up much. We fixed those problems and I’m seeing what I expect when I get to the offseason after having good seasons with my players. In the future, we’ll look into using a progression system similar to the one we used in NFL Head Coach ’09. It allows for more flexibility than the system we’re working with now.
    To answer your question:
    Season performance has a huge impact and progression happens in the offseason.

    Q: How much does potential matter vs. production for progressing players?
    A: Potential matters because it ultimately decides if a player has reached their ceiling or not while production is important since it determines if your player’s attributes increase or decrease. So I’d say that they matter equally.

    Q: Has anything been done to the logic to stop players from retiring too early?
    A: Yes. The retirement logic has been tuned so that less 30-34 year old players with a higher overall rating retire. You’ll still see players retire, but if they’re any good, they’ll stay around a little longer.

    Q: How many different draft classes are there and how many extra undrafted players will there be on average?
    A: There are 32 different draft classes that contain around 250 players each. That means about 30 players will go undrafted in each class.

    Q: How will the scouting process work for rookies pre-draft and how is it different from the last few iterations of Madden or similar to HC?

    A: Scouting is different than it was in ’09. This year you pick the players you want to scout and each week a piece of information is unlocked about them. At first, the information will be a bit vague. You’ll see comments like, “His awareness is less than an 80.” Once you scout the player a few more weeks, you’ll clear up the vague comments and see something along the lines of, “Ok, we’re sure that his awareness is a 76.”
    This will help you get a total picture of the player. Since you also have an idea of what his potential is, you can combine the information to determine if the player has high potential and if he’s able to be more than a project. Just because a player has high potential doesn’t mean that he’ll be a productive player for a while. You may draft players in the 7th round with high potential but they’ll come in at 59 overall. So it could take years for them to be ready to play significant roles. If you do your homework, you can find the Marques Colston’s of the Draft. Players with high potential and high overalls that can contribute right away. I spent a lot of time tuning the draft classes so that there are really busts and gems in the draft now. You may draft a LT who comes out at 80 overall but has a potential of 81. Or you may draft a QB in the 6th round who has a 99 potential and a 78 overall rating ala Tom Brady.

    Q: Is there a noticeable difference between regular season and playoff games?

    A: Yes. Ian and the presentation team did a lot of great things to make sure that the playoffs felt different than the regular season. I’m not going to spoil them for you, but I have a feeling your jaws are going to drop when you see some of the things we have in store.

    Q: Has anything been done to fix the scheduling logic? Will we still see teams with 4 straight Monday night games or open the season with a 6-game road trip?
    A: This has been fixed by the guy I mentioned above...Jeff Keyek. He fixed some weird logic issues that were causing scheduling anomalies.

    Q: Will coaches effect progression? For example it seemed like the Ravens and Steelers could draft LBer after LBer and most of them would become at least solid players.

    A: Coaches, especially elite coaches, do impact a player’s ratings in Franchise Mode. Coaches like D. LeBeau will give a constant increase to certain player ratings in-game and when games are simmed, effectively making players on their team better all the time. You can see the impact they make in the player management screen. You’ll notice a little plus sign and a number next to the ratings they are increasing.

    Q: How are the draft classes, are they the same classes from Headcoach?
    A: The draft classes are my favorite thing about franchise mode this year. They are different from Head Coach (some old HC favorites were carried over) but they were all hand created like they were there. I created lots of different types of players, too. Run Stopping DEs vs. Pass Rushing DEs, big bruising backs vs. scat backs, etc. I think you guys will have a blast trying to find the hidden gems and living with the busts. I can’t you how satisfying it is to turn a team around like I did when playing a few seasons with the Bengals. I couldn’t run the ball at all with Cedric Benson for 17 games in year one. I got into the offseason and found a RB in the 3rd round that immediately ignited my running game in year two. I made the playoffs and that kid won rookie of the year.

    Q: Will you marry me?

    A: No.

    Q: Will it be fun enough to play more than 2 seasons?

    A: Yes. And that was my goal this year!



    Thanks for all of the questions and the positive feedback so far. I look forward to working with Phil, Ian, Donny and the rest of the team to bring you guys the best version of Madden every year! You guys are the most passionate fans and we love that about you.

    - Josh Looman
    Senior Designer, Madden NFL 10
  • kyhadley
    Carefree
    • Oct 2008
    • 6796

    #2
    I guess you win cause you posted the blog part too lol, feel free to delete mine.

    Comment

    • Point Blank
      Needs a hobby
      • Oct 2008
      • 14184

      #3
      Lol, Every time I post the whole blog, someone makes a thread while I'm going it.

      Comment

      • Sportsbuck
        Buckeye For Life
        • Dec 2008
        • 3045

        #4
        Damn this is impressive.

        NFL Head Coach 09 was a great game, glad to see Looman is doing great on the Madden team too.

        Comment

        • killgod
          OHHHH WHEN THE REDSSSSS
          • Oct 2008
          • 4714

          #5
          good stuff

          Comment

          • j.hen
            Self Care
            • Oct 2008
            • 10058

            #6
            As soon as I heard Looman was taking over for Franchise Mode this year I knew he would make drastic fixes. The fact that he signed on midway through the whole process and could have this kind of turn out makes me think that Madden will finally have a great franchise mode for next gen.
            Last edited by j.hen; 06-16-2009, 03:39 PM.

            Comment

            • Nature Boy
              Raiders
              • May 2009
              • 615

              #7
              It sounds like Madden 10 will be a winner. I can't wait to play it.

              Comment

              • T.Dot
                A Real RockNRolla
                • Nov 2008
                • 6868

                #8
                love you DJ
                Thanks A TON

                Comment

                • St. Francisco
                  45-35 Never Forget
                  • Feb 2009
                  • 4753

                  #9
                  Really good info. there...but will we still be able to import draft classes from NCAA? They mentioned that they went the Head Coach route in sculpting a ton of draft classes.

                  Comment

                  • kyhadley
                    Carefree
                    • Oct 2008
                    • 6796

                    #10
                    Originally posted by St. Francisco
                    Really good info. there...but will we still be able to import draft classes from NCAA? They mentioned that they went the Head Coach route in sculpting a ton of draft classes.
                    I'd assume you still can, cause I remember them saying how you can't in specifically online franchise, and that they "weren't able to get it in". That makes it sound like it is in offline.

                    Comment

                    • krulmichael
                      STRAAAAANGE MUSIC!
                      • Feb 2009
                      • 10721

                      #11
                      Looking really good. Really happy to see the scheduling issue fixed, along with the draft. 2 months can't come soon enough.

                      Twitch Channel
                      http://www.twitch.tv/krulmichael20


                      Season I: 10-6 (NFC North Champions)
                      Season II: 9-7 (NFC North Champions)
                      Season III: 13-3 (NFC Champions)
                      Season IV: 11-5 (NFC North Champions)
                      Season V: 2-1

                      Comment

                      • MF Prime
                        Junior Member
                        • Jun 2009
                        • 258

                        #12
                        Damn everything is really coming along nicely, I was starting to worry that with the inclusion of Online Franchise, the Offline aspect was going to take a backseat this year...glad to see those thoughts were wrong.

                        And the addition of the draft logic and classes almost makes importing from NCAA not really worth it.

                        "Weekly Dose of DOOM: All Caps ~ MF Doom

                        Comment

                        • TeflonDonny
                          Deal....No Deal
                          • Mar 2009
                          • 2038

                          #13
                          Originally posted by St. Francisco
                          Really good info. there...but will we still be able to import draft classes from NCAA? They mentioned that they went the Head Coach route in sculpting a ton of draft classes.

                          In one of the earlier blogs they said we could import classes and the draft/bust concept was still there. But they also said the imported players will not have portraits.



                          Comment

                          • adembroski
                            All-Inclusive!
                            • Feb 2009
                            • 1815

                            #14
                            Originally posted by St. Francisco
                            Really good info. there...but will we still be able to import draft classes from NCAA? They mentioned that they went the Head Coach route in sculpting a ton of draft classes.
                            Yes, you can still import draft classes, and the import logic has been rewritten so they're better balanced. There are still some odd ones (You'll get a couple guys come out in the low 90s, high 80s, but they're fairly rare), but for the most part it's better. The bulk of drafts are pretty well done.

                            Originally posted by CLW
                            Madden really seems to be making steps in the right direction in all facets of the game.

                            Does anyone know if the busts/gems would apply to imported NCAA classes as well?
                            .
                            Yes, busts are built into NCAA imports. Furthermore, a given class will come in slightly different each time you import it.

                            Originally posted by MF Prime
                            Damn everything is really coming along nicely, I was starting to worry that with the inclusion of Online Franchise, the Offline aspect was going to take a backseat this year...glad to see those thoughts were wrong.

                            And the addition of the draft logic and classes almost makes importing from NCAA not really worth it.
                            Offline franchise wasn't blown up like I was hoping. Like Josh said, gotta fix the foundation. I know he really wants to add team roadmaps next year so that CPU teams draft/trade/sign as intelligently as they did in Head Coach, and he wants basically take the draft out of head coach and put it in Madden.

                            Madden NFL 11 is where we'll see Super Franchise. I was really hoping it'd be this year, but they spent most of their resources just getting SOMETHING online, so I'm not going to complain too much.
                            S.P.Q.A.

                            Comment

                            • Herm
                              Boomshakalaka
                              • Oct 2008
                              • 9314

                              #15
                              Call me skeptical but nothing impresses me about made up draft classes, just let me carry over NCAA draft classes you rat bastards.

                              Comment

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