The Spydr Web: Video Game Reviews

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  • DSpydr84
    I need a sub
    • Oct 2008
    • 2605

    The Spydr Web: Video Game Reviews




    Welcome to The Spydr Web (banner courtesy of Yawkey Way). This will be my collection of reviews from all the games that I play from here on out. With a recently purchased GameFly account (literally 10 minutes ago), I'm ready to go hog wild with some game reviews that are sure to make you laugh and cry as you get informed of the newest releases that you might buy.

    Ideally, my reviews are enjoyable to read and provide a few lulz, while at the same time giving you the details necessary to make a good decision. That's right: this thread is for you guys. Got a game you're looking to pick up, but need a guiney pig to try it out first? Look no further.

    So grab a chair, kick your shoes off and make yourself at home. Just don't get your dirty hands all over the couch.



    Games On Deck/Requests (Games Must Be Suitable for PS3):

    -NCAA Football 2010
    -MLB 2k9
    -InFamous
    -Ghost Busters
    -Transformers: Revenge of the Fallen
    -Prototype




    Latest Reviews:

    Call of Juarez: Bound in Blood (7/11)

    Last edited by DSpydr84; 07-11-2009, 12:52 PM.
  • DSpydr84
    I need a sub
    • Oct 2008
    • 2605

    #2



    Game Directory

    Last edited by DSpydr84; 07-11-2009, 12:47 PM.

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    • DSpydr84
      I need a sub
      • Oct 2008
      • 2605

      #3
      Latest Review... Call of Juarez: Bound in Blood



      We Are Family, I Reckon





      Let me get this out of the way right off the bat: it takes some MAJOR cojones (that's spanish for "balls" for the French guys out there) to make a game based in the wild west. Let's face it, this isn't 1970 anymore. Gone are the days of assless chaps, boots with the spurs, and quick draw shootouts. This game would've been appropriate if M*A*S*H* was still a huge TV series, but since shows are now geared more towards Lil Wayne showing off his car collection, it just feels out of place. For a game that has some catching up to do from the get-go, Call of Juarez: Bound in Blood has a hard time keeping pace.

      The graphics in the game will hardly blow you away. There's plenty of jagged transitions, things popping in and out of the screen, and ugly animations that literally pull you right out of the story. It's often distracting to follow the dialogue when I'm constantly noticing things out of place or appearing in thin air like a Houdini act. As far as the "pretty" factor is concerned, Call of Juarez is pretty much what we'd expect from a game on a next-gen console (might be even a bit below average).

      But for a game that lacks in looks and expectations, the gameplay is actually pretty good. Call of Juarez is a first-person shooter that plays like a third-person shooter. The cover system is surprisingly responsive and effective, and climbing over obstacles is a breeze. It gives the game a unique feel and it was pulled off quiet well. There's also a "Concentration Mode" that let's you knock out multiple opponents at one time with ease, which is another solid addition.




      The story revolves around two brothers, Rob and Thomas (Matchbox-20 fans at Ubisoft?) McCall, who go on a quest to find a treasured Medallion, and their encounters along the way is the meat and potatoes of the game. The problem is the story doesn't begin as a "gripping" wild west tale, but that doesn't seem to matter as it's all fluff for the gameplay interactions. It would've been nice to have a cool story to go along with this game, however, considering it's generally a single player "story mode" game.

      There is a wide variety of missions in the game, keeping everything fresh and fun. You can choose to control either brother before most chapters, and both have their strengths and weaknesses. A few objectives take a bit of a learning curve and you'll die a few times, which is sometimes annoying, but for the most part they are all diverse and entertaining. Luckily for you, the game saves after every checkpoint (and there are a LOT of checkpoints), so you should be in good position to restart what just killed you without having to go through much else. The missions are well varied; sometimes you're controlling a gaitling gun and shooting enemies down in a field, then you're blowing up bridges, then you're cruising on a canoe and busting a cap in a cowboy's dome.

      With the two brothers being the focal point of the game, this obviously opens the door for a two-player co-op story mode, so call a friend over and.... wait.... they don't have co-op story mode?! You made a game centralizing around two people going on the same journey in basically the same direction, and a co-op mode was not included? This was a HUGE flaw by Call of Juarez, and although co-op isn't the coolest thing out there, it just seemed flat out obvious to include something like this. Once again, we get short changed.

      The "boss" battles are all identical, as they're all wild west shootouts. You move your hand towards your gun, wait for a bell to ring, whip your gun out and pull the trigger. Once you get the hang of it, these battles really aren't of any difficulty at all, and since it comes down to one shot, they're very easy to restart if you do get shot. The concept was cool, but it gets dull after the first few times. It would've been cool to see them mix it up once and a while, especially at the end of the game. Talk about anticlimactic.




      The multiplayer in this game is about as weak as any game I've seen. I have a theory that says either make multiplayer great, or don't make it at all, and Call of Juarez should've taken the latter. You get a couple game modes, and some guns to pick from, but it generally just feels thrown together and rushed. It's as if Ubisoft would not let this game ship without a multiplayer aspect, because that's exactly how it plays. It's tough to compete with games like Call of Duty or Halo in this game mode, but when you're not even trying, you don't have a shot.

      So certainly, since all of these factors are holding the game back, there's no doubt the story mode is exceptionally long and provides hours of gaming, right? Well, my play-through lasted a whopping 6 hours and 20 minutes on medium difficulty, and although I consider myself a pretty good gamer, you'd be hard pressed to squeeze 10 hours out of this game. Combine that with a pathetic multiplayer and no real reason to play the story again, and you've got yourself a "maybe I'll rent it" title.

      At the end of the day, Call of Juarez: Bound in Blood is a good game that just leaves WAY too much to be desired. Almost everything in the game could be improved upon for the next installment, and Bound in Blood is nothing more than a rental at best. Average graphics and an average story combined with a short play time make this game, well... average.





      Grade: C

      + Solid, fun gameplay
      + Unique first person cover system
      - Average graphics
      - Average story
      - Pitiful multiplayer
      - Way too short
      Last edited by DSpydr84; 07-11-2009, 12:50 PM.

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      • DSpydr84
        I need a sub
        • Oct 2008
        • 2605

        #4
        One more for good luck...

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        • DSpydr84
          I need a sub
          • Oct 2008
          • 2605

          #5
          And you may know post if you wish. Feel free to leave requests/comments/critism/money.

          Comment

          • DSpydr84
            I need a sub
            • Oct 2008
            • 2605

            #6
            UFC 2009: Undisputed

            So, you think you got what it takes to play a video game?



            Genre - Fighting
            Players - 1-2 (Online: 2)
            Publisher - THQ
            ESRB - T






            Let's be realistic here for a second. Forget that climbing a flight of stairs almost makes you pass out, forget that you can't bench press a hockey stick or curl a deck of cards, and forget about that double-decker sandwich you just ate and its adverse effects on your circulation. YOU have what it takes to fight in the UFC.

            Thatโ€™s right, you.

            Minus a few wrong turns here and there, it could very well be you lining up across George St. Pierre for the welterweight title. Or maybe in your case, lining up across Brock Lesnar for the heavyweight title (since they donโ€™t make a super-ultra-heavyweight division).

            So what went wrong?

            Besides the motivation, training, and constant nagging from a man thatโ€™s half your size, you simply never got the chance to showcase your skills. Surely if the opportunity presented itself, you wouldโ€™ve knocked your opponent out in the clinch, connected on a spinning back fist, or performed a triangle choke to gain your reputation as a fighter and eventually have a shot at the title.

            But since things never work out the way you want (sorry dreamers), thereโ€™s always UFC 2009: Undisputed to fall back on. And what you lack in physical ability, you make up for with an uncanny ability to develop a reliable plan-B.






            The gameplay in Undisputed is really what itโ€™s all about. The graphics are sharp with very few - if any - graphical nuances (things like punches going through your opponent or a foot getting lost under the mat), the commentary from Joe Rogan and Mike Goldberg is smooth, and the controls โ€“ although thereโ€™s a bit of a learning curve โ€“ are fairly simple and โ€œfitโ€ well with the game. The 80 fighters to choose from all have their own unique styles, shapes and skills, and each fighter has their own distinctive feel when fighting. This is no doubt a bright spot in the game, as youโ€™re not just picking a fighterโ€™s name and getting the same results time after time from different guys; youโ€™re picking a certain style and size as well.

            Gone are the days of button mashing, 60-button combinations, and fire-ball power-ups. You now must master an extremely deep button control system to give yourself a chance in most fights. When to kick, when to shoot, when to transition, when to submit, when to attack, when to yield, when to block and when to reverse. All of these factors are based on what your fighter specializes in, how close you are to the opponent or what position youโ€™re in, and how much knowledge you have of your controller. Failing to execute at any time in a fight could be the end of your days on top, even if itโ€™s the first punch of the match. Thatโ€™s right; without a health bar, Undisputed is based solely on โ€œsweet spotsโ€ and how your fighter looks. If heโ€™s hanging his arms or his strikes look slow, you better believe heโ€™s tired. If you catch a guy on the button with your first strike of the fight, you better believe heโ€™ll get knocked out. Itโ€™s a scary element of the game, but real life is pretty scary too, and youโ€™re supposed to be cut out for this UFC thing, right?

            The only low blow that Undisputed delivers to its fans is the lack of cage interaction. It is unfortunate that you canโ€™t use the fence to your advantage - or at all - during any fight, since it is so important in real UFC action.






            The juice of the game is the career mode, where you create a fighter, have him fight inโ€ฆ fights, and work your way up the rankings until eventually, and hopefully, you become a champion within your seven-year contract. The create-a-fighter mode is very in depth, and you create everything from the name to how good he is at ground transitions. You can develop your own strengths and weaknesses, or you can make everything even-steven and work everything up simultaneously. The choice is completely up to you.

            Once in career mode, youโ€™ll be faced with a daunting calendar and a couple of options for how to prepare for your upcoming fights. Unfortunately, the โ€œtrainingโ€ is nothing more than the click of a button, but you get to compete against another trainer when you spar. Use the skills earned in these tasks towards your fighters skills, stamina, strength and speed โ€“ the better you do in the sparring, the more points you get to use โ€“ all the while maintaining your stamina and staying in shape for your upcoming fight. It would be cool to have seen more features involved with this, but at the same time, those could get repetitive and boring over time, so it was probably a good move by THQ to leave them out. Win your fights and youโ€™ll earn sponsorships and a chance to spar with other fighters already in the UFC to further develop your skills.

            Prepare for fight, fight in fight, move in rankings, and repeat. Mix in a few newsletters from your opponent saying how youโ€™re as weak as his grandmother, along with a couple online interviews and photo-shoots (which you donโ€™t personally participate in *sigh*), and youโ€™ve got yourself the bread and butter of the game.






            The online portion of the game delivers as well. There is almost no lag, and certainly not enough to affect the outcome of a fight. And the only thing better than serving up a punishing high kick to knock out your best friend, is to serve up a punishing high kick to knock out somebody you donโ€™t know online.

            The tutorial/practice, exhibition and classic fights wrap up the final game modes of Undisputed. Classic fights are surprisingly enjoyable, although sometimes itโ€™s a bit tough to get a fight to go to decision. Exhibition mode is fun, but they couldโ€™ve spiced it up a bit more by letting you fight between weight classes. How about a trophy for beating a heavyweight with a lightweight?

            With exciting gameplay, a solid career mode and a strong online aspect, UFC 2009: Undisputed is easily the best installment in the MMA video game library. Now go create your virtual-life counterpart and do what your real-life counterpart couldnโ€™t: win the championship belt.








            GRADE: B

            + Great gameplay physics
            + Looks awesome
            + Deep create-a-player/career mode
            + Online runs smooth
            +/- Controls take practice
            - No cage interaction
            - Lacks depth outside career/online
            Last edited by DSpydr84; 06-29-2009, 12:20 PM.

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            • DSpydr84
              I need a sub
              • Oct 2008
              • 2605

              #7
              Tiger Woods PGA Tour 2010

              Better Than Most


              Genre - Sports
              Players - 1-4 (Online: 2-4)
              Publisher - Electronic Arts
              ESRB - E




              Quick: Name 3 active golfers on the PGA Tour other than Tiger Woods. I'll wait three seconds.

              One...

              Two...

              Three...

              Done.

              If that last trivia question didn't have you reaching for the aspirin, then you're probably a golf junkie (really, that's all it takes). You probably know all the Major Championships, every record that has ever been broken, and even what the review title is all about.

              Ok, maybe that's a bit of a reach. But fortunately for you, being a know-it-all when it comes to golf trivia really won't help you too much in Tiger Woods PGA Tour 2010. That's right: you can compete with - and usually beat - your annoying friend who can't stop raving about Tiger's shot at the 2005 Masters, all while still maintaining an adequate social life. Hooray karma!




              TW:10 is loaded with game modes and goodies to keep you occupied for hours, with 12 different golf games that can play on 16 different courses (and currently one additional course that is available for download). For the math guys out there, that's 204 ways to play, and we haven't even scratched the surface!

              There is also 8 mini-games that you can partake in, ranging from target practice to longest drive competitions.

              If your friends aren't available to stop by for a round (or if you don't have any), you can always take any of the above mentioned game modes online and compete with up to 3 other players on the world wide web to boost up your virtual macho-ness.

              But that's not all the online mode has to offer. You can also compete in daily/weekly tournaments against people from around the globe and even win prizes. The odds of winning such a tournament is tremendous, considering the amount of golfers in the playing field, but it's always fun to see where your score ranks among the world's elite. You can also "Play-The-Pros", which puts you in the course the PGA Tour players are competing at for the current week, with live weather conditions and accurate scoring. If Tiger makes a birdie on 16 in the pouring rain, that score and weather will be reflected in the tournament. This is a pretty cool feature that gives you the chance to play in tournament golf without actually being athletic.

              Even with all of this, however, you'll still find most of your playing time coming from the bread and butter of the game: Career Mode. This is where you'll create a golfer from scratch, controlling the way he looks to the way he swings, and work your way up the leaderboards and into the number one position.

              The game's schedule is in conjunction with the PGA's schedule, and after each round you'll get an opportunity to build your dynamic attributes with private lessons from Hank Haney, Tiger Woods' swing coach. He gives you incredible advice, such as "hit the ball here" and "do it again". The lessons can be a bit of a drag, and with the dynamic ratings system, they are practically mandatory.

              Your skill level will fluctuate based on your previous performance, but in most cases, it will seem unfairly judged on why your attributes were changed. There are situations in a golf game that require certain shots, and the game does not take these instances into account when tinkering with your skill level. Meaning, that hole that forced you to lay up on the drive and use your 3-wood instead of the big stick just costed you a few points on your distance rating. That time you knew you couldn't stick the pin so you went for the side of the green to avoid the bunker just knocked your accuracy down a few notches. It's a shame that these intelligent plays are actually being punished by the game, but that's just how the ball bounces.




              But as the famous saying goes: it's not about what you have, it's about what you do with what you have. And all these game modes really wouldn't mean much if the gameplay itself wasn't something to brag about.

              Thankfully, TW:10 saves par in that department as well.

              Every aspect of the golf game is covered and at your disposal with the controller. Every draw or fade, every loft or punch, every club, every shot, every putt. The new precision putter is an awesome feature that makes putting even more challenging and realistic than it ever was before, the club tuner will get you playing with a set of metals that are perfect for your game, and the spectators (although generally lifeless) bring some excitement to the course, although they could use a little cleaning up.. it would be awesome to have grand-stands, and have the audience really get excited over a huge putt or chip-in. I've had two or three chip-ins already that got mediocre reactions from the crowd at best.

              The spice of the game is the swing, controlled with the left-analog stick (although you can switch it to a three click approach if you have a weak stomach or a broken left thumb). Pull back, achieve desired power, follow through. How straight you perform this motion - and how good your clubs are - will determine where the ball flies. Add some loft to create backspin, or maybe fade the ball into the wind. The practice swing is a great feature to use on those medium distances shots as well. Taking a few swings and getting the distance down before unloading can be very beneficial to your score.

              Once you've landed on the green, it's time to pull out your new putter. Luckily this year, you only need one! You will once again have to pick your landing area on the green like in year's past, the only difference is now you have a putting meter to the right of your screen. Pull back on the left analog stick to get the putter head moving backwards, and push forward to knock it home. Any slight miss-hit at all could be the difference between a one putt and a four putt, so make sure you're practicing. Reading the greens is a difficult task as it is, especially on the higher difficulties, so it's vital to your score to be a solid putter. The controller will vibrate if you really miss-hit the ball, which is a nice feature since sometimes you're really not paying attention to the meter.

              The dynamic weather is also a cool new feature as well. Watch through the round as your opening hole has blue skies and sunlight, but that slowly fades into a cloudy drizzle. Or play in a downpour for a few holes, to have the rain finally stop. The weather dramatically effects your shooting as well, since the ball will not roll as far or spin as much in the wet conditions. This is just another feature that adds to the juice and realism of TW:10. The only problem I have with it is when you're used to putting in the rain and the next hole the rain stops, it really messes with your head on how hard you should strike the ball. There should be a smoother transition on the putting green.

              At the end of the day, with a birdie putt on the line, I'll take Tiger Woods PGA Tour 2010 on my side any day of the week (but specifically Sunday). Because quite frankly, it's better than most.






              Grade: B+

              + Tons of Game Modes
              + Online Tournaments
              + Addicting Career Mode
              + Precision Putting
              - Spectators can be lame
              - Dynamic ratings system flawed
              Last edited by DSpydr84; 06-29-2009, 12:19 PM.

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              • DSpydr84
                I need a sub
                • Oct 2008
                • 2605

                #8
                Uncharted: Drake's Fortune

                Shivering the Timbers



                Genre - Action/Adventure
                Players - 1
                Publisher - Naughty Dog
                ESRB - T


                Every once in a great while, a game comes along that sweeps you off your feet. A game that grabs a hold of you, and refuses to let go. It knocks you out; you get so deep into what's happening, you lose conscious thought over everything that surrounds you. Although the same qualities can be found in a child molestor, Uncharted: Drake's Fortune is anything but a harrassment.




                The game plays as a hybrid of adventure and third-person shooter. The controls are simple to use and easy to learn. Although the shooting cross-hair is slightly off-center, for reasons beyond me, it won't take you long to get used to. You can carry up to one hand gun, one larger gun, and 4 hand grenades. There is also a hand-to-hand combat system, with combos, but this should really only be used if you're low or out of everything else. Let's face it, a 9mm pistol will always beat a tomahawk punch, no matter how inaccurate those pesky pirates can be.

                The mix of exploring and shooting is what ultimately separates this game from the rest of the pack. Time and time again, as you lunge from pillar to pillar, or stone edge to swinging vine, you take that leap of faith and pray Drake can hang on. It's a very exciting element to the game. Just as you find the climbing to be a bit tedious, you get to the top, and another sequence of events ensues. It's as if they perfectly tested this game, and fixed up the parts that seemed to be getting old. There was not a time during my play through when I sat back wishing a part was over.




                The gameplay isn't the only thing to rave about. Immediately after starting this game, you will notice how visually stunning it really is. The shadows, Drake's clothes getting wet after being in water, the trees blowing in the breeze, the moss growing on rocks, shrubs burning and blackening after a fire. This game was just incredibly well-crafted and styled by Naughty Dog, going a long way from the Crash Bandicoot days.

                The characters have great personality, as well. Nathan Drake, the main dude, seems like a real person with the way he moves and acts. His responses to the task at hand are that of a teenager; sarcastic and unenthusiastic. The way the movie-like story unfolds creates changes in character that mimic real life, which is another reason this game is so gripping. You'll find it hard to put the controller down, simply because you can't wait to see what happens next.




                As far as entertainment, Naughty Dog hit the nail on the head and went straight through the plywood. You'd be hard-pressed to find a game that is as hard to put down as this one. The only downfall may be just that; you'll beat this long adventure in a short amount of time, if you have the time, because you will refuse to stop playing. I can't complain, though, because that's really all I could ask out of an entertainment system; entertainment.






                Grade: A-

                + Easy controls
                + Visually stunning
                + Realistic feel and characters
                + Unpredictable story
                + Wide-variety of tasks
                - Could have better replay value

                Comment

                • DSpydr84
                  I need a sub
                  • Oct 2008
                  • 2605

                  #9
                  Grand Theft Auto: IV

                  The Next Round Is On Me


                  Genre - Action
                  Players - 1 (Online: 2-16)
                  Publisher - Rockstar Games
                  ESRB - M




                  Whoa. There she goes again. Grand Theft Auto IV. She's so beautiful, so impeccably crafted; nothing could possibly compete with her perfection. The men flock, the women envy. The nerds run and hide in fear of being seen with their Dungen's and Dragon's handbooks. It's no secret; she's the prize in video games Cracker Jack box. But everyone seems to be afraid of mentioning her hideous moles, or sex change surgeries.

                  Not only is Grand Theft Auto IV far from perfect; it hardly feels revolutionary or, to dumb it down, new. The screen glitches and excessive baggage that should have been addressed at this point in the franchise have not been, and many of the new innovations were simply brought about my past versions of the series. Rockstar Games, to put it nicely, pulled a Madden.




                  The AIDS that is GTA's camera system is completely unforgiving, as it has been since they've gone 3D. You'd think at this point, I wouldn't have to move the camera to see over a hill or around my vehicle. Being that the camera isn't directly behind the car, for reasons beyond me, it makes for some very difficult getaways without at least some help from the screen.

                  And oh how I love those melee controls! There's nothing better than losing a fight because you swung and 'missed' the hot dog vendor, only to have him hit you with a vicious combination and grant you a one way ticket to the paramedics room. And the auto-aim hardly ever goes where it's supposed to, and when it does go ary, you can't put it where you want it anyway. But don't worry, to correct this problem, Rockstar has enabled you the ability to by-pass the auto-aim. Yes, because in the heat of a gun fight, we are all capable of applying feather-like pressure on a button and perform just as well as we would have without it. Nice try.




                  The friends constantly nagging you to engage in social activities is making me consider hanging out with my mom and watch The View. A major point of a video game is to get AWAY from annoying people and immerse yourself in your surroundings. The last thing I need is to go play darts with my leech of a cousin. What reason do I have to play this game if it's making the situation worse? If I wanted to be bothered by people, I'd go to work or throw eggs at moving vehicles. At some point in the game, you'll lose complete interest in these people, and continue on playing the regular story, but the fact that it was even included is just too realistic for my taste-buds.

                  Multi-player, an idea brought about mainly after the release of San Andreas' two-player game modes, is about as half-ass as the Arizona Cardinals War Room. Of the 16 game modes to choose from, 3 might catch your eye as something you'd want to enjoy with your friends. Granted, it is an excellent idea, they sure did leave a lot to be desired. The fact that weapons must be picked up everytime is a bit of a tease and drag, as well. It's not much fun running around collecting your favorite weapons, only to get blindsided and have to do it all over again.




                  Even with all of this, there is still one glaring, annoying, destructive problem that I've yet to mention; graphics. I can't tell you how many times I've seen images pop in and out of the screen, whether it's 2 miles away or 2 feet. What I thought would be a joy-ride in a helicopter turned out to be a virtual disaster of meshed colors and blobs. It's been around in all of the GTA games, but it's a lot less noticable when the system is older and when so many ground-breaking features are also being brought to the table. GTA: IV has had their dog eat their homework too many times. And don't tell me they can't retify this situation because the city is too large and there is too much going on; I've played Assassin's Creed.

                  Although, having said this, there are some improvements. I'm very fond of the physics engine for driving cars and such, and detailed animations with an interesting story are great. But with all the bitter, we're supposed to get an equal, or more, amount of sweet. I feel like GTA:IV short-changed us a bit. It's the same cars, city, story-line structure, and basic ideas of every other Grand Theft Auto in the series. If they choose to take a step backwards in size and additions, they'd better take a step forward with gameplay and new ideas. I don't think they did.




                  With the facts all out on the table, GTA: IV will provide you with endless hours of entertainment, and is an absolute buy if you don't have it already. Only a game of this magnitude can receive an entire article worth of insults and immediately be followed with a positive remark. There is nothing on the market that will give you as much for your money, and provide you with the ultimate gaming experience like Grand Theft Auto IV will.

                  The moral of the article is this; the next time you see that pretty girl at your local bar, first ask if she was once a man, and second, remember; it's not all about the sex.





                  Grade: B

                  + Excellent, Immersive Story
                  + Great Physics-Driving
                  + It's Grand Theft Auto
                  - It's Deja Vu
                  - Roman
                  - ...and all the other friends of Niko's
                  - Camera is annoying
                  - Melee is annoying
                  - Shooting is annoying
                  - Multi-player could use work
                  - Graphic problems
                  Last edited by DSpydr84; 06-29-2009, 12:50 PM.

                  Comment

                  • MRN
                    MRNeverwearthesamething
                    • Nov 2008
                    • 4271

                    #10
                    MLB 2k9

                    Comment

                    • HeDGi
                      Wake Up Mr West!
                      • Jan 2009
                      • 1913

                      #11
                      i would love to hear an unbaised on - Gears Of War 1/2 (360)- BioShock (360) and Dead Or Alive 4 (360)
                      G.O.O.D M U S I C

                      F U C K I N G B E A S T

                      Comment

                      • Krebs
                        The Fish are Sleeping
                        • Oct 2008
                        • 4596

                        #12
                        interested to see your transformers take, i didnt enjoy it..

                        Comment

                        • T.Dot
                          A Real RockNRolla
                          • Nov 2008
                          • 6868

                          #13
                          Spydr FTMFW

                          Comment

                          • DSpydr84
                            I need a sub
                            • Oct 2008
                            • 2605

                            #14
                            Originally posted by HeDGi
                            i would love to hear an unbaised on - Gears Of War 1/2 (360)- BioShock (360) and Dead Or Alive 4 (360)
                            HeDGi brought this to my attention in the chatbox just now, and I just updated the first post.. unfortunately, since I don't have a 360, all games must be compatible on a PS3. So that's PS3 exclusives or mutli-platform titles.

                            Comment

                            • riley420
                              You're goddamned right.
                              • Feb 2009
                              • 2331

                              #15
                              You should give Ghostbusters, Red Faction and Prototype a shot. I'd be interested in what you have to say.

                              Well done, btw.

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