Taken from EA Forums...
"so a while back i searched EA MMA 10 in google looking for some actual information on the game and found this, it is a user by the name of SpiralOut on the CagePotato forum.
----Let me start by saying that I worked for EA Tiburon for a while, but am currently completely unaffiliated with the studio or EA in general.
I got to play the EA MMA game very briefly, in a VERY early phase of development, and this is what I'm willing to say about it.
First of all, signed fighters, since that seems to be a big topic of discussion:
Randy Couture is in. Tim Sylvia is in. Nick Diaz is in. The Shamrocks are in. I'm almost positive that Fedor is also in, but my memory may be failing me, so don't quote me on that. There are more, but I can't remember who off the top of my head.
The game is based on the FNR4 engine, and the art goals I've seen are absolutely beautiful. Better looking than UFC Undisputed, even better than Fight Night.
Gameplay, love it or hate it, will be largely analog-stick based, not dissimilar to Fight Night. This makes the game slightly less intuitive to newcomers, but will also make it far more technical and less button-mashy. Needless to say, the analog stick motions for striking opens up a much wider range of technical opportunities than the simplistic "high, low, special" system in Undisputed.
Submissions are fantastic. The submission system in the EA game (even in the pre-alpha build I tested) works much better than in the UFC game, and is not dissimilar to the real thing. A skilled fighter can score a submission early on, regardless of the stamina meter, given the right positioning, decent stats and fast reactions on the controller. Additionally, the animations for submissions is beautiful. You probably noticed if you played the UFC game that when you attempt a submission, there are two or three "transition" stages, each of which have a simple "idle" animation that repeats until the next transition is made. All I'm willing to say is that the EA game will look far more fluid, more organic and less robotic than the THQ game in this regard.
I don't want to talk a whole lot about the career mode, except that it's based on several different fictional promotions with which you'll be able to sign fights and move up the ladder.
Personally, I think for hardcore MMA fans, the gameplay is going to be a lot more important than the names and likenesses of the fighters you can use. And with Photo Game Face + a create-a-fighter system that's much more extensive than in the THQ game, this becomes even less of an issue, as most people will want to go through the career mode and fight online as themselves rather than as a licensed fighter. I think the gameplay superiority of the EA title will outweigh the UFC roster, provide for higher or at least very competitive sales and cause Zuffa to sign a contract with EA when their THQ contract is up.------
"so a while back i searched EA MMA 10 in google looking for some actual information on the game and found this, it is a user by the name of SpiralOut on the CagePotato forum.
----Let me start by saying that I worked for EA Tiburon for a while, but am currently completely unaffiliated with the studio or EA in general.
I got to play the EA MMA game very briefly, in a VERY early phase of development, and this is what I'm willing to say about it.
First of all, signed fighters, since that seems to be a big topic of discussion:
Randy Couture is in. Tim Sylvia is in. Nick Diaz is in. The Shamrocks are in. I'm almost positive that Fedor is also in, but my memory may be failing me, so don't quote me on that. There are more, but I can't remember who off the top of my head.
The game is based on the FNR4 engine, and the art goals I've seen are absolutely beautiful. Better looking than UFC Undisputed, even better than Fight Night.
Gameplay, love it or hate it, will be largely analog-stick based, not dissimilar to Fight Night. This makes the game slightly less intuitive to newcomers, but will also make it far more technical and less button-mashy. Needless to say, the analog stick motions for striking opens up a much wider range of technical opportunities than the simplistic "high, low, special" system in Undisputed.
Submissions are fantastic. The submission system in the EA game (even in the pre-alpha build I tested) works much better than in the UFC game, and is not dissimilar to the real thing. A skilled fighter can score a submission early on, regardless of the stamina meter, given the right positioning, decent stats and fast reactions on the controller. Additionally, the animations for submissions is beautiful. You probably noticed if you played the UFC game that when you attempt a submission, there are two or three "transition" stages, each of which have a simple "idle" animation that repeats until the next transition is made. All I'm willing to say is that the EA game will look far more fluid, more organic and less robotic than the THQ game in this regard.
I don't want to talk a whole lot about the career mode, except that it's based on several different fictional promotions with which you'll be able to sign fights and move up the ladder.
Personally, I think for hardcore MMA fans, the gameplay is going to be a lot more important than the names and likenesses of the fighters you can use. And with Photo Game Face + a create-a-fighter system that's much more extensive than in the THQ game, this becomes even less of an issue, as most people will want to go through the career mode and fight online as themselves rather than as a licensed fighter. I think the gameplay superiority of the EA title will outweigh the UFC roster, provide for higher or at least very competitive sales and cause Zuffa to sign a contract with EA when their THQ contract is up.------
Comment