sm27 is back, folks. And this is great news for offline franchise players.
For those who remember, back in 2005, it was the work of sm27 and several others on MM that made that year's franchise mode playable. A comprehensive guide to fixing everything from stats to CPU run/pass ratios was released and has been pretty much universally recognized as the most successful community project in Madden history.
The sheer number of people on OS make it the natural place to start looking for people to help out, but I want to invite VSN to get involved as well.
I've already started some of the legwork on figuring out the coach tendency sliders (specifically blitzing) and I've had good results based on casual observation. I'm starting a more in-depth testing process now. Hopefully, since we actually have developer ears (the Manifesto was resented by the previous regime; it's held as a quality standard by the current), we'll be able to get some of the things we can't touch dealt with via patch (such as the frequency of CB blitzes... I can reduce blitzes in general, but not specific types).
Anyways, if anyone wants to take the time to run through a short CPU vs. CPU game and give me some numbers, just pick one in franchise mode and make sure the settings match the ones I post in this example, and post the data here. The more varied the playbooks, the better. Here's a copy/paste job from the post on OS.
Anybody who wants to help out, you're welcome to, please use the following template.
Right now, I'm testing the middle with various playbooks... the first game of the regular season is a wonderful opportunity to see two defenses similar in talent but having vastly different philosophies; the Steelers, an aggressive 3-4, vs. the Titans, a conservative 4-3.
NOTE: I really don't need all the specific categories, but overall vs. base situations is necessary. Of course, the more specific data you're willing to track, the better.
Test Game: Titans and Steelers, Week 1
Control Settings
Both teams CPU controlled (controller set to "Spectate")
All Pro
Default Sliders
Scheme: 4-3 for both teams
Offensive Run/Pass: 50 for both teams
Offensive Aggression: 50 for both teams
Defensive Run/Pass: 50 for both teams
QTR Length: 5 Minutes
Accelerated Clock: 15 seconds
Final: 16-14 Pittsburgh
Test Setting: Defensive Aggression: 50 for both teams
Home Team (Steelers) data
Playbook: PIT- M.TOMLIN
Defensive Snaps: 28
Blitzes: 17
Blitz %: 60.7%
Base Situations (1st and 2nd down, 3rd and 3-6 yards)
Defensive Snaps: 19
Blitzes: 11
Blitz % in Base: 57.9%
Rush 3- 4
Rush 4- 4
Rush 5- 7
Rush 6- 3
Rush 7- 1
Rush 8- 0
3rd and 4th down, Long yardage
Rush 3- 0
Rush 4- 1
Rush 5- 3
Rush 6- 0
Rush 7- 0
Rush 8- 0
3rd and 4th down, Short Yardage
Rush 3- 0
Rush 4- 0
Rush 5- 1
Rush 6- 0
Rush 7- 0
Rush 8- 0
Base Redzone
Rush 3- 1
Rush 4- 1
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Long Redzone
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Short Redzone
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 1
Rush 7- 1
Rush 8- 0
Road Team (Titans) data
Playbook: TEN - J.FISHER
Defensive Snaps: 39
Blitzes: 15
Blitz %: 38.5%
Base Situations (1st and 2nd down, 3rd and 3-6 yards)
Defensive Snaps: 33
Blitzes: 15
Blitz % in Base: 45.5%
Rush 3- 0
Rush 4- 18
Rush 5- 8
Rush 6- 5
Rush 7- 1
Rush 8- 1
3rd and 4th down, Long yardage
Rush 3- 3
Rush 4- 1
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
3rd and 4th down, Short Yardage
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Base Redzone
Rush 3- 0
Rush 4- 2
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Long Redzone
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Short Redzone
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
For those who remember, back in 2005, it was the work of sm27 and several others on MM that made that year's franchise mode playable. A comprehensive guide to fixing everything from stats to CPU run/pass ratios was released and has been pretty much universally recognized as the most successful community project in Madden history.
The sheer number of people on OS make it the natural place to start looking for people to help out, but I want to invite VSN to get involved as well.
I've already started some of the legwork on figuring out the coach tendency sliders (specifically blitzing) and I've had good results based on casual observation. I'm starting a more in-depth testing process now. Hopefully, since we actually have developer ears (the Manifesto was resented by the previous regime; it's held as a quality standard by the current), we'll be able to get some of the things we can't touch dealt with via patch (such as the frequency of CB blitzes... I can reduce blitzes in general, but not specific types).
Anyways, if anyone wants to take the time to run through a short CPU vs. CPU game and give me some numbers, just pick one in franchise mode and make sure the settings match the ones I post in this example, and post the data here. The more varied the playbooks, the better. Here's a copy/paste job from the post on OS.
Anybody who wants to help out, you're welcome to, please use the following template.
Right now, I'm testing the middle with various playbooks... the first game of the regular season is a wonderful opportunity to see two defenses similar in talent but having vastly different philosophies; the Steelers, an aggressive 3-4, vs. the Titans, a conservative 4-3.
NOTE: I really don't need all the specific categories, but overall vs. base situations is necessary. Of course, the more specific data you're willing to track, the better.
Test Game: Titans and Steelers, Week 1
Control Settings
Both teams CPU controlled (controller set to "Spectate")
All Pro
Default Sliders
Scheme: 4-3 for both teams
Offensive Run/Pass: 50 for both teams
Offensive Aggression: 50 for both teams
Defensive Run/Pass: 50 for both teams
QTR Length: 5 Minutes
Accelerated Clock: 15 seconds
Final: 16-14 Pittsburgh
Test Setting: Defensive Aggression: 50 for both teams
Home Team (Steelers) data
Playbook: PIT- M.TOMLIN
Defensive Snaps: 28
Blitzes: 17
Blitz %: 60.7%
Base Situations (1st and 2nd down, 3rd and 3-6 yards)
Defensive Snaps: 19
Blitzes: 11
Blitz % in Base: 57.9%
Rush 3- 4
Rush 4- 4
Rush 5- 7
Rush 6- 3
Rush 7- 1
Rush 8- 0
3rd and 4th down, Long yardage
Rush 3- 0
Rush 4- 1
Rush 5- 3
Rush 6- 0
Rush 7- 0
Rush 8- 0
3rd and 4th down, Short Yardage
Rush 3- 0
Rush 4- 0
Rush 5- 1
Rush 6- 0
Rush 7- 0
Rush 8- 0
Base Redzone
Rush 3- 1
Rush 4- 1
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Long Redzone
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Short Redzone
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 1
Rush 7- 1
Rush 8- 0
Road Team (Titans) data
Playbook: TEN - J.FISHER
Defensive Snaps: 39
Blitzes: 15
Blitz %: 38.5%
Base Situations (1st and 2nd down, 3rd and 3-6 yards)
Defensive Snaps: 33
Blitzes: 15
Blitz % in Base: 45.5%
Rush 3- 0
Rush 4- 18
Rush 5- 8
Rush 6- 5
Rush 7- 1
Rush 8- 1
3rd and 4th down, Long yardage
Rush 3- 3
Rush 4- 1
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
3rd and 4th down, Short Yardage
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Base Redzone
Rush 3- 0
Rush 4- 2
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Long Redzone
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
Short Redzone
Rush 3- 0
Rush 4- 0
Rush 5- 0
Rush 6- 0
Rush 7- 0
Rush 8- 0
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