Madden NFL 10 Patch #2 Details Coming Next Week.

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  • krulmichael
    STRAAAAANGE MUSIC!
    • Feb 2009
    • 10721

    #16
    Originally posted by dave


    It will take one of these to get me playing the game regularly again.
    If you want a bunny I can get you one Davey poo.

    Twitch Channel
    http://www.twitch.tv/krulmichael20


    Season I: 10-6 (NFC North Champions)
    Season II: 9-7 (NFC North Champions)
    Season III: 13-3 (NFC Champions)
    Season IV: 11-5 (NFC North Champions)
    Season V: 2-1

    Comment

    • Houston
      Back home
      • Oct 2008
      • 21229

      #17
      Originally posted by steeljake75
      unless they put online game speed back tp normal this patch is as uselss to me as a condom is to houstonbitch or aso.
      If I could go back in time I'd teach your mom to swallow, starting with me.

      Comment

      • Nature Boy
        Raiders
        • May 2009
        • 615

        #18
        Patch #2 update from Pastapadre.com

        One thing constantly being requested is info regarding the upcoming patch for Madden 10, so here is the latest. Per Ian Cummings on Twitter the second patch is still being worked on. It appears they are attempting to get as much into this patch as possible and as such it has still not been submitted to MS or Sony for certification. Indications are that could happen within the next week or so. That would put the patch on track to release in the first half of November.

        The patch is expected to include many community requested gameplay tweaks along with adjustments to the sim stats in Franchise mode, fixes to problems that the first patch caused, and the addition of the Seahawks alternate jerseys. Complete details of what the patch will entail have not yet been laid out, and that probably will not be done until the submission has been officially made or until cleared and ready for release.

        Comment

        • BossMyShiiUp24
          Ready for whatever
          • Jun 2009
          • 369

          #19
          Originally posted by Nature Boy
          Patch #2 update from Pastapadre.com

          One thing constantly being requested is info regarding the upcoming patch for Madden 10, so here is the latest. Per Ian Cummings on Twitter the second patch is still being worked on. It appears they are attempting to get as much into this patch as possible and as such it has still not been submitted to MS or Sony for certification. Indications are that could happen within the next week or so. That would put the patch on track to release in the first half of November.

          The patch is expected to include many community requested gameplay tweaks along with adjustments to the sim stats in Franchise mode, fixes to problems that the first patch caused, and the addition of the Seahawks alternate jerseys. Complete details of what the patch will entail have not yet been laid out, and that probably will not be done until the submission has been officially made or until cleared and ready for release.
          What about the Broncos alternate Jerseys? lol
          25-4 Madden online record


          Freestyle player if you want some

          Comment

          • Point Blank
            Needs a hobby
            • Oct 2008
            • 14184

            #20
            Originally posted by BossMyShiiUp24
            What about the Broncos alternate Jerseys? lol
            Lol, I would actually use them too.

            Comment

            • Rohtang
              AKA SC_ZEUS
              • Dec 2008
              • 1558

              #21
              Originally posted by IzzyIs13
              This game is great period. It dosen't need a patch. Madden gets better and better and people here is just spoil period.
              agreed
              Tougher than Nigerian Hair....ya Digg
              Season X 49ers 13-3 (NFC West Champs)(NFC Champs)

              Comment

              • Point Blank
                Needs a hobby
                • Oct 2008
                • 14184

                #22
                I want to see the list before I pick the game up again. C'mon EA.

                Comment

                • Nature Boy
                  Raiders
                  • May 2009
                  • 615

                  #23
                  Madden NFL 10 - 2nd title update preliminary details.

                  Posted On: Oct. 16, 2009 6:19 PM EST By: EA_IanCummings.


                  Hey Madden fans - wanted to introduce a designer that is beginning to take over some of the community efforts (especially on the gameplay front) - Larry Richart. Larry has been with EA for many years, and also is one of the most accomplished athletes that is also a game designer - playing quarterback at the University of Florida and winning a National Championship while he was there. I'll hand it over to Larry for the details on the latest additions to the 2nd title update. We don't have an exact timeline on when the 2nd title update it will be released, only that it won't be in October.

                  KEEP IN MIND - THIS LIST IS NOT FINAL!


                  Over to you Larry...

                  In this second title update we focused on some of the more debated topics from our loyal and passionate fan base. We appreciate all the feedback so please keep it coming! In this update you will be happy to hear that we have tuned our Flat Zone assignments to cover the flats more effectively. Defenders will not chuck a WR if another receiver is running a route towards their zone. This will help the defender be in better position to react to a quickly throw flat route and allow him to make a play. The flat zone defenders will also play the ball better if a pass is thrown behind the line of scrimmage as well as taking better pursuit angles after the catch to prevent the ball carrier from being able to get around the corner. This has been one of the top complaints that we have heard about and realized it was definitely something that we needed to address.

                  Along with tuning the pursuit angles for flat zone defenders, we have also improved the pursuit all defenders take - especially during a catch animation. This will help them get in better position to make a tackle on the receiver after the catch has been made. Another feature we have gotten a ton of feedback on is "Throwing out of Sacks". We scaled back the height of which the ball is released when throwing out of a sack. By randomizing the trajectory of the ball to be lower, it helps cut down the number of interceptions thrown when trying to throw out of a sack. We have also added better arm tracking to determine if it should be an inaccurate or uncontrolled throw. For example, the further you are in your passing animation when you get hit, the more likely you will get an inaccurate pass versus an uncontrolled pass. Inaccurate passes are just like they sound and will more than likely be passes the go lower and right into the ground towards the receiver you are passing towards. However, uncontrolled passes are more likely to go higher in the air and have a better chance of being intercepted. The final part of our Throw out of Sack tuning focuses on the CPU QB. We have heard several people mention how difficult it is to sack the CPU QB, so we increased the chance of the CPU QB to hold the ball longer and actually take a sack instead of being able to get a throw out of sack pass off before he is brought to the ground.

                  We have also addressed some issues involving receivers in the passing game. The first one involved fixing some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch. Another issue we resolved is a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass.

                  In this update we have also fixed some annoying exploit issues. The first one we made is adding an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap. We also forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back. This will keep the QB from being able to take off running right after getting the snap. Another change is not allowing the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff. We also resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way. This allowed the receiver to be wide open against man coverage. You will now have to wait until the receiver is set before you can motion him. And finally, we fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks.

                  This update will also have a fix for the clock running at incorrect times after an incomplete pass went out of bounds. The clock will not stop correctly as it does on any other incomplete pass.

                  We’ve also focused on some other important, non-gameplay related fixes as well including Uniforms, Franchise Stat tuning, Presentation, Online, Replays, and Scriptable Cut Scenes. I'll fill in the rest of the details in these areas as soon as they are finalized.

                  Thanks again for all of your feedback and we look forward to hearing from you soon!

                  - Larry

                  LINK
                  Last edited by Nature Boy; 10-16-2009, 09:24 PM.

                  Comment

                  • krulmichael
                    STRAAAAANGE MUSIC!
                    • Feb 2009
                    • 10721

                    #24
                    Originally posted by Nature Boy
                    Madden NFL 10 - 2nd title update preliminary details.

                    Posted On: Oct. 16, 2009 6:19 PM EST By: EA_IanCummings.


                    Hey Madden fans - wanted to introduce a designer that is beginning to take over some of the community efforts (especially on the gameplay front) - Larry Richart. Larry has been with EA for many years, and also is one of the most accomplished athletes that is also a game designer - playing quarterback at the University of Florida and winning a National Championship while he was there. I'll hand it over to Larry for the details on the latest additions to the 2nd title update. We don't have an exact timeline on when the 2nd title update it will be released, only that it won't be in October.

                    KEEP IN MIND - THIS LIST IS NOT FINAL!


                    Over to you Larry...

                    In this second title update we focused on some of the more debated topics from our loyal and passionate fan base. We appreciate all the feedback so please keep it coming! In this update you will be happy to hear that we have tuned our Flat Zone assignments to cover the flats more effectively. Defenders will not chuck a WR if another receiver is running a route towards their zone. This will help the defender be in better position to react to a quickly throw flat route and allow him to make a play. The flat zone defenders will also play the ball better if a pass is thrown behind the line of scrimmage as well as taking better pursuit angles after the catch to prevent the ball carrier from being able to get around the corner. This has been one of the top complaints that we have heard about and realized it was definitely something that we needed to address.

                    Along with tuning the pursuit angles for flat zone defenders, we have also improved the pursuit all defenders take - especially during a catch animation. This will help them get in better position to make a tackle on the receiver after the catch has been made. Another feature we have gotten a ton of feedback on is "Throwing out of Sacks". We scaled back the height of which the ball is released when throwing out of a sack. By randomizing the trajectory of the ball to be lower, it helps cut down the number of interceptions thrown when trying to throw out of a sack. We have also added better arm tracking to determine if it should be an inaccurate or uncontrolled throw. For example, the further you are in your passing animation when you get hit, the more likely you will get an inaccurate pass versus an uncontrolled pass. Inaccurate passes are just like they sound and will more than likely be passes the go lower and right into the ground towards the receiver you are passing towards. However, uncontrolled passes are more likely to go higher in the air and have a better chance of being intercepted. The final part of our Throw out of Sack tuning focuses on the CPU QB. We have heard several people mention how difficult it is to sack the CPU QB, so we increased the chance of the CPU QB to hold the ball longer and actually take a sack instead of being able to get a throw out of sack pass off before he is brought to the ground.

                    We have also addressed some issues involving receivers in the passing game. The first one involved fixing some instances where a receiver would be ruled inbounds even if he only got one foot down on a catch. Another issue we resolved is a rare problem where under certain circumstances the ball would actually pass through a player when he dropped the pass.

                    In this update we have also fixed some annoying exploit issues. The first one we made is adding an initial move to the RB on the HB direct snap plays so he can’t immediately take off after receiving the snap. We also forced a QB drop initial move to force him to set up for a pass on Shotgun play action plays when you canceled the play action by hot routing the running back. This will keep the QB from being able to take off running right after getting the snap. Another change is not allowing the user to be able to move any front line players forward on kickoffs to keep them from being able to actually block the kickoff. We also resolved the exploit of being able to motion a receiver after flipping the play which caused the defender to go the other way. This allowed the receiver to be wide open against man coverage. You will now have to wait until the receiver is set before you can motion him. And finally, we fixed the bug where the QB could drift through the center when you repeatedly hot routed with certain quarterbacks.

                    This update will also have a fix for the clock running at incorrect times after an incomplete pass went out of bounds. The clock will not stop correctly as it does on any other incomplete pass.

                    We’ve also focused on some other important, non-gameplay related fixes as well including Uniforms, Franchise Stat tuning, Presentation, Online, Replays, and Scriptable Cut Scenes. I'll fill in the rest of the details in these areas as soon as they are finalized.

                    Thanks again for all of your feedback and we look forward to hearing from you soon!

                    - Larry

                    LINK
                    Hooray!

                    Twitch Channel
                    http://www.twitch.tv/krulmichael20


                    Season I: 10-6 (NFC North Champions)
                    Season II: 9-7 (NFC North Champions)
                    Season III: 13-3 (NFC Champions)
                    Season IV: 11-5 (NFC North Champions)
                    Season V: 2-1

                    Comment

                    • St. Francisco
                      45-35 Never Forget
                      • Feb 2009
                      • 4753

                      #25
                      Sounds good.

                      Comment

                      • Derrville
                        Dallas has no coaching...
                        • Jul 2009
                        • 5321

                        #26
                        This game has alot more problems than passing to the flats.

                        Comment

                        • krulmichael
                          STRAAAAANGE MUSIC!
                          • Feb 2009
                          • 10721

                          #27
                          Originally posted by Derrville
                          This game has alot more problems than passing to the flats.
                          What game doesn't...seriously.

                          Twitch Channel
                          http://www.twitch.tv/krulmichael20


                          Season I: 10-6 (NFC North Champions)
                          Season II: 9-7 (NFC North Champions)
                          Season III: 13-3 (NFC Champions)
                          Season IV: 11-5 (NFC North Champions)
                          Season V: 2-1

                          Comment

                          • Derrville
                            Dallas has no coaching...
                            • Jul 2009
                            • 5321

                            #28
                            Originally posted by krulmichael
                            What game doesn't...seriously.
                            This is the dumbest argument in the history of madden.

                            Every time someone says madden sucks, someone has to come with " What game doesn't have glitches."

                            Get the fuck outta here with that shit.

                            Theres a difference between a broken game and minor glitches, Maddens broken all over the place.

                            Comment

                            • krulmichael
                              STRAAAAANGE MUSIC!
                              • Feb 2009
                              • 10721

                              #29
                              Originally posted by Derrville
                              This is the dumbest argument in the history of madden.

                              Every time someone says madden sucks, someone has to come with " What game doesn't have glitches."

                              Get the fuck outta here with that shit.

                              Theres a difference between a broken game and minor glitches, Maddens broken all over the place.
                              lol...ok, so go back playing Madden 08, 07 on Next Gen and tell me the game hasn't gotten even the slightest bit better. It's fucking EA we're talking bout here. What's ridiculous is guys still bitching about a product that will NEVER be what everyone wants it to be.

                              Twitch Channel
                              http://www.twitch.tv/krulmichael20


                              Season I: 10-6 (NFC North Champions)
                              Season II: 9-7 (NFC North Champions)
                              Season III: 13-3 (NFC Champions)
                              Season IV: 11-5 (NFC North Champions)
                              Season V: 2-1

                              Comment

                              • Derrville
                                Dallas has no coaching...
                                • Jul 2009
                                • 5321

                                #30
                                Originally posted by krulmichael
                                lol...ok, so go back playing Madden 08, 07 on Next Gen and tell me the game hasn't gotten even the slightest bit better. It's fucking EA we're talking bout here. What's ridiculous is guys still bitching about a product that will NEVER be what everyone wants it to be.
                                Ok, Ian.

                                Comment

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