I think we've all had enough time to enjoy (and not enjoy) this year's version of Madden football. With this came great pleasure and great pain.
Discuss what you would like to see change, or stay the same, in next year's Madden game:
-- Intelligent CBs:
I hate that a CB in man coverage with safety help over the top plays the exact same way as a CB in man coverage on an island. Likewise, I should not be able to run 10 consecutive curl patterns and complete all 10 of them. Anyone in their right mind would eventually slow up a bit and wait for the curl, especially with deep help over the top.
Tying along with that, I think every once in a while the CB should guess and jump the route. This happens a lot, and it's high risk high reward, but if the QB is constantly throwing the same route, there should be a downside to it.
--Delay routes (and making any pattern into a delay using hot route):
They need to fix delay routes, simple as that. The delay doesn't say "wait a few seconds, then release no matter what". They're supposed to check their guy and see if he blitzes, and if he does, you never go out on your pattern. If he doesn't, THEN you get to the flats or whatever. Too many times the delay pattern is completely ineffective, when this is used every play in the NFL in blitz pick up.
Ideally, every play should use this feature, and it should work how it's supposed to. Or, if I recognize a blitz, I should be able to make any pattern into a delay route using the hot route system.
--Hit or miss blitzing/blocking:
Nano blitzes were invented because Madden's blocking AI was terrible. This year is no different, but in some cases, it's TOO good. The offense apparently has a sixth sense for where the defenders are coming from every time, and tweaking this just a bit is what causes nano blitzes. That's why sometimes the offense should be right, but sometimes they should be wrong. A guy SHOULD get in up the middle untouched sometimes. It's not always about a player beating his block.
It would be cool to see a blitz work to perfection on one play, then get bottled up the next. Something to that effect would add a lot of realism to the game. When certain blitzes just never work, and when certain blitzes ALWAYS work, does EA expect us not to use this to our advantage?
This is all I got right now. I'm sure I'll add plenty more later.
Discuss what you would like to see change, or stay the same, in next year's Madden game:
-- Intelligent CBs:
I hate that a CB in man coverage with safety help over the top plays the exact same way as a CB in man coverage on an island. Likewise, I should not be able to run 10 consecutive curl patterns and complete all 10 of them. Anyone in their right mind would eventually slow up a bit and wait for the curl, especially with deep help over the top.
Tying along with that, I think every once in a while the CB should guess and jump the route. This happens a lot, and it's high risk high reward, but if the QB is constantly throwing the same route, there should be a downside to it.
--Delay routes (and making any pattern into a delay using hot route):
They need to fix delay routes, simple as that. The delay doesn't say "wait a few seconds, then release no matter what". They're supposed to check their guy and see if he blitzes, and if he does, you never go out on your pattern. If he doesn't, THEN you get to the flats or whatever. Too many times the delay pattern is completely ineffective, when this is used every play in the NFL in blitz pick up.
Ideally, every play should use this feature, and it should work how it's supposed to. Or, if I recognize a blitz, I should be able to make any pattern into a delay route using the hot route system.
--Hit or miss blitzing/blocking:
Nano blitzes were invented because Madden's blocking AI was terrible. This year is no different, but in some cases, it's TOO good. The offense apparently has a sixth sense for where the defenders are coming from every time, and tweaking this just a bit is what causes nano blitzes. That's why sometimes the offense should be right, but sometimes they should be wrong. A guy SHOULD get in up the middle untouched sometimes. It's not always about a player beating his block.
It would be cool to see a blitz work to perfection on one play, then get bottled up the next. Something to that effect would add a lot of realism to the game. When certain blitzes just never work, and when certain blitzes ALWAYS work, does EA expect us not to use this to our advantage?
This is all I got right now. I'm sure I'll add plenty more later.
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