The latest info on the 2nd patch.

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  • Nature Boy
    Raiders
    • May 2009
    • 615

    The latest info on the 2nd patch.

    Hey there Maddens fans, I hope everyone had a great Thanksgiving! There is nothing better than sitting around with family and friends stuffing yourself with Turkey, all the sides and Pumpkin Pie while watching football all day long. My Mom and Wife might disagree, but for me and my Dad it doesn't get any better.

    Just like the NFL Season is in full swing, the Development Team here at Tiburon has been full steam ahead since shipping Madden NFL 10. We have been closely monitoring the message boards and forums looking for feedback on how we can improve for Madden NFL 11. With that in mind, we have spent some time focusing on some of the more pressing concerns for our second title update. Unfortunately we can't fix every issue you guys have found as we are limited as to what we can actually address, but we feel like we have hit some of the more burning issues.

    Awhile back we posted some initial info on what would be in the second title update. That info can be found here.

    The first update mostly talked about some of the planned Gameplay fixes but we've also focused on some other important, non-gameplay related fixes as well including Uniforms, Franchise Stat tuning, Replays and Scriptables. The uniform updates include updating the Seattle Seahawks' home uniform to default their home pants to be blue instead of white as well as adding in their new eye popping Neon Green uniforms that they wore in Week 3 against the Bears. We've also added tribute stickers to the Titans' helmets for Steve McNair and the Eagles' helmets for former Defensive Coordinator Jim Johnson.

    Some more updates that we have made based on the community feedback center around Replays. We've doubled the amount of time a replay could be recorded so longer plays, such as kick/punt returns or long interception/fumble returns would not have the beginning part of the play cut off. We have also increased the frequency of Auto Instant replays (especially after touchdowns), based on your feedback that told us they weren't appearing enough. Other updates include reducing the number of times the Chain Gang Measurement scene will trigger during the game and extending the time that we are in postplay by 2 seconds to give more time for the presentation of certain shots to finish before being cut off too early. The user will still of course be able to button through these if they want.

    Finally, our resident Franchise guru Josh Looman, has been working hard at tuning stats for Franchise mode. He has increased the number of touchdowns HB's score in a season, decreased QB passing yards and touchdown passes per season, and increased sacks for 3-4 OLB's while decreasing sacks for MLB's and DT's. He has also decreased the injury chances for players with high injury ratings. Needless to say, Josh has been extremely busy and you can see his full post about these updates here.



    Another update we have added is to include each player's draft info. This can be found in the front end as well as in Franchise Mode in the Awards Screen. None of these Franchise updates will force you to have to restart an existing Franchise. We know that was a major concern, so we tried our best to make these updates that would allow you to continue any existing Franchises (I know I have a few!).

    So, as you can see, we have made some important changes in this second title update and hope you all enjoy the updates that we have made. Thanks again for all of your feedback and we look forward to hearing from you soon!

    -Larry Richart

    Link to the blog.
  • Derrville
    Dallas has no coaching...
    • Jul 2009
    • 5321

    #2
    So its out?

    Comment

    • Nature Boy
      Raiders
      • May 2009
      • 615

      #3
      No, not yet.

      Comment

      • St. Francisco
        45-35 Never Forget
        • Feb 2009
        • 4753

        #4
        Some good fixes here...extending the replay time, reducing the chain gang, FIXING THE SIM ENGINE (WOO-HOO), and adding draft info.

        I did find it funny that there wasn't a single mention for WHEN we can expect the update though.

        Comment

        • MmmmBeeeeer
          PTFO
          • Mar 2009
          • 6709

          #5
          Originally posted by St. Francisco
          Some good fixes here...extending the replay time, reducing the chain gang, FIXING THE SIM ENGINE (WOO-HOO), and adding draft info.

          I did find it funny that there wasn't a single mention for WHEN we can expect the update though.
          They will be all new features in Madden 11!!!!

          Comment

          • Tengo Juego
            Posts a lot
            • Jun 2009
            • 4289

            #6
            I'm gonna go ahead and say it will be out around the same time as the Madden Card DLC. So probably after the new year.

            Comment

            • CCBrink
              Awkward Swag
              • May 2009
              • 4261

              #7
              Its not up to them when it comes out now. They submitted it to Sony and Microsoft.



              Comment

              • Raidersabc123
                Wakka Wakka
                • Dec 2008
                • 5061

                #8
                Those are not major fixes I just hope the fix how the defenders cover the flats and how the CPU QB throws the ball so quick its almost impossible to sack the CPU
                THe MaDDeN GoD

                Comment

                • Raidersabc123
                  Wakka Wakka
                  • Dec 2008
                  • 5061

                  #9
                  Originally posted by dylantheworm
                  They did, well, or so they said. We don't really know till we test it ourselves.
                  Ya I hope so
                  THe MaDDeN GoD

                  Comment

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