Thinking about building a computer. Yeeeeee.
The Arcade Random Thoughts Thread
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This is a sticky topic.
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If you're an Atlus fanatic, I can see playing it another 7 times for those endings (plus gathering the booze trivia and knocking out all the conversations... but even then, it shouldn't take more than 3 turns through unless you save/reload).
I know I won't change your mind about the game, but I'd rather see stuff like Catherine than another FPS or a faux-RPG that's really a 3rd-person shooter with loot and fetch quests attached.
Wanting something different is one thing. I am sick of the same old thing most of the time too. I like that they tried something knew with the plot (I think for the most part they took a pretty good look at what relationships are -- until they boned it all up with the twist), and I understand why the block puzzles are in the game for the sake of the story...but at the end of the day the big thing for me isn't even that block puzzles are in no way a good thing to build an entire game around; my problem is that it has bad controls yet forces you to move quickly. Just me though. I'm just disappointed that it wasn't more based on the pedigree, in a lot of ways (did I mention it's a pretty quick game too? I didn't finish it but I was at the 7th night when I gave up -- of 8 nights -- and I think I had played for about 6 hours or so -- most of that time playing and replaying the puzzles when I foolishly tried to initially give the game a run on Normal instead of Easy).Comment
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The controls argument I can agree with... I think it's more of an issue with the camera angles they give you though.
I have no beef with the way the game rushes you to the finish of each block puzzle (at least the first or second time through with the sense of "urgency" I felt due to the game trying to kill me)...
But the option of being able to climb to the back of the puzzle grids is wasted on the fact that unless you have a grasp of spacial thinking with 3D grids, you're fucked as soon as you can't see Vincent.
Since it is a short game (minus the Tower of Babel stuff for online and playthroughs on different difficulties), what else could/should they have added to the game?
If not extra block puzzles through DLC (technically they do that already with the 'Rapunzel' arcade machine in the bar, maybe extended chapters with different characters to play as?Comment
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I don't think that I in any way argued that there should be more of whatever that "game" is. I simply said that as it stands it's a stripped down (drastically so) Persona 4 day simulator when it isn't blocks. I expected more than that from that studio. I guess if you're referring to the length comment that I made then yeah it'd about as long as a shitty puzzle game and shallow life simulator can be.
Also just want to point out that the speed and tension of the game areis not my issues. It's the speed of the game in congress with the bad camera and the way too loose controls for a game requiring such precision, timing and above all speed.Comment
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Only a couple more missions and I'll have beaten GTA 3. The fighting/driving is so boring and stale in this game, I had completely forgotten (haven't played this since 2008). I've been playing the Xbox version and there are quite a few differences between this and the PS2 version.
The shine/lighting on the cars and water is a lot better and crisp, rain affects your HUD, as you see rain drops in this version, and some alleyways and other bare areas from the PS2 version are a lot more detailed and lifelike in the Xbox version, if any of you were wondering. Not to mention, the load times are 100x faster.Comment
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Only a couple more missions and I'll have beaten GTA 3. The fighting/driving is so boring and stale in this game, I had completely forgotten (haven't played this since 2008). I've been playing the Xbox version and there are quite a few differences between this and the PS2 version.
The shine/lighting on the cars and water is a lot better and crisp, rain affects your HUD, as you see rain drops in this version, and some alleyways and other bare areas from the PS2 version are a lot more detailed and lifelike in the Xbox version, if any of you were wondering. Not to mention, the load times are 100x faster.Comment
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I'd definitely spend the money on San Andreas 3DI give rep not thanks
My Audio Blog (Whoring)Comment
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I just found out that my Steam account is worth over $1300, and I've only paid a fraction of that. That's one hell of a testament to how good those seasonal sales are.Comment
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That's the one I'd really love to play with upgraded graphics.
I know, you'd think with seeing how much people enjoy playing these updated old games that they'd be hopping on that shit. Those are some of the most popular games of all time. They'd make a killing on that collection.Comment
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Originally posted by Your friends at gamesradar.comAdvertisements promoting Soulcalibur V have begun appearing in mainstream papers in Japan, like Nikkan Sports, reports Andriasang. Highlighting the swollen bosom of Ivy, the ad says “This spring, your chest swells with anticipation,” and promotes the title’s upcoming Japan release on February 2. Also released by Namco Bandai today, is a new video of the game’s opening cinematic. You can behold both below.
This is one way to sell a game.
Soul Calibur V is coming out Jan. 31st here and Feb. 3rd overseas.Comment
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Honestly, throwing achievements on the 3 GTA games even without updated graphics would cause buys and mass replay for me.Comment
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The Japanese Home Console Business Declines For 4th Straight Year
Much has been written about the decline of the Japanese video game industry. Today, the Japanese retail tracking service Enterbrain delivered more bad news.
Jiji Press reports that new Enterbrain sales data from 2011 shows another dip in sales of Japanese home consoles and home console software. The report attributes this to the "the absence of big hit game titles." Sales dropped eight percent in 2011 as compared to 2010, for a total of $454.3 billion.
The previous comment about a lack of hit titles really drives home how different the Japanese market is from the U.S. and Europe, as 2011 was regarded as one of the most blockbuster-packed years in recent memory in those territories.
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