Street Fighter X Tekken
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lol something tell me youre one of those guys who thinks he is better than he really is. Saying a game sucks because you suck thats pretty laughable i must say. Plus look at the brightside youll actually get to see king get raped by the SF cast when the game comes out.___________________________
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The possibly matchups in this game are going to be epic.
Bob vs rufus
Guile vs bryan
Deejay vs eddy gordo
Ryu vs kazuya
M Bison vs Heihaci
Steve fox vs Dudley/BalrogComment
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Link: Eurogamer: Seth Killian Interview
You have a team-mate and you have to manage both of their life bars, so in that respect it's different from some other tag-team fighting games or a Marvel vs. Capcom, where if you lose one partner, the next one comes in by default.
If you lose anybody in this game you've lost the round. That's a throwback to a Tekken Tag system where you've got to keep both players alive. So it's dynamic as far as switching. You can't just focus on your one character.
There's also no built-in comeback mechanic, like an Ultra meter. You've got one bar, used for all of your different techniques, which is important. Beyond that, the Focus Attack buttons are now used to tag. You can use those tags in somewhat of a Focus-like way in terms of Focus Cancelling, so your Focus Cancelling skills will still be useful to you, but it's not quite the same thing.You can just tag normally – it's pretty fast. But it's not completely safe. There is a little refractory period where you're vulnerable. So you want to find situations where you can tag.
One of the ways you can do that is by tagging in during a combo. You can be creative and cover your tag or, even in a block string, throw a fireball and tag behind that.It's a bit more of an in your face game because the Tekken characters don't have projectiles, for the most part. It's more of a mid-range game than a full-screen game. It's more down and dirty, where you want to be up close.
Obviously the Street Fighter characters have projectiles and those can be used in the traditional ways to make interesting match-ups.The touchstone the team is working from is this liquid feel, although I don't feel that's quite brought to bear in the game yet. It's getting there. You remember in Street Fighter IV they had this ink thing, which only emerged towards the tail end of the game. It wasn't very inky at the beginning. They're looking at different liquid touches as well as what you've seen, to match the gameplay with what you've seen in the trailers.I don't think it's that different. Even the Tekken characters have Street Fighter-style special moves. A number of them. Those will all be there.
So in some ways you can think of them as Street Fighter characters, but they've also got these Tekken-like abilities. Kazuya can do some of his traditional tricks and mix and match with Tekken-style combos.
The way I push that into my Street Fighter brain is to think of them as unusual special move inputs, which is really what they are in Tekken. It's no different than a Street Fighter special move. It's just a series of buttons. Same thing here.
It's fun for me to watch people coming at it more from the Tekken perspective, because they slide into that bit of it easily. I've blocked off things I would associate with Tekken as, this is just an unusual special move input, rather than a whole new way of approaching it. I hope it works out well for both sides. It hasn't caused me any problems.
And there are a lot of hybrid combos. In Tekken, you never begin a combo by jumping in at somebody. That's a pretty big thing in this game. Jumping is still an important technique.
So, you begin with the jump in, do maybe some Tekken strings, cancel into a special move, followed by a Tekken string and something else from there. And that's not even to begin cancelling in between the two characters.
For me, in my little lizard brain, I've boxed the Tekken stuff as an unusual special move. But ultimately it's no different. There are a lot of similarities from a broad fighting game standpoint, or a game theoretical standpoint, between Tekken and Street Fighter, although the controls are quite different. That's what keeps people in their respective camps.
I've been pretty excited with what the team has done to try and bridge that.
Talk to the Tekken hardcore and see how they like it. They'll have a bit more of an adjustment than the Street Fighters. It's set in a primarily Street Fighter engine, but with plenty of Tekken flourishes that will make them feel right at home.Comment
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I made a thread a long time ago? wtf?
[ame="http://www.youtube.com/watch?v=HO4S7xD-l80"]http://www.youtube.com/watch?v=HO4S7xD-l80[/ame]
[ame="http://www.youtube.com/watch?v=RSKidYxGzcQ&feature=player_embedded"]http://www.youtube.com/watch?v=RSKidYxGzcQ&feature=player_embedded[/ame]
[ame="http://www.youtube.com/watch?v=eUP7EfNTBqc"]http://www.youtube.com/watch?v=eUP7EfNTBqc[/ame]* Chrispy logs into KGs account to see what misogi wrote* [05:53 PM]Comment
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