Official Halo: Reach thread

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  • Rush
    vsn has rizzen

    • Oct 2008
    • 15931

    rush vsn

    add me

    Comment

    • Maynard
      stupid ass titles
      • Feb 2009
      • 17876

      Reach Xbox LIVE playlists have been updated!

      Our first Halo: Reach post-launch playlist update has been successfully deployed to Xbox LIVE. This update addresses a variety of issues in addition to tweaking some of the existing core gametypes and playlists.

      Please note that this is just the first of many updates. Our team continues to work on improving the Reach online experience and we're always listening to your feedback and reviewing the voting and game data we get from our servers. Reach will just keep getting better! As always, we welcome your feedback in our Optimatch forum here on Bungie.net.

      Also note that we have another small update happening later this month (either 10/12 or 10/19 pending final test pass) that will enable campaign matchmaking. And for everyone out there who doesn't love Infection as much as the rest of the players, don't fret, we have plans to move Infection into its own "Living Dead" playlist later this month.

      Lastly, in addition to everything listed below, today's update also makes some tweaks to the betrayal system. Hopefully players will feel it's a bit more 'fair' now and it shoudl behave closer to what you're used to in Halo 3.


      Here's the full changelist of everything included in today's update:

      PLAYLISTS

      Rumble Pit
      * Added Crazy King
      * Added Juggernaut
      * Removed Oddball on Asylum

      Team Slayer
      * Removed SWAT
      * Removed Classic
      * Weights adjusted based on voting data

      Team SWAT (New!)
      * Based on existing Team Slayer SWAT offering
      * Removed Hemorrhage
      * Replaced Zealot with Arena Zealot map variant

      Team Objective
      * Added Crazy King
      * Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
      * Removed heavy vehicles from all 4v4 Team Objective gametypes

      Multi Team
      * Added Rocket Race

      Big Team Battle
      * Added Crazy King
      * Removed SWAT
      * Removed Snipers from Boneyard
      * Weights adjusted based on voting data

      Doubles Arena
      * Removed Slayer Pro for Season 2
      * Removed Boardwalk
      * Replaced Zealot with Arena Zealot map variant

      Team Arena
      * Removed Slayer Pro for Season 2
      * Replaced Zealot with Arena Zealot map variant



      MAPS

      Arena Zealot (New!)
      * Added a softkill zone to the space area
      * Modified initial spawns so enemies cannot see each other

      Zealot
      * Objects can no longer be dropped into the boot_base

      Asylum
      * Removed multiple duplicate Headhunter score zones

      Boneyard
      * Changed the base object for territories from a hill marker to a flag stand
      * Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
      * Players can no longer sit in the out of bounds area under the ship scaffolding

      Pinnacle
      * Health Packs should not respawn after 15 seconds

      Hemorrhage
      * Landmine removed from Red team's west cliff
      * Respawn time for all Mongoose vehicles is now 45 seconds
      * Scorpions replaced with Wraiths (4 minute respawn)

      Paradiso
      * Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

      Reflection
      * Changed the base object for territories from a hill marker to a flag stand

      Boardwalk
      * Changed the base object for territories from a hill marker to a flag stand

      Powerhouse
      * Respawn timer for all Needler weapons is now 45 seconds


      GAMETYPES

      Global Changes
      * Slayer DMR now has motion tracker enabled
      * Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
      * Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
      * All Classic gametypes should now include Sprint as default equipment

      King of the Hill
      * Teams are now always able to correctly score points
      * Players standing in the hill no longer receive extra points upon returning from a host migration

      Rocket Race
      * Players now attached to vehicles after being on foot for 10 seconds
      * Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
      * Added functionality for tracking and reporting rotations
      * Fountain of Mongeese should no longer be possible (don't ask)
      * Players are no longer able to jack another teams Mongoose
      * Players are no longer forced into a specific role of driver or gunner
      * All players start with a Rocket Launcher
      * Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
      * Players on foot are now able to score points in Rocket Race

      Juggernaut
      * The Juggernaut no longer sees other players as allies upon returning from a host migration
      * New clients after a host migration will no longer lose their Juggernaut status

      Territories
      * All teams now have separate capture timers for each territory
      * Locked territories will no longer prevent players from using equipment
      * The flag in the territory is now attached if the territory is a flag stand object
      * Added a HUD_Widget to display contested status to players inside a territory
      * The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
      * Random flag clothes will no longer disappear after a round transition

      Oddball
      * Bombs in Hot Potato now properly report carry time
      * Multiple hot potato bombs will no longer spawn in the same location
      * The carry time reported stat will now always be correct after a host migration has occurred
      * Players carrying the oddball during a host migration will no longer receive extra points

      Stockpile
      * All stockpile flags are now attached to their spawn location if it is a flag stand

      Invasion
      * The game score is now set per frame tick based off of the current phase
      * A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

      Invasion: Boneyard
      * The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

      Invasion (Assault) and Assault
      * Added sudden death to Invasion (Assault) and Assault gametypes

      Race
      * Players who die before the first checkpoint will no longer spawn in a random location on the map

      Comment

      • wingsfan77
        Junior Member
        • Aug 2009
        • 3000

        I know it's Big team but I just went 38-9....n00bs kept trying to splatter me with vehicles and I blew them up with the armor lock...I LOVE that thing.

        Comment

        • wingsfan77
          Junior Member
          • Aug 2009
          • 3000

          You guys give up on this already? I've been doing the daily challenges recently, most of them aren't too difficult and it's good XP.

          Comment

          • Maynard
            stupid ass titles
            • Feb 2009
            • 17876

            i still play every night. the challenges are repetitive, they need to think of new ones. The game itself is also getting pretty stale for me. it forcing me to buy fallout vegas

            Comment

            • kmanharris
              Seven
              • Oct 2008
              • 6427

              I play this when I am not loaded up with homework

              Comment

              • Primetime
                Thank You Prince
                • Nov 2008
                • 17526

                Been playing a lot of swat lately. Definitely helps with headshots for the DMR in regular game types. Only things I have been playing lately is invasion and swat.

                Comment

                • wingsfan77
                  Junior Member
                  • Aug 2009
                  • 3000

                  Invasion is a pretty fun mode, I've only played it a handful of times but it's something different.

                  Comment

                  • Handleit_44
                    Posts a lot
                    • Jun 2009
                    • 3330

                    Defiant Map Pack Leaked




                    Comment

                    • MmmmBeeeeer
                      PTFO
                      • Mar 2009
                      • 6709

                      Anyone playing this since they updated the playlists?

                      Still don't own an xbox, but anytime I hear about Halo I get the itch. I'm just so cheap.

                      Comment

                      • IamMedellin
                        Everything Burns...
                        • Nov 2008
                        • 10910

                        this game is pretty cheap now.....would any1 be interested in running co-op?




                        Comment

                        • Swarley
                          A Special Kind of Cat
                          • Jul 2010
                          • 11213

                          Originally posted by IamMedellin
                          this game is pretty cheap now.....would any1 be interested in running co-op?
                          I still need to beat it on whatever the highest difficulty is. I think I remember Twiggles saying something about it as well.

                          Comment

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