BioShock Infinite

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  • Twigg4075
    Kindergarten Cop
    • Feb 2009
    • 20056

    Originally posted by SethMode
    *yawn* We get it, you didn't like it. You're in the minority. Please stop trying so hard to be the extremely loud minority.
    I'm actually wondering if that is even the case anymore. After all of the stellar reviews wore off it seems you can find just as many people that feel the same as I do about the game. I obviously don't have any statistical data to back it up but it seems like anytime the topic of this game comes up now there is a significant number of people voicing their displeasure, whereas initially after release it was all positive. Every podcast that I've listened that has done a spoiler cast of some sort (no I didn't listen to the VSN one as I'm sure that was nothing but knob slobbing) are of people saying that after it was all said and done they were mostly disappointed and the game didn't live up to anywhere near what they expected. CAGcast and RadiorRadar to name a few of the more high profile ones. All, if not most of the panel of podcasters on those shows have the same sentiments that I do. Anytime I see something on social media about the game or GotY conversations I mention my feelings and I expect a complete backlash like I get here, but instead it's people saying "I'm glad I'm not the only one!"

    So yeah, maybe I'm still in the minority but I can all but guarantee those numbers aren't as uneven as you seem to think.

    Comment

    • SethMode
      Master of Mysticism
      • Feb 2009
      • 5754

      Originally posted by Twigg4075
      I'm actually wondering if that is even the case anymore. After all of the stellar reviews wore off it seems you can find just as many people that feel the same as I do about the game. I obviously don't have any statistical data to back it up but it seems like anytime the topic of this game comes up now there is a significant number of people voicing their displeasure, whereas initially after release it was all positive. Every podcast that I've listened that has done a spoiler cast of some sort (no I didn't listen to the VSN one as I'm sure that was nothing but knob slobbing) are of people saying that after it was all said and done they were mostly disappointed and the game didn't live up to anywhere near what they expected. CAGcast and RadiorRadar to name a few of the more high profile ones. All, if not most of the panel of podcasters on those shows have the same sentiments that I do. Anytime I see something on social media about the game or GotY conversations I mention my feelings and I expect a complete backlash like I get here, but instead it's people saying "I'm glad I'm not the only one!"

      So yeah, maybe I'm still in the minority but I can all but guarantee those numbers aren't as uneven as you seem to think.
      You're in the minority here, which is what I'm referring to. This is, off of the top of my head, the 5th thread that you've mentioned your dislike of the game, two of which were in threads for OTHER games. We get it.

      Comment

      • Buzzman
        Senior Member
        • Oct 2008
        • 6659

        Originally posted by Twigg4075
        You're entitled to your opinion.

        Feel free to regale me with reasons as to why it is so amazing though. The funny thing about this game, more that some other big name titles I've noticed, is that so many people just exclaim how great it is but don't back it up with anything. On the other hand I've explained in detail as to why this game was so disappointing to me.


        GTA4 is up there no doubt. Although it's hard to deny how awesome that game looked and played at the time, going from GTA SA to that.
        Its dumb to list of reasons why someone loves it because things they love you may not like. That's obviously where the gap of enjoyment for the game comes from. I for one didn't like any of the side character bosses in this game, but if someone lists that as a reason they loved it, who am I to tell them they are wrong?

        Comment

        • Twigg4075
          Kindergarten Cop
          • Feb 2009
          • 20056

          Originally posted by Buzzman
          Its dumb to list of reasons why someone loves it because things they love you may not like. That's obviously where the gap of enjoyment for the game comes from. I for one didn't like any of the side character bosses in this game, but if someone lists that as a reason they loved it, who am I to tell them they are wrong?
          That's my point though. If there are specific reasons why someone thought the game was so great, awesome. But all I ever saw here was "This game Is so great!" "GOAT!" with nothing to support those claims.
          Originally posted by SethMode
          You're in the minority here, which is what I'm referring to. This is, off of the top of my head, the 5th thread that you've mentioned your dislike of the game, two of which were in threads for OTHER games. We get it.
          Ok, I misunderstood. I'm nit sure about five separate threads but I'll take your word for it. Point taken.

          Comment

          • SethMode
            Master of Mysticism
            • Feb 2009
            • 5754

            I will gladly list what I enjoyed about the game:

            Loved:
            - Comstock
            - Elizabeth
            - Booker
            - The "twins"
            - The fact that Booker was a first person character and not a cypher
            - The mystery behind Songbird
            - Songbird in general
            - The skyline combat
            - The setting
            - The clever examples of tear usage in the world (Beach Boys barbershop, etc...might be a love instead of a like)
            - The ending pretty much after the final fight (which I disliked)

            Liked:
            - The combat
            - The asylumish scene
            - The audio logs (although I dislike the feature anymore)
            - The vigors

            Comment

            • Twigg4075
              Kindergarten Cop
              • Feb 2009
              • 20056

              Originally posted by SethMode
              I will gladly list what I enjoyed about the game:

              Loved:
              - Comstock
              - Elizabeth
              - Booker
              - The "twins"
              - The fact that Booker was a first person character and not a cypher
              - The mystery behind Songbird
              - Songbird in general
              - The skyline combat
              - The setting
              - The clever examples of tear usage in the world (Beach Boys barbershop, etc...might be a love instead of a like)
              - The ending pretty much after the final fight (which I disliked)

              Liked:
              - The combat
              - The asylumish scene
              - The audio logs (although I dislike the feature anymore)
              - The vigors
              For what it's worth, you were one on the few people that had been detailing what you loved about the game all along.

              My main disagreement just glancing at you post though is the combat. There was nothing new and/or exciting about it. One of the main reasons why I was so disappointed. I felt like I was playing Generic Shooter 3000.

              Comment

              • SethMode
                Master of Mysticism
                • Feb 2009
                • 5754

                Originally posted by Twigg4075
                For what it's worth, you were one on the few people that had been detailing what you loved about the game all along.

                My main disagreement just glancing at you post though is the combat. There was nothing new and/or exciting about it. One of the main reasons why I was so disappointed. I felt like I was playing Generic Shooter 3000.
                Well, I only liked the combat. Probably closer to "meh" than full on like, although I'm also not nearly as into shooters as you are, so it doesn't really take much for me to like one (remember, I am the one that likes ODST).

                Comment

                • Buzzman
                  Senior Member
                  • Oct 2008
                  • 6659

                  Originally posted by Twigg4075
                  That's my point though. If there are specific reasons why someone thought the game was so great, awesome. But all I ever saw here was "This game Is so great!" "GOAT!" with nothing to support those claims.

                  Ok, I misunderstood. I'm nit sure about five separate threads but I'll take your word for it. Point taken.
                  Maybe it was because you were a little late to the party since you didn't play it ASAP, but I remember quite vividly how much discussion the game brought up and how much people loved it. They went pretty much into detail about their thoughts on the game that when you came around asking about it, they summed it up the way they thought it was, amazing. Thats always been a problem with anything. The window of relevance for almost anything is very small since we are such a "onto the next next thing" kind of people. My friend beat The Last of Us and aks me ok, whats the next game I gotta buy. I did the same thing with Tomb Raider, looking to Bioshock, and Bioshock looking at The Last of Us.

                  Comment

                  • Twigg4075
                    Kindergarten Cop
                    • Feb 2009
                    • 20056

                    Originally posted by Buzzman
                    Maybe it was because you were a little late to the party since you didn't play it ASAP, but I remember quite vividly how much discussion the game brought up and how much people loved it. They went pretty much into detail about their thoughts on the game that when you came around asking about it, they summed it up the way they thought it was, amazing. Thats always been a problem with anything. The window of relevance for almost anything is very small since we are such a "onto the next next thing" kind of people. My friend beat The Last of Us and aks me ok, whats the next game I gotta buy. I did the same thing with Tomb Raider, looking to Bioshock, and Bioshock looking at The Last of Us.
                    That's definitelt possible but I also think on the flip side I also didn't get swept up into all the 'new AAA highly anticipated games release VSN hype' either.

                    The funny thing was how people were excusing me of hating on it just to hate. Why on Earth would I spend $210+ on two copies, knowing that the series is one of my favorites, hoping that it would be a disappointment? That's the worst part for me because I expected it to gran me and keep me enthrealled throughout, like the first game (and even the second) and more recent games like Last of Us. The entire time I'm playing I kept waiting for that time where I was just totally immersed and sucked in and it never happened.

                    Comment

                    • MrBill
                      Billy Brewer Sucks Penis
                      • Feb 2009
                      • 0

                      New DLC out today! The challenge maps cost 400 MS points unless you purchased the season pass. The story DLC doesn't have a release date.

                      BioShock Infinite Challenge Maps Out Today, Story DLC Soon
                      Burial at Sea will return to Rapture the night before its fall.

                      by Andrew Goldfarb
                      July 30, 2013

                      Irrational has announced details about the three pieces of DLC in BioShock Infinite’s Season Pass, including challenge maps and new story content set in Rapture.

                      Clash in the Clouds, a combat-focused set of challenges spread across Columbia, is available starting today on Steam, PSN and Xbox 360 and costs $5 for anyone who doesn’t own the Season Pass. Clash in the Clouds includes four challenge maps (The Ops Zeal, Duke & Dimwit Theater, Raven’s Dome and Emporia Arcade), each of which contains 15 waves of enemies. Each wave includes a Blue Ribbon Challenge with a unique, difficult objective, and leaderboards will track your scores on each map and allow you to compare with friends.

                      Clash in the Clouds also includes the Columbia Archaelogical Society, an in-game museum players can explore to view character models, concept art, behind-the-scenes videos and more. Players will also be able to access new Voxophones and Kinetoscopes that provide additional insight into Columbia’s lore.

                      Additional content for BioShock Infinite will come in the form of Burial at Sea, a two-part episodic story that will make up the remaining two pieces of DLC for Season Pass holders or will be available for $14.99 each for everyone else. The first episode of Burial at Sea is set in Rapture on December 31, 1958, the night before the famous fall of Rapture. Players will once again take on the role of Booker DeWitt, but in new circumstances that include a new, noir-like version of Elizabeth. A second episode will allow you to play as Elizabeth, but Irrational hasn’t released many details yet other than saying that her gameplay will differ from Booker’s, and is “almost survival horror.”

                      In an interview with IGN, BioShock creator Ken Levine provided additional information about Burial at Sea, including insight into playing as Elizabeth and how the DLC will reconcile Columbia and Rapture’s gameplay differences.

                      It’s really a story of Booker and Elizabeth again, but set against the backdrop of pre-fall Rapture.

                      “It’s really a story of Booker and Elizabeth again, but set against the backdrop of pre-fall Rapture,” Levine told IGN, “and to have an extended period in pre-fall Rapture without combat, where you’re just living in the space, like you got to sort of live in Columbia at the beginning of the game. Which nobody has ever been able to do before, with those systems and that technology. My favorite BioShock quest is actually in that part, with no combat. He meets an old friend from BioShock 1. Not a very nice friend, but a friend. And in the second half, it takes place in a department store, a Fontaine department store that’s been shuttered and sunk to the bottom of the ocean by Ryan after he takes over. All of Fontaine’s cronies are put into that department store, so that place has gone to hell. It’s very traditional BioShock 1. They’re all spliced up down there. They’re all crazy. You get this mix of pristine Rapture and a very traditional Rapture experience, in a pretty organic story.”

                      According to Levine, Burial at Sea will reconcile the idea of having Booker, who uses Vigors in Columbia, living inside of Rapture, where Plasmids exist instead. He explained that players will use Plasmids (which were injected in BioShock 1), but that they’ll be drinkable like Vigors.

                      We did some tweaks to the various Vigors. There’s a new Vigor. There’s a new weapon. And a new plasmid – they’re called Plasmids in this.

                      “Game systems are essentially Infinite game systems. There’s a reason they’re drinkable in this world. You’ll see why,” he said. “We did, however, re-tune the feel of the experience. The system guys have been very hard at work. We wanted the combat, because of the nature of Rapture, to be more player-initiated than it was in Infinite. You know how BioShock game systems are about hearing the enemies at a distance and being able to plan your attack? We wanted more of that. That sort of slipped away from us a little bit in Infinite. Therefore the traps get much more meaningful, I think. We have that system. We did some tweaks to the various Vigors. There’s a new Vigor. There’s a new weapon. And a new plasmid – they’re called Plasmids in this.”

                      Levine also explained that Elizabeth will be a very different experience for the player, moving back to the scary feeling in BioShock 1.

                      “When you play Elizabeth, it’s even more towards a survival horror game,” he said. “I just played the first prototype of her the other day. We’re almost in beta on part one of the Rapture one. We’re at sort of early stages of the second part, where you play Elizabeth, but I’ve played a prototype of what it’s like to play her. It feels very different. We’re mostly working on the systems side to make things feel different.”

                      Beyond the tone, Elizabeth will also be more “fragile” than Booker, with gameplay more about setting traps than shooting guns.

                      When you play Elizabeth, it’s even more towards a survival horror game.

                      “Elizabeth is much more fragile, in terms of in terms of combat,” he said. “She’s not going to go and wade into it with a Big Daddy. She has to really set up the experience to work for her. She has a sort of combination of Thief and Tecmo’s Deception. There was a game called Trapt on the PS2, I think, that was in the same franchise. Getting her to use the environment, using tears to create things in the environment to lure people into and sneak up on people and avoid people, that’s very much a part of being Elizabeth. It’s an experiment. Every time you go away from the known model, you’re experimenting with things, but we really wanted Elizabeth to feel different. The audience will judge how successful we are. We’re still relatively early on that part.”

                      Levine also hinted that "it’s important that Elizabeth is a person of multiple dimensions," but wouldn't say more for fear of spoiling the story. As for why the DLC won’t be set in Columbia, Levine said it’s as simple as a good idea that was stuck in his head.

                      “There were some Columbia ideas we kicked around, but I think we also got to the point where we felt like that was the story that we had just told. We had told it to the extent we wanted to tell it,” he confessed. “But I had this image in my head of this moment in this detective’s office, Booker’s office. Elizabeth walking in dressed like Veronica Lake. And I just fixated on that.”

                      No release date has been announced for either Burial at Sea episode, though episode one will enter beta soon. Irrational has said in the past that all DLC in the Season Pass will be released before the end of March 2014. Keep checking back to IGN for more on BioShock Infinite’s upcoming DLC in the weeks to come, and for much more on everything BioShock Infinite, be sure to consult our BioShock Infinite wiki.

                      Comment

                      • Buzzman
                        Senior Member
                        • Oct 2008
                        • 6659



                        Im very excited to play piece of DLC. I wonder how it will tie into the campaign.

                        Comment

                        • JayDizzle
                          Let's Go All The Way...
                          • Nov 2008
                          • 14215



                          EDIT: If it's the same video, my mistake.

                          Days before Rapture goes to shit and we get a Lighthouse, a Man and a City all over again.

                          That we get to actually move and interact with this version of Rapture in a way similar to Infinite's prologue before the city goes nuts intrigues me too.

                          Comment

                          • Twigg4075
                            Kindergarten Cop
                            • Feb 2009
                            • 20056

                            Challenge maps? Yawn.

                            I was thinking just yesterday that this game has been out almost six months and they still haven't released any DLC for it. It's pretty ridiculous that they sold a Season Pass and six months later they finally release content but it's still not any story stuff. They did say that it would all be single player stuff so I guess they didn't lie, but challenge rooms?

                            Comment

                            • MrBill
                              Billy Brewer Sucks Penis
                              • Feb 2009
                              • 0

                              Originally posted by Twigg4075
                              Challenge maps? Yawn.

                              I was thinking just yesterday that this game has been out almost six months and they still haven't released any DLC for it. It's pretty ridiculous that they sold a Season Pass and six months later they finally release content but it's still not any story stuff. They did say that it would all be single player stuff so I guess they didn't lie, but challenge rooms?
                              Even the COD people do better than Infinity has been doing with regards to DLC. I'd be pissed if I had paid for the season pass.

                              Comment

                              • Twigg4075
                                Kindergarten Cop
                                • Feb 2009
                                • 20056

                                Originally posted by MrBill
                                Even the COD people do better than Infinity has been doing with regards to DLC. I'd be pissed if I had paid for the season pass.
                                Yeah, it's a joke. I see people giving Levine shit about the complete lack of DLC on Twitter constantly and he has more excuses than anyone in the gaming scene. Any developer will tell you that they have DLC plans mapped out months and months prior to release of the game which is why sometimes you'll see day one DLC. I don't particularly agree with that either but six months after release and finally they release a crumb? Who even cares about this game anymore? It makes even less sense knowing that they sold a Season Pass well before the game came out and this is the support it gets? Seriously Irrational and 2K, fuck off.

                                Comment

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