You can use this excel sheet to find the best player rating builds
-Endurance affects how much you can use the hustle button.
-There are minor injuries now, lasting up to around half a period, and Durability reduces the chance of getting one (but they aren't THAT common).
-Strength factors into hitting and resisting hits, but also has an impact on shot power.
-Player types now force tougher decisions in terms of player strengths and weaknesses and the attribute effects are bigger than NHL 10.
-Strength helps your ability to hit, as well as your ability to resist hits. As I mentioned it also factors into shot power.
-Balance only helps resisting hits and also helps in other situations where you might fall.
-Hand Eye affects a lot of things, including deflections, one-timers, bat downs, pickups in difficult situations, bat-ins.
-I think Endurance will matter more than Durability, and that is reflected in the costs. Durability is insurance against injuries, which are relatively rare already. You might want to put some points into Durability if you are a skilled forward and prone to getting hit hard a lot. As you raise your attribs you might be able to get 20 pts of Durability for the same cost as 3 or 4 pts of other stuff like Speed or Strength, at that point it might be worth it.
-Strength and Balance being in the Athleticism category also makes the choices a bit tougher. You can put everything into skating attributes but you will be extremely soft if you do."
-I wanted multiple player builds, but it didn't fit into the plans this year. We did manage to get a last minute change done so that you can change your player type or reset your points directly in the Edit Attributes screen so you don't have to go into the Edit Player area, change it and then go back. That helps somewhat when you want to try different builds or change one for a specific game.
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