Woe be the PC game developer these days, as various reports put piracy rates in the U.S. at approximately 70-85%.
It's no wonder that Epic Games is dumping PC games for the greener pastures of console gaming: piracy rates for the U.S. market alone are hovering around 80%!
And beyond the U.S., the piracy picture becomes even larger and more menacing -- especially if you're an independent developer without "Madden-sized advertising budget," said THQ Director of Creative Management Michael Fitch, who laid out his case against piracy and hardware manufactures in an epic rant at the Quarter to Three forums.
In the post, Fitch attacked pirates, the PC software security model and everything in between.
In Europe, he said, piracy rates approach 90%. In Asia, those figures are "off the charts."
"I didn't believe [the data] at first. It seemed way too high.
Then I saw that Bioshock was selling 5 to 1 on console vs. PC.
And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff.
Given the difference in install base, I can't believe that there's that big of a difference in who played these games, but I guess there can be in who actually payed for them," Fitch said.
These are hard numbers for any PC developer to ignore, and from the tone of Fitch's message board rant the other day, things are likely to get much worse before they get better. Or should that be "if" they get better?
It's no wonder that Epic Games is dumping PC games for the greener pastures of console gaming: piracy rates for the U.S. market alone are hovering around 80%!
And beyond the U.S., the piracy picture becomes even larger and more menacing -- especially if you're an independent developer without "Madden-sized advertising budget," said THQ Director of Creative Management Michael Fitch, who laid out his case against piracy and hardware manufactures in an epic rant at the Quarter to Three forums.
In the post, Fitch attacked pirates, the PC software security model and everything in between.
In Europe, he said, piracy rates approach 90%. In Asia, those figures are "off the charts."
"I didn't believe [the data] at first. It seemed way too high.
Then I saw that Bioshock was selling 5 to 1 on console vs. PC.
And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff.
Given the difference in install base, I can't believe that there's that big of a difference in who played these games, but I guess there can be in who actually payed for them," Fitch said.
These are hard numbers for any PC developer to ignore, and from the tone of Fitch's message board rant the other day, things are likely to get much worse before they get better. Or should that be "if" they get better?
I knew it was high but not that high with steam being around. I guess its pretty much next to impossible to combat though
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