If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
If you are having trouble accessing your account and don't remember your password, email help@virtualsportsnetwork.com and i'll get you an updated password for 2024.
Additionally, our source also detailed some parts of the multiplayer campaign. Here’s what we’ve been told:
The game will feature a Horde style multiplayer mode with “crap loads” of maps.
It will also have the regular modes such as Deathmatch, Team Deathmatch and Capture the Flag.
The Horde mode will have objectives like Capture The Flag, King of the Hill, and simple shoot-to-kill ‘waves’ as well.
Up to four players can play cooperatively in the Horde mode.
Maps are “fairly small” but well designed.
Players can choose from 6 different classes, or use a prebuilt one’s. Our source didn’t confirm what those classes were, but we reckon all those from ME2 will be present.
There will be a level cap of 60.
Some of the enemies were confirmed as well: Geth, Marauders, Husks, and a new enemy type called Brutes. The source described them as insanely “huge ***”.
The game will also feature a ‘multiplayer store’. The store will carry upgrades for weapons, etc. and other items.
Players will be able to buy said upgrades and items by earning in-game money based on their performance in the multiplayer. Our source wasn’t sure if the in-game money can be earned via the single player campaign as well, “but I doubt it. Seems like the (singleplayer and multiplayer) modes will be separate.”
The multiplayer is still in its early stages and “needs a lot of work.”
Mass Effect 3 multiplayer has been planned since the original Mass Effect.
Mass Effect 3 represents the first time that Casey Hudson had felt comfortable implementing multiplayer into the series.
The multiplayer experience boils down to a four player co-op survival style mode that lets you fight increasingly difficult waves of Cerberus foes.
The enemies you’ll encounter can range from your most basic foot soldier to “assassin-like Phantoms and even the hulking metal titan-esque Atlas mechs”.
Each “stage” allows you to go up against eleven waves that must be finished in order to complete that section. The mode reminds quite a few of Gears of War’s horde mode, allowing you to net experience points regardless if you finish the wave alive or not.
The “Galaxy at War” mode gives you a reward system, character-progression suite, and a “stake in the larger battle that’s taking place in your single-player campaign.
How you perform in the multiplayer missions has a result on your success in the main storyline as Shepard, but only if you want it to.
Everything you do in the singleplayer campaign will earn you in-game currency called “War Assets”. War Assets allow you to purchase things such as allies, friendly fleets, or even a facility such as a radar station.
Successfully completing various side-missions, larger plot points, and destroying your enemies will net you the War Assets needed to purchase the upgrades.
“The more you play and build up your multiplayer characters to survive increasingly tough odds, the more power and influence your single-player Shepard will wield by the time the endgame comes based on the amount of War Assets earned.”
If you’re one of those gamers that loves to complete every piece of a game, then you’re in luck. By doing enough in the singleplayer campaign, you will be able to earn enough War Assets, you won’t have to participate in the “galactic war”.
While you’re going through a variety of locations in singleplayer, you’ll see first-hand how the war has hit different colonies. Galaxy at War mode follows suit, allowing your individual character and team to take up arms to defend these various locations. Your squad is under the command of the Alliance Navy officer Admiral Hackett, making his return from each game. Fighting in each various area will and successfully defending it will “win for interstellar freedom”.
As you complete each area or defend newly freed areas, your progress will be detailed on a color-coded map that you’ll be able to view while you’re in the game or a few other platforms. iOS devices, Facebook, and more will allow these to be viewable and have their own “unique hooks” into the Galaxy at War mode.
In the build described in the magazine article, four character classes were mentioned: Soldier, Infiltrator, Engineer, and Sentinel. The final version of the game has been confirmed to have more classes than this to initially choose from, as well as unlockables.
Each class that you select from will allow you to select from a variety of races. Ranging from the likes of a Krogan to a Drell, you’ll have a good bit of variety to choose from. Yes, a Drell, the same race as Thane from Mass Effect 2.
As you can probably figure, each class will allow you to possess “specific abilities” as well as the ability to upgrade a few. Krogan soldiers were described as being able to use a charge attack to knock down enemies, along with Soldiers being able to use the Omni-blade for a few rather lethal attacks. For those wondering, you’ll also be able to choose your gender when choosing any class.
There’s a set level cap of 20.
While you can stockpile characters, the experience you earn only records for that character’s specific class. Once you level up, you’ll be able to assign those earned points to different abilities.
Before heading into action, you can select your weapon & biotic-powers from the available options.
Armor and weaponry can be upgraded to your individual tastes.
Points can and will be earned for assists, kills, and other similar actions during multiplayer.
When an ally goes down, you’ll have a limited amount of time to revive them. The article mentioned “spamming the A button” while down to increase the amount of time before bleeding out.
Along with killing your enemies, mission objectives will be sprinkled here and there. Retrieving data packets around the map and protecting an ally while they hack a series of terminals were a few of the described mission objectives.
i cant say i am as excited about this game let alone MP. this is a red flag to me that ME3 will be a copy cat of ME2. Thats ok because ME2 was great, but that also means ME3 will be less than ME2. its hard to be a copy cat and be as good as what was already fantastic.
ME2 had an terribly stripped down RPG aspect that was somewhat disappointing. What really worries me is what bioware did to DA2. It shows a pattern of lazyness and their need to just make money off the name
people could say ME3 will make money no matter what. But bioware knows that and is going to be looking for max value.
bethesda seems to be the only one left not trying to rape their fans with corporate greed.
i cant say i am as excited about this game let alone MP. this is a red flag to me that ME3 will be a copy cat of ME2. Thats ok because ME2 was great, but that also means ME3 will be less than ME2. its hard to be a copy cat and be as good as what was already fantastic.
ME2 had an terribly stripped down RPG aspect that was somewhat disappointing. What really worries me is what bioware did to DA2. It shows a pattern of lazyness and their need to just make money off the name
people could say ME3 will make money no matter what. But bioware knows that and is going to be looking for max value.
bethesda seems to be the only one left not trying to rape their fans with corporate greed.
The BioWare people that make ME are not the same that make DA. I'm not that worried. And I disagree completely about it being "terribly" stripped down. Really all they did was cut out the fluff. I'd rather it be streamlined like it was than have to cycle through those GOD AWFUL inventory screens in ME1.
I'm confident in BioWare. This is their baby in their eyes at this point and I refuse to believe they won't give a proper sendoff. That and the co-op sounds pretty awesome. All of that said, none of that read to me that they are making a quick cash crab copycat of ME2. Maybe it's just me?
The BioWare people that make ME are not the same that make DA. I'm not that worried. And I disagree completely about it being "terribly" stripped down. Really all they did was cut out the fluff. I'd rather it be streamlined like it was than have to cycle through those GOD AWFUL inventory screens in ME1.
I'm confident in BioWare. This is their baby in their eyes at this point and I refuse to believe they won't give a proper sendoff. That and the co-op sounds pretty awesome. All of that said, none of that read to me that they are making a quick cash crab copycat of ME2. Maybe it's just me?
i didnt like the inventory screens either. But ME2 wasnt even like a rpg. they stripped it down way to much. I also was not saying the article read like it was a cash grab. But lets face it, bioware had developed a win with ME2 and used it for DA2 and in turn will use it for ME3. Thats screams of cash grab all the way
idk what makes you think that just because this is their baby that they will not use it to turn a serious profit. They are a business and they did it once already with DA2.....its the american way
Comment