B/c a lot of people don't have PC's that can run it.
Battlefield 3
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Still don't understand why anyone would buy console instead of the PC version. The game will be hundreds of times better on PC. Caspian Border on console is a joke, there's rumblings of cutting a lot of content due to graphics capabilities on the consoles and not being able to handle Frostbyte 2.0. It's easy to see, even in the beta, that the PC version blows console out of the water.
Then again DICE knows their PC shooters. If I get this it's definitely going to be for the PC.
I'm putting money aside to build myself one.Comment
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Fair enough, still doesn't change the fact that compared to the PC version this is going to be Medal of Honor 2.
[ame="http://www.youtube.com/watch?v=H9ndz13zUms"]â–º Battlefield 3 Beta - Caspian Border - Part 1 (vehicles, jets, joy) - YouTube[/ame]
You see, this looks amazing (PC gameplay), but the fact that they advertised the PC version of the map for the console games (which are about half the size with decidedly worse graphics) irks me. I'm going to take a wait and see on the console 'port' because the only map in the console beta sucks and the bugs have been eye opening even though it's reportedly older code.Comment
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How much are you looking to shell out? I can't imagine that building a desktop that would play most games could be done for between 500-700 USD.Comment
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Still don't understand why anyone would buy console instead of the PC version. The game will be hundreds of times better on PC. Caspian Border on console is a joke, there's rumblings of cutting a lot of content due to graphics capabilities on the consoles and not being able to handle Frostbyte 2.0. It's easy to see, even in the beta, that the PC version blows console out of the water.
Then again DICE knows their PC shooters. If I get this it's definitely going to be for the PC.Comment
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Link: 1UP: Single Player Preview
Battlefield 3's debut series of trailers, Fault Line, showed a game that distinguished itself from its looming competition by taking a more serious and realistic (but not too realistic) look at modern military combat -- less Michael Bay and more Generation Kill. After playing through the Fault Line section in the campaign I can't say this impression is wrong, but there're more set pieces and Michael Bay left in the game than many people are expecting. The two of the three single-player missions I played were effectively the same game of terrorist whack-a-mole as Call of Duty.
The mission that made up the Fault Line trailer plays just like you would expect, except that enemies spawn infinitely in unseen areas of the level until the player hits an invisible tripwire. Whereas COD inserts invisible walls to prevent the player from walking into these monster closets, BF3 simply issues a "leaving combat area" warning along with a ten-second countdown. Somehow this is more immersion breaking than COD's invisible barriers, even though they're both conceits designed to prevent the player from breaking the game. Despite this warning, we were still able to sit just inside the "combat area" and take on a never-ending army of terrorists one at a time as they ran out of their spawn area.Our third and final level changed things up. As the gunner on an F-18 I had to take down enemies, drop flares, and paint targets for F-15 and A-10 air-strikes, all while my A.I. lead pilot did the actual flying. This is probably for the best; Battlefield vehicles are notoriously difficult to fly and use effectively. Easing the player into it makes sense, I just hope that later on in the campaign there will be the chance to fly in a more open environment. The aerial levels show off BF3's amazing graphics in a way that the previous level's nighttime environments couldn't. This is definitely a game that looks better in the light with lots of bright colors. However, the effect was lost in the final third of the level which is spent entirely in infrared vision painting targets on a runway.After landing I switched it up and tried some co-op. It could have gone better. The mission I played took place entirely within an office building; again not the best environment for showing off BF3's Frostbite 2 engine. It looked more like F.E.A.R. than Battlefield. Graphical quibbles aside, the mission lacked the polish of the single-player levels I had played. Enemies would walk right over claymores that my partner and I had planted, and an unfortunate lack of checkpoints meant we had to start the level over at least seven times before we managed to make it to the end. This wouldn't have been so bad had death not come quickly and arbitrarily. At one point I had to breach a door simultaneously with my partner. During the breaching animation, my character was entirely computer controlled. This is a standard scenario for a modern shooter. However, Battlefield adds an annoying twist to the formula: There was an enemy directly behind the door who stabbed my character in the chest (one shot kill) halfway through said animation. There was no way to avoid death. Thankfully, the enemy was in a different location during my next playthrough.
Co-op troubles aside, it's clear that Battlefield will be as **** and thrill packed as one could hope for, even if it's not as "real" as some are hoping for. I know that Battlefield 3 will be fun, but I can't help but be a bit disappointed at the same time. The series first attempt at a single-player campaign was the original Bad Company, which had an entertaining if flawed campaign with large open areas. Bad Company 2 took the game down a more COD-like rollercoaster direction, but still featured a few surprises. Battlefield 3 may just complete the series' transformation, but there's still the rest of the campaign to play. I hope it, too, has a few surprises.Comment
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If you're playing the PC beta, you'll be able to access Caspian Border again this weekend.
Also, this was posted in the Battlefield blog today:
We’re more than half way through the open beta and thrilled to see so many people still enjoying the game while continuing to give us great feedback. As part of our dedication to showing you how your feedback is directly affecting and improving Battlefield 3, here are the latest Top-Ten Community Issues that we’re addressing.
1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.
There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.
2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems
While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.
3. Will DICE have enough time to iron out everything by release?
Please see General Manager Karl Magnus Troedsson's blog post regarding this question.
4. Can we have ability to change settings/options before deployment into match on PC?
The ability to modify your settings via the deploy screen has been added into the retail game.
5. Issues with terrain stability and “falling into the map” on Operation Métro
This has been fixed for the beta via a server side update.
6. Kill cam sometimes zooms out too far or outside the map
This has been fixed for the launch of the retail game.
7. A bug that sometimes keeps some players from being able to sprint
This has been fixed for the launch of the retail game.
8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)
This has been fixed for the launch of the retail game.
9. Downed bodies appear to be dead, but are not
The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game.
10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.Comment
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Article from IGN today...
Battlefield 3 holds the weight of the gaming world on its shoulders. With the unavoidable comparison to Call of Duty, all eyes are on DICE and EA create something awesome. Since June, we've seen little to no news of progress beyond several demos of Operation Metro, a touch of the campaign, and a glimpse of what it's like to fly jets. Additionally, the public beta birthed widespread concern over whether or not the game can live up to the hype. With just over two weeks until the game arrives on store shelves, this dearth of info served as a red flag -- until now. After tackling a combination of single player, co-op, and multiplayer in a fresh build of Battlefield 3, I must say I'm pleasantly surprised.
Is it as glitchy as the beta? Not in my experience. If you've noticed, the beta hasn't updated on consoles and the build available to the public is over six weeks old. My time spent with these maps on PC, PS3, and Xbox 360 flowed smoothly the entire time. I never saw anyone fall through the map and no long-neck avatars squirmed across the ground twitching. Not only that, enemies appear to take more damage to kill -- another qualm I had with what I'd played before the latest demo. Steady aim is paramount to success and I'd often have to run down a wounded player to finish them off. I too escaped death a few times after absorbing some damage and rushing to safety.
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I have a good enough PC, but using a mouse/keyboard is WAY too precise to be realistic. On consoles, the joystick gives far more realistic results from both sides mainly because people cannot use things like mice that can lower sensitivity on command to make it so you can snipe way too easily (R.A.T. 7 for instance), instantly spin around and stop on a dime with the aim precisely where they want, or make macros to instantly perform several actions that give people a competitive advantage. Overall, PC FPS are just a competitive scene ruined by people looking for every advantage over another and leading to an unrealistic and less enjoyable experience for the rest of the population.
One of the biggest things I noticed in my beta playing on the xbox was how inaccurate you had to be to get kills and the auto aim was so painfully obvious I honestly facepalmed the first time I noticed it. I had my cross hair maybe half an inch away from the guy I was shooting it would cause him to take a hit.
The whole PC competitive scene nonsense. The PC competitive scene is small and private and for the most part when guys are playing on public servers they are playing to have a good time since the competitive scene can get a little rage worthy once in a while.
Leafs offseason training!Comment
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Going to stop you there.
One of the biggest things I noticed in my beta playing on the xbox was how inaccurate you had to be to get kills and the auto aim was so painfully obvious I honestly facepalmed the first time I noticed it. I had my cross hair maybe half an inch away from the guy I was shooting it would cause him to take a hit.
The whole PC competitive scene nonsense. The PC competitive scene is small and private and for the most part when guys are playing on public servers they are playing to have a good time since the competitive scene can get a little rage worthy once in a while.
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