Lets see how this turns out

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  • Boucher
    King of EDM
    • Jul 2009
    • 3733

    [ALL] Lets see how this turns out



    For a few years now, 2K Sports' MLB 2K games have featured analog-stick controls for pitching, hitting, and fielding. But Sony's MLB The Show franchise has stuck with simple button presses until this year; MLB 11 The Show will be the first entry in the series to ship with analog controls. I saw MLB 2K11 for the second time last week, and during the session, I asked Sean Bailey, a designer on the game at Visual Concepts, for his thoughts on The Show finally adopting analog controls.

    "I don't think there's anything wrong with taking what other people do [well]," he told me, acknowledging that the pitch and swing analyzers with ball trails in MLB 2K10 originated from EA Sports' previous-generation classic, MVP Baseball 2005. The folks at Visual Concepts felt reassured to see The Show -- a franchise that has long been viewed as superior to MLB 2K -- taking after a 2K Sports innovation.

    But Bailey pointed out that analog controls aren't inherently good or bad; "it's how it's done, not what you do." From what he's heard of MLB 11, he doesn't think too much of its analog pitching:

    Every single one of their pitches is going to be down-up. Well, you know, as a 2K player, that's going to get boring to me, because that's a four-seam fastball -- that's the easiest pitch in our game.
    [Editor's note: The analog pitching in MLB 2K requires right-stick gestures that are specific to each pitch type. I recently had a hands-on demo of MLB 11, and I'll post a full preview -- including my thoughts on its new analog-stick controls -- after I spend some more time with it today. In my time with MLB 11, I didn't find its analog pitching to be quite as cut-and-dry as the way Bailey put it, but he's correct in that you pull the stick down and then push it upward to throw every pitch in the game. In a nutshell: if you're throwing to the left side of the strike zone, you'll have to push up and left, and vice versa; it's challenging in its own way.]

    The battle for baseball supremacy between the two franchises is really heating up now that both series will offer analog controls. Bailey understandably prefers his own game; which one will you favor come March 8th, when both MLB 11 The Show and MLB 2K11 launch? (In addition to an MLB 11 preview, I'll soon have more details on the improvements that Visual Concepts is making to the game modes in MLB 2K11.)
  • Maynard
    stupid ass titles
    • Feb 2009
    • 17875

    #2
    i think this 2k dev accurately sums up fears on the shows new analog control.
    Its like half a system. u use the same process for every single pitch. where 2K has a different process for every pitch.
    all sony had to do was copy what 2k uses and u would have almost a perfect game

    just have to wait and see.

    Comment

    • Maynard
      stupid ass titles
      • Feb 2009
      • 17875

      #3
      i think this 2k dev accurately sums up fears on the shows new analog control.
      Its like half a system. u use the same process for every single pitch. where 2K has a different process for every pitch.
      all sony had to do was copy what 2k uses and u would have almost a perfect game

      just have to wait and see.

      Comment

      • Tengo Juego
        Posts a lot
        • Jun 2009
        • 4289

        #4
        The gestures are BAD! There's a reason why you see a game like Fight Night ditch the gestures with analog control. It gets messy when you try to map all pitches in similar gestures.

        The battle for baseball supremacy between the two franchises is really heating up

        Comment

        • ryne candy
          Aggie C/O '01
          • Feb 2009
          • 4355

          #5
          I have to agree...any more movements just makes it too complicated.

          Comment

          • Maynard
            stupid ass titles
            • Feb 2009
            • 17875

            #6
            i disagree. i think the movement of the gestures works great if you do it right.

            that battle for supremacy is comical though. no contest

            Comment

            • 1ke
              D.I.L.L.I.G.A.F
              • Mar 2009
              • 6641

              #7
              Im agree with the producer and Maynard. He hit the nail on the head. In 2K, down up is a FB. But after 4 FBs in a row its boring. Not only is it boring, but when youre doing the most simple motion, you start to just whizz through and it gets sloppy. Pitching is THE ONLY thing that 2K has done better than the Show over the years.

              Comment

              • Tengo Juego
                Posts a lot
                • Jun 2009
                • 4289

                #8
                Originally posted by 1ke
                Im agree with the producer and Maynard. He hit the nail on the head. In 2K, down up is a FB. But after 4 FBs in a row its boring. Not only is it boring, but when youre doing the most simple motion, you start to just whizz through and it gets sloppy. Pitching is THE ONLY thing that 2K has done better than the Show over the years.
                It's not just "straight down then up". Even the guy writing this credited to that.
                In my time with MLB 11, I didn't find its analog pitching to be quite as cut-and-dry as the way Bailey put it, but he's correct in that you pull the stick down and then push it upward to throw every pitch in the game. In a nutshell: if you're throwing to the left side of the strike zone, you'll have to push up and left, and vice versa; it's challenging in its own way.]

                Comment

                • Maynard
                  stupid ass titles
                  • Feb 2009
                  • 17875

                  #9
                  sure its not exactly up down...but thats the basic concept.

                  to me face buttons are dated and getting really boring to use. The analog control 2k added opened a whole new world to pitching controls and makes pitching fun and give u the element of being in the game.

                  my problem with the shows analog control is its still based on the face button concept. meaning down, up with a little left, right sprinkled in. That is basically the face button repetitive design that that is old and dated.

                  now how it actually feels when playing is anyones guess. the variable speed is mapped to how quickly you move down/up. Also the accuracy line is in different positions for each pitch which can change things up....hopefully its fun to use. It should at least be better than the face buttons

                  Comment

                  • tigstah
                    Mr. Casual Gamer
                    • Mar 2009
                    • 2406

                    #10
                    i would rather just use the buttons......keep it simple. it may get boring...oh well.

                    Comment

                    • CaribbeanJoseph
                      I Can Score Goals
                      • Dec 2008
                      • 5275

                      #11
                      Originally posted by tigstah
                      i would rather just use the buttons......keep it simple. it may get boring...oh well.
                      A man after my own heart.

                      Comment

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