That didnt take too long...((android powered console))

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  • KINGOFOOTBALL
    Junior Member
    • Feb 2009
    • 10343

    [ALL] That didnt take too long...((android powered console))



    Envision's Android Powered Game Console
    EVO 2 brings Google's Android gaming platform to your HDTV.
    May 25, 2011
    by Justin Rubio
    LATEST IMAGES

    Ever wished you could play Android games on your big screen? Neither have we, but Envision is giving consumers an opportunity to do just that with their new Android-powered game console, the EVO 2.

    The console is powered by a Samsung 1.2 GHz processor, an unspecific NVIDIA GPU, and runs on a modified version of Android 2.2. Packed with the console you will find an EVO TV remote, EVO game controller and an HDMI cable, for good measure. If that wasn't enough to whet your appetite, motion control will be added at the end of this year.

    Additional features revolve around the social aspect of gaming, allowing users to earn points to purchase Android games with EVO tokens and the privilege of using Envision's new Qquip SMS blogging reward service.


    The SDK for the EVO 2 is available now for free, although developers will be subject to an annual $149 fee per unit. If you're quick enough, the first 1,000 developers will get the fees waived. Those who have pre-existing android apps will be happy to know that you can submit them for our gaming pleasure. Since what developers are currently involved, however, it is difficult to ascertain what titles will be like.

    To further prove that they are all about what the community wants, Envisions will let you vote on where the system will launch and the general design of the console and its packaging.

    The EVO 2 will be released state-side this fall for $249. If you just can't wait, you can place your pre-order at Envisions' online store.
    Best reason to have a license.
  • stevsta
    ¿Que?
    • Oct 2008
    • 4670

    #2
    250 for social games you can get on your smartphone

    they should of at least priced it below the 360
    RIP

    Comment

    • Twigg4075
      Kindergarten Cop
      • Feb 2009
      • 20056

      #3
      Boo. Who gives a fuck? I guess I'm in the minority but I absolutely can't stand playing games on my phone. I love my Droid but I have zero interest on playing games on something without actual buttons.

      I even downloaded Dead Space to my iPod Touch. I fucking love Dead Space and couldn't care less about that "game".

      Comment

      • KINGOFOOTBALL
        Junior Member
        • Feb 2009
        • 10343

        #4
        Originally posted by Twigg4075
        Boo. Who gives a fuck? I guess I'm in the minority but I absolutely can't stand playing games on my phone. I love my Droid but I have zero interest on playing games on something without actual buttons.

        I even downloaded Dead Space to my iPod Touch. I fucking love Dead Space and couldn't care less about that "game".
        Your not alone.
        There terrible games made for terrible platforms.

        Android 3.1 enables USB host which will allow a 360or ps3 controller to be plugged into a tablet....I still have ZERO interest in playing games other than maybe tecmo bowl , punchout or some other nostalgic ROM.

        The worst part will be the number of hipster shitcocks who think playing angry birds on an ipad make them both tech savvy and a gamer will only multiply.

        Dude Im kicking ass in plants vs zombies !!!
        Best reason to have a license.

        Comment

        • spiker
          Beast mode
          • Apr 2011
          • 1625

          #5
          Yeah, unless there is a serious price drop, this experiment is dead in the water.

          Comment

          • Twigg4075
            Kindergarten Cop
            • Feb 2009
            • 20056

            #6
            Originally posted by KINGOFOOTBALL

            The worst part will be the number of hipster shitcocks who think playing angry birds on an ipad make them both tech savvy and a gamer will only multiply.

            Dude Im kicking ass in plants vs zombies !!!
            Exactly why I hate Apple and their fanboy legion. They are mostly a bunch of hipster douches that I want to punch in the face.

            I love my podcasts but people like Chris Grant and CheapyD piss me the fuck off because they are both Apple fanboys. Cheapy more so. And Chris Grant (from Joystiq) doesn't understand that people like us think gaming on phones is dumb. He argues all the time how it's "the future" and how it is "real gaming". Go fuck yourself.

            On a side note, doesn't Apple TV do the same thing? Doesn't it enable you to download apps and games to play on your tv?

            Comment

            • ThomasTomasz
              • Nov 2024

              #7
              Originally posted by Twigg4075
              Boo. Who gives a fuck? I guess I'm in the minority but I absolutely can't stand playing games on my phone. I love my Droid but I have zero interest on playing games on something without actual buttons.

              I even downloaded Dead Space to my iPod Touch. I fucking love Dead Space and couldn't care less about that "game".
              Neither do I. I have an iPad and no game will ever touch that. Its for business/church use for me and those "games" aren't really games at all in my mind.

              It is appeal to the masses time in gaming, probably soon to be called a dark age. Its shovelware at its finest.

              Comment

              • Prodigal Son
                The Greatest
                • Feb 2009
                • 2338

                #8
                Fuck you guys, playing games on my phone got me through work most days.

                Comment

                • Virix
                  I see you
                  • Nov 2008
                  • 3308

                  #9
                  I play games on my Ipad, some of that shit is good. Not a fan of the on screen dpad games but a few of those are even good. NBA Jam on the Ipad might be my fav portable game ever, and I hated it on my ipod.

                  That said, this seems like a retarded ass idea.

                  Comment

                  • calgaryballer
                    Tiote!
                    • Mar 2009
                    • 4620

                    #10
                    Originally posted by Twigg4075
                    Exactly why I hate Apple and their fanboy legion. They are mostly a bunch of hipster douches that I want to punch in the face.

                    I love my podcasts but people like Chris Grant and CheapyD piss me the fuck off because they are both Apple fanboys. Cheapy more so. And Chris Grant (from Joystiq) doesn't understand that people like us think gaming on phones is dumb. He argues all the time how it's "the future" and how it is "real gaming". Go fuck yourself.

                    On a side note, doesn't Apple TV do the same thing? Doesn't it enable you to download apps and games to play on your tv?
                    I think you are misrepresenting what Chris Grant says. I believe it's the future, only because the sheer install base will continue to generate money. To pretend otherwise is naive, though I wish it wasn't the case. The risk vs reward for an iPhone game is far below that for a big budget console release. Second, that relates primarily to handheld devices. In listening to CG, his point typically revolves around 'why would I carry around an iPhone 4 and a 3DS, when I can get reasonably good games on my iPhone for 1/10th of the price?' And I can understand that. Sure, you won't get the depth of Pokemon or the ease of buttons, but perhaps it's something like the Xperia play that bridges that gap...

                    Comment

                    • tigstah
                      Mr. Casual Gamer
                      • Mar 2009
                      • 2406

                      #11
                      i play words with friends on my phone.....thats about it. i played the hell out of game dev story tho. i will play if i am sitting at a table waiting for my food to come....

                      Comment

                      • ThomasTomasz
                        • Nov 2024

                        #12
                        Originally posted by calgaryballer
                        I think you are misrepresenting what Chris Grant says. I believe it's the future, only because the sheer install base will continue to generate money. To pretend otherwise is naive, though I wish it wasn't the case. The risk vs reward for an iPhone game is far below that for a big budget console release. Second, that relates primarily to handheld devices. In listening to CG, his point typically revolves around 'why would I carry around an iPhone 4 and a 3DS, when I can get reasonably good games on my iPhone for 1/10th of the price?' And I can understand that. Sure, you won't get the depth of Pokemon or the ease of buttons, but perhaps it's something like the Xperia play that bridges that gap...
                        And yes, for the handheld market, the phone and the iPad/Xoom is extremely viable and in play as far as a market goes.

                        However, from my understanding, this is a console that plays games that are designed for portable devices (Android phones and the Xoom) and nothing else. That bothers me.

                        Also, the risk and reward is only as good as your development team. If a team tries to rush a game out, they will more often than not fail. The key is taking your time, working out the bugs and just polishing the game in general. Rockstar Games and Bioware are proof positive of that. They don't have nearly the quantity of releases that a group like Square Enix have, but they certainly have the quality to rival them and I think exceed most game developers in that area.

                        Comment

                        • calgaryballer
                          Tiote!
                          • Mar 2009
                          • 4620

                          #13
                          Originally posted by ThomasTomasz
                          Also, the risk and reward is only as good as your development team. If a team tries to rush a game out, they will more often than not fail. The key is taking your time, working out the bugs and just polishing the game in general. Rockstar Games and Bioware are proof positive of that. They don't have nearly the quantity of releases that a group like Square Enix have, but they certainly have the quality to rival them and I think exceed most game developers in that area.
                          I think that's only true to an extent. Look, my favorite developer is Valve, and I have been waiting 5 years for more Half Life, and will gladly wait more as they ensure it's the most wicked awesome game of all time.

                          The risk/reward IMO, increases the longer you're game takes. You are investing more resources, taking more time, tying up more people than if you are just churning a game out. If one of those flops, it can be a serious hit. Rockstar, BioWare, Blizzard, etc have reached a point where they can absorb one of those and roll with the punches (and even their crap, i.e. Manhunt, will still sell well because of the name on the box).

                          It's the mid-level guys who have the most to lose. If that labour of love you have been crafting flops, all of a sudden you are out of money and out of credibility. I'd use an example like Split/Second. Black Rock created a great game, took their time with it, and it didn't sell. At the end of the day, that's all that matters. You can have a great development team, and things outside of your control will force the closure of your studio.

                          So while we will never lose the Biggest studios, as crap like Zynga gains steam and PopCap churns out money (I love PopCap games though), more and more studios will devote time and money to iPhone/Android that would have been devoted to full on games in the past. EA spending on Facebook is an example of that IMO

                          EDIT - I also think the idea of a dev team rushing a game is a misnomer. 9 times out of 10, it's the publisher who will be pushing for that game. If you are a smaller studio who is relying on their money to keep afloat, you don't exactly have a lot of say in that decision. Next thing you know, your rushed game flops (as I am sure you could predict), and the studio is closed

                          Comment

                          • Helicopter
                            V Why?
                            • Feb 2009
                            • 1311

                            #14
                            Originally posted by Twigg4075
                            Exactly why I hate Apple and their fanboy legion. They are mostly a bunch of hipster douches that I want to punch in the face.

                            I love my podcasts but people like Chris Grant and CheapyD piss me the fuck off because they are both Apple fanboys. Cheapy more so. And Chris Grant (from Joystiq) doesn't understand that people like us think gaming on phones is dumb. He argues all the time how it's "the future" and how it is "real gaming". Go fuck yourself.

                            On a side note, doesn't Apple TV do the same thing? Doesn't it enable you to download apps and games to play on your tv?
                            Damn, Twigg! I've got an iPhone, but I'm not a 'hipster douche'. I mean, I guess I can be a douche at times, but I'm definitely no 'hipster'. Just wanted to clarify.

                            sigpic

                            Comment

                            • BrntO4Life
                              My Aunt Ida Smokes.
                              • Mar 2009
                              • 6866

                              #15
                              I'm a hipster douche and I don't own an iPhone...

                              Comment

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