Ah, now I remember my one complaint about the game. Enemies were a little too easy. I should have just played on "hard" from the beginning.
Tomb Raider
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I'd like to run and jump and climb right now (I'm near a helicopter if that's a hint as to where I'm at in the game)...
But after getting past the waterfall-slide that caused Conan to lose his shit and then eating every branch on the way down a Redwood Tree...
Lara's ribs are broken as fuck.Comment
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Med reviews Tomb Raider for WeWantInsanity.com
Once again, it’s the inFamous IamMedellin aka The Booksmart Devil aka The South American Thunderlips, and I’ve been spending a little bit of time lately with a sweet lil lady by the name of Lara Croft. A fresh start to an old franchise, Crystal Dynamics and Square Enix deliver a Brand New “Tomb Raider ” that takes us back to the beginning. Back to before Lara was all wise-cracks, dual pistols and Double-D’s; back to when she was still a young pup leading her 1st expedition. She’s not as brazen yet and certainly not as comfortable with mowing down enemies, in fact that 1st kill shows you just how uncomfortable she really is with taking a life.
The team over at Crystal Dynamics heavily emphasizes narrative in this iteration of the TR franchise, with the almost fresh out of college Lara leading a reality TV crew aboard the ship Endurance to find the lost Japanese kingdom of Yamatai, home of the Legendary Sun Queen. Lara’s ship is torn to shreds by a mystical storm; the crew washes up on the lost island off the coast of Japan, where they desperately search for a way off the cursed island. Tomb Raider really does do an excellent job of giving you the impression that Lara really is out of her element, whether it’s in the opening sequences where the controls are taken out of your hands as you go from 1 Quick time Event to another, to sequences crossing rivers where the rapids push and pull at you as you desperately attempt to cross, they really hammer home the fact that Lara is very human and very much a vulnerable lead in an almost impossible situation. Now I have to give a lot of credit to the team and Camilla Ludington; the voice of Lara; for bringing empathy to the character, it would’ve been very easy to for Lara’s “I’m Not Ready for This” attitude to become annoying and off-putting but it never gets to that point, the story progresses at a brisk pace and Lara adapts and grows to the point where she becomes closer to the bad ass she’s destined to be.
On to some of the most satisfying gameplay this generation, Tomb Raider sets the ideal balance between exploration and combat by allowing the player to set the balance themselves. While the main story is a pretty linear affair, environments are large; and absolutely gorgeous; and allow for exploration as there are many collectables to find. If you want to burst in Guns Blazing, TR offers one of the most satisfying shotguns this generation and an assault rifle that would make Tony Montana jealous. The weapons have numerous upgrades, head shots are oh so satisfying, the cover system works to perfection and unlike some “other” action adventure games, the gunplay is actually precise. If you’re into stealth, the bow & arrow makes stalking enemies satisfying and simple. If you’re into thought provoking puzzles, well then look elsewhere because the game really tends to hold your hand when it comes to the puzzles in the main story, and even more so when it comes the 7 optional tombs which seemed more tacked on than anything.
Sitting back some 48 hours after I’ve finished the campaign, I can say definitively say that TR succeeds as a reboot and already looks to be one of the top games released this generation. If you’re wondering why I haven’t mentioned the multiplayer aspects yet it’s because in my short time with it, I felt that it seemed tacked on and not really worth mentioning. Gorgeous, fun, and leaving you wanting more, Lara Croft’s latest is a must play.
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