If you're buying a game, you're pretty much coming in with the expectation of playing it again in the near future, if not somewhere down the road.
Multiple endings, collectibles, alternative ways to beat a level, unlockables, etc. compound on that mindset.
With trophies/achievements, you're now getting physical/numerical acknowledgement for your efforts.
The downside of that is, trophies/achievements are more important than the actual experience of sitting down and beating the game itself.
IMO, they add replay value and encourage you to put more time into a game versus beating it once and letting it collect dust/trading it in at grossly undervalued credit for another title you'll repeat the same process with.
Multiple endings, collectibles, alternative ways to beat a level, unlockables, etc. compound on that mindset.
With trophies/achievements, you're now getting physical/numerical acknowledgement for your efforts.
The downside of that is, trophies/achievements are more important than the actual experience of sitting down and beating the game itself.
IMO, they add replay value and encourage you to put more time into a game versus beating it once and letting it collect dust/trading it in at grossly undervalued credit for another title you'll repeat the same process with.
Comment