NCAA Football General Discussion Thread
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If you check OS there is a thread there. IDK wht the problem is. It isn't like I have a shitty TV or anything. Ive got a 46" sammy.Comment
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So I practiced for about 90 mins and played 1 6-minute quarter game.
The game really looks re-skinned for 2012. Very similiar to 2011.
- They fucked with the play call screen again...but i like this one better. It will take a while to get used to it.
- The game is lifeless still. Crowd is like a bunch of crayons in the stands. There is just no life besides the players on the field. I miss Corso still....i will be turning off the commentating soon.
- Why does my controller rumble after I call a play on offense?
- I like the game play. It is smoother and just feels better and more organic.
- Using the left stick to gain xtra yards after tackled seems to be toned down.
- I like that mid 80s throwing accuracy is not elite anymore. The QB actually makes bad throws and good throws.
- I like that when a WR gets hit hard .5 secs after catching a ball he will drop it 50% of the time (i guess CIT rating will mean more this year)
- Speed could be more of a factor this year......
- NO warping to ball on offense....the defense kind of can warp around.
- Running is still easy....
- Screens seems to be less effective.
- The CPU is still is dumb as rocks on offense. 3rd and 8....I think I will run with a slow white QB....wtf?
- Main thing is the game play feels good. I look forward to some fun games vs HotRod and Mogriffjr you mutherfuggers. I feel like these are the only guys I play recently.
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i have a 1080p tv and that enabled as a setting in my psn settings, but the game is playing at 720p and it looks great to me.Comment
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The only thing that looks jaggy to me are the zone bubbles, ie the colored zone area in the play art. I don't remember them being like that last year. But the players, field and everything else looks great. I only played one game though during the day and really want to see what the lighting looks like at dusk or at night.Comment
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It looks pretty crappy on my TV as well, I tried messing with the picture settings but nothing works. The gameplay makes up for it though.Comment
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If you play a defensive player in RTG try LB, it has the best camera angle of the entire D. And you get action on almost every play.Comment
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Man. I feel so bad for roster editors. The menu slowdown is so frustrating and makes the editing process so tedious.Comment
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Out of the box impressions...played two games.
Miami(me) v. Florida(cpu)
Miami(me) v. Florida State(cpu)
both at home in Joe Robbie (aka Miami Stadium).
- The pre-game presentation is fine, some added stuff from last year's incarnation. I can at least be initially immersed into a college football game with the pre-game presentation. To me, this is an important aspect of the game. I can forgive a lot of game play flaws and realism if I feel immersed in a game.
- In-game presentation...need more cut scenes, stat overlays, post-play cut scenes etc...the game feels kind of bland in that regard.
- Game play...it was fine for just out of the box. I just went and had fun with it. Was on All-American level, 5m quarters, stock sliders. Won both games. 20-17 with a TD by me in the final minute v. Florida and won 21-17 against Florida State after being down 17-0 going into the half.
- Had two pick sixes in two games...hmmmm.
- Still no blocks of punts of place kicks, I presume? Such a big time part of college football and its like the don't even look at it on a year to year basis.
- Kickoff Return and Punt Returns feel a little more...free this year. I feel I can break some long ones, some all of the way, and sometimes I can't make it to the 20...not bad.
- Interested to see how the speed setting needs to be changed. I felt the game played a little "fast" however, I liked how "fast players" could separate from everyone else. Lamar Miller could separate against linebackers laterally in the open field...Jeffrey Demps could break away for long runs. That's college football...so, I wonder if there is a way to slow down players in total, but keep the speed difference, because so far, it looks to be pretty good.
- Crosses and post patterns against man coverage = all day win.
- Pretty easy to get sacks...especially against heavy blitz packages (was 4-for-4 against UF sending 8 men against the QB and was 2-for-2 when sending 8 men against FSU). Coverage sacks are pretty easy to get, too...especially in late game situations. I fear the QB might be dropping way behind the pocket for the CPU, as 1st and 10 sacks ended up in 2nd and 20+ when the Qb didn't really move from his post-snap drop back.
- Pretty fair run game. Sometimes, holes open and you get a first down. Sometimes holes open and you get long runs. Sometimes you pick up little gain or get stuffed.
- HUM passing game...not bad...I was right around 50% in both games. CPU was above 60%...but that was mostly from them picking me apart on crossing routes when I'm in man coverage, I thought.
Overall, I had fun with two games...sure to find a lot of flaws, as per the usual.
Haven't touched Dynasty or anything like that, yet. Although, I am intrigued about the idea of being a DC or OC and moving up that way.Comment
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I just didn't see any in a 5 minute quarter...I saw them more late in the game when my QB had 20 ATT and my RB had 11 ATT...so, maybe you see them earlier in longer games? I mean, in longer games I've given a RB 11 ATT in one quarter, so, maybe you see them sooner?
Didn't see any defensive stat overlays?
Maybe you get more "season" stat overlays in Dynasty?
I dunno. I used to notice more stat overlays in Dynasty as you go on in a season.
Again, not sure.Comment
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I didn't see much in my exhibition games either.
I also had those "Game Tracks" skip on me and not play. You'd get the swipe across the screen, but would revert back to the live game. Annoying as hell, not sure why those weren't working.Comment
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