NCAA Football General Discussion Thread

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  • NateDogg7240
    GPOD #72
    • Oct 2008
    • 524

    Originally posted by Twigg4075
    Does playing RTG fuck up my rosters? I've noticed this at least twice and I think it's only happened after I played RTG. It seems the game doesn't load my named rosters and then when I back out pf RTG it auto-saves my roster file with the no-names. WTF?
    You can't use named rosters in RTG...at least that's what I think your asking. Or are you saying that once you exit it doesn't load your roster? As for the auto-save over the named roster idk about that

    Comment

    • Garrett67
      Glory Hole Monitor
      • Feb 2009
      • 4538

      I played this game 3 times and then put in Madden 11 (which I only played a few times before switching to NCAA 11).. and realized I actually like it.

      Madden is more fun to me now. Not sure why, but it is.


      Comment

      • Twigg4075
        Kindergarten Cop
        • Feb 2009
        • 20056

        Originally posted by NateDogg7240
        You can't use named rosters in RTG...at least that's what I think your asking. Or are you saying that once you exit it doesn't load your roster? As for the auto-save over the named roster idk about that
        I know I can't used the named rosters for RTG. But when I enter RTG apparently it doesn't auto-load my named rosters, like every other mode seems to do. Then when I exit RTG it auto-saves over my rosters. So then it changes all my names players back to the default no-named ones. It's annoying as shit.

        Comment

        • Survivor
          Sporting Spirit
          • Dec 2009
          • 809

          Originally posted by NAHSTE
          The nature of the development cycle pretty much dictates this. You can get fast service that isn't good or you can get good service that isn't fast.
          You are right. Pylon physics, 3D grass, and Erin Andrews' GameTrax all deserved more time, effort, and money thrown at them than did one of the staples of any successful sports franchise's career mode: progression. A problem that was FIXED post patch last year, no less.


          Originally posted by Based Pand
          You're an EA supporter but you just now realized all of this?

          Every year this is the best case scenario: above average gameplay, lots of strange bugs and glitches.

          ---

          And I disagree with Nahste saying it's a product of the dev cycle. Not when it comes to things like player progression which should be the same every year. They find new ways to mess it up every year.
          NCAA really genuinely impressed me last year. They made few improvements and people hailed it NCAA 10.5, but the improvements they did make were lasting and added so much to the game. The feel of the game had me excited for the future of NCAA Football, especially after the patches, but this year things broken before patches last year are broken again. They must not care and I am fed up with it. I must just be too god damned naive. :headbang:


          Originally posted by FirstTimer
          How is progression broken this year?
          After three seasons there are over 10 players rated OVR 98 or above and 50 players rated OVR 95 or above. Teams like Memphis are going from D to B teams after a few years.

          Comment

          • Irish
            do you see my jesus chain
            • Oct 2008
            • 4416

            Originally posted by Survivor
            You are right. Pylon physics, 3D grass, and Erin Andrews' GameTrax all deserved more time, effort, and money thrown at them than did one of the staples of any successful sports franchise's career mode: progression. A problem that was FIXED post patch last year, no less.
            I had to come in here for this. I don't know what game you played, but progression was never fixed in NCAA 11. They tuned it twice, patched it twice, and it still was never fixed. Certain positions still had overall ceilings, WR's came in with 60s in agility, and players would win the Heisman and boost 4 points. EA has never fixed progression. They can't. And of course they throw money into those cheap things. Those are easy additions that add to the features for the game. Would EA rather spend a lot of time adding a lot of little features, or one big one?

            NCAA really genuinely impressed me last year. They made few improvements and people hailed it NCAA 10.5, but the improvements they did make were lasting and added so much to the game. The feel of the game had me excited for the future of NCAA Football, especially after the patches, but this year things broken before patches last year are broken again. They must not care and I am fed up with it. I must just be too god damned naive. :headbang:
            Again I don't know what game you played last year. The patches last year broke the game. They would release a patch, then OS would find a new gamebreaking bug for us to laugh at EA about. Sorry you keep falling into the trap that EA is improving their games substantially, when every year it is the same bug riddled game. We just have to hope this patch doesn't break something else(remember the pump fake backwards glitch last year)

            After three seasons there are over 10 players rated OVR 98 or above and 50 players rated OVR 95 or above. Teams like Memphis are going from D to B teams after a few years.
            The only thing progression related that is broken this year is coaches progress way too fast.

            The reason most players later on in the dynasty get boosted so much is because they have higher awareness. It was recognized last year that awareness plays a major role in how well the CPU plays. The awareness is boosted across the board to create a good CPU that can re act to my play call. This is why QBs actually run this year and can kind of run the option. Last year the QBs were idiots unless you played with a robo QB settings. Don't look at player overalls for progression, instead look at the standard ratings. Most are fair.

            As for the Memphis rising or any other substandard team, that is just the way the NCAA is. Who would have thought some of these teams would rise to power? Do you want to play a dynasty where every team remains in control? OSU, Florida, USC, Texas, Oklahoma, ND? Or do you want some parody?

            -

            I hate to sound like an EA supporter because I am usually far from that, but a lot of your issues with the game don't really make sense.

            Comment

            • RyanLeaf16
              #DoSomething
              • Feb 2009
              • 3211

              Originally posted by Twigg4075
              I know I can't used the named rosters for RTG. But when I enter RTG apparently it doesn't auto-load my named rosters, like every other mode seems to do. Then when I exit RTG it auto-saves over my rosters. So then it changes all my names players back to the default no-named ones. It's annoying as shit.
              This is something I complained about just a few days after release. Yes, auto-save will save over your named rosters if you attempt to load them into RTG. I just re-downloaded the rosters, but, it is a pain in the ass.
              Maddon & Friedman: Pissing off the AL East since 2008

              Comment

              • LiquidLarry2GhostWF
                Highwayman
                • Feb 2009
                • 15429

                Originally posted by FirstTimer
                How is progression broken this year?
                I don't think its broken, per se...its just tied to Coach Prestige and it seems that coaches get too good, too fast in this game. The problem mostly comes from the abnormal number of high rated assistants that don't drop in prestige after they take a job.

                For example...Kirby Smart (DC @ 'Bama) is a 99 OVR, which is higher than Nick Saban @ 97 OVR. When Kirby Smart becomes a head coach, he's still a 99 OVR.

                You should be able to be a 99 OVR coordinator, but you need to be dropped down a bit when you become a head coach.

                So, what happens is, you already have a default...10 coaches that are A+ coaches...however, by years 2 and 3, you have like 20-30 coaches rated A+ or A because all of the good assistants become rated A or A+.

                So, you see a huge bump in player overalls (I've never been an OVR stickler) because of it.

                If they patch it where assistants overall drops after they take a new job (say an A+ coordinator starts off as a C head coach), it could take care of that progression thing.

                In the meantime, some of the OS people re-rated coaches that seems to delay the process for a few years.

                Comment

                • Survivor
                  Sporting Spirit
                  • Dec 2009
                  • 809

                  Originally posted by Irish
                  I had to come in here for this. I don't know what game you played, but progression was never fixed in NCAA 11. They tuned it twice, patched it twice, and it still was never fixed. Certain positions still had overall ceilings, WR's came in with 60s in agility, and players would win the Heisman and boost 4 points. EA has never fixed progression. They can't. And of course they throw money into those cheap things. Those are easy additions that add to the features for the game. Would EA rather spend a lot of time adding a lot of little features, or one big one?
                  Last year progression might not have been perfect but players didn't progress so fast. Teams like UNLV or Memphis shouldn't be A teams after a few years, but EVERY team was before the patch. Afterwards some players didnt progress as much as they maybe should but that's more realistic. Was Mark Ingram that much better the year after his Heisman? Do you really think there are 80 players worthy of 95+ OVR!?

                  Originally posted by Irish
                  Again I don't know what game you played last year. The patches last year broke the game. They would release a patch, then OS would find a new gamebreaking bug for us to laugh at EA about. Sorry you keep falling into the trap that EA is improving their games substantially, when every year it is the same bug riddled game. We just have to hope this patch doesn't break something else(remember the pump fake backwards glitch last year)
                  It is a fact that NCAA 11 was a massive improvement over 10 in terms of gameplay, and the post patch bugs didn't kill the game for an offline dynasty lover like myself. To each his own.

                  Originally posted by Irish
                  The reason most players later on in the dynasty get boosted so much is because they have higher awareness. It was recognized last year that awareness plays a major role in how well the CPU plays. The awareness is boosted across the board to create a good CPU that can re act to my play call. This is why QBs actually run this year and can kind of run the option. Last year the QBs were idiots unless you played with a robo QB settings. Don't look at player overalls for progression, instead look at the standard ratings. Most are fair.
                  Interesting, but I don't entirely buy it. If the massive amount of players progressing so much is bc of awareness then why not make the current rosters mirror that? It's better for gameplay? Hmmm.. I'll have to dig more into this.

                  Originally posted by Irish
                  I hate to sound like an EA supporter because I am usually far from that, but a lot of your issues with the game don't really make sense.
                  If awareness is really the root of the progression boosts then I can understand your POV somewhat, but I cant accept so many players getting so good so quickly as true to the sport of college football. It isn't real to life and it bothers me. I'll pop the game in and see if progression is really the reason but I feel like it'll be more than just that.

                  Comment

                  • calgaryballer
                    Tiote!
                    • Mar 2009
                    • 4620

                    I must be in the minority, probably helped by the fact i am not a very good player, but overall I am very much enjoying this game. My record with Idaho was probably a bit inflated, but I had games where I played like shit and also played great. 30-3 loss to Boise was lopsided but enjoyable. I am hoping season 2 is just as good

                    Comment

                    • Twigg4075
                      Kindergarten Cop
                      • Feb 2009
                      • 20056

                      Originally posted by RyanLeaf16
                      This is something I complained about just a few days after release. Yes, auto-save will save over your named rosters if you attempt to load them into RTG. I just re-downloaded the rosters, but, it is a pain in the ass.
                      Yes it is. Makes me not want to play RTG. I guess I could turn auto-save off but it's so convenient and then I know I would forget to save crucial shit.

                      Comment

                      • Tengo Juego
                        Posts a lot
                        • Jun 2009
                        • 4289

                        Originally posted by calgaryballer
                        30-3 loss to Boise was lopsided but enjoyable.
                        enjoyable?

                        Comment

                        • NAHSTE
                          Probably owns the site
                          • Feb 2009
                          • 22233

                          Originally posted by Tengo Juego
                          enjoyable?
                          Some people aren't faggots and don't expect to win every game.

                          Comment

                          • FirstTimer
                            Freeman Error

                            • Feb 2009
                            • 18729







                            Comment

                            • Garrett67
                              Glory Hole Monitor
                              • Feb 2009
                              • 4538

                              Originally posted by FirstTimer


                              You're a master at the pics! Damn!


                              Comment

                              • ThunderHorse
                                Grind.
                                • Nov 2008
                                • 2702

                                Originally posted by Twigg4075
                                Yes it is. Makes me not want to play RTG. I guess I could turn auto-save off but it's so convenient and then I know I would forget to save crucial shit.
                                Every time I turn Auto Save off I'll get through half of my season in the Dynasty and then the game will freeze, effectively making the 4 hours of work I just put in pointless.

                                Comment

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