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- Miami dominated the game. Michigan had only 179 yards of total offense
- Jim Harbaugh left the game in the 2nd quarter after breaking his finger on a Jessie Armstead sack. Tom Brady came in to replace him.
- The Michigan offense didn't score unitl late in the 4th quarter off a TD pass to Jeremy Tuman. Their other TD was a kickoff return by Desmond Howard.
- Jim Kelly was efficient for the Hurricanes, going 14-25 for 200+
- Edgerrin James was 21-77 and Willis McGahee was 8-53 2 TDs
Miami will take on #4 Oklahoma in the next round in Norman. Michigan's next opponent is TBD.
Maddon & Friedman: Pissing off the AL East since 2008
Passing is a lot harder due to one glaring issue with the game, and I'm pretty sure it was an intentional fuck up so that it would appear the defense was improved drastically, and I've replicated it multiple times. Take any team and go into practice mode, set the defense to any zone defense and then try to run a post. Naturally, the ball should be thrown as soon as the receiver makes his cut and it should be thrown ahead of the receiver.
The problem is that the trajectory on the ball is so damn low that the underlying LB can get his hands on it. It's so stupid looking. I at first thought the super LBs were back, but that's not the case. The ball is simply thrown way too low.
Another issue it takes too long for the receivers to run their routes. A drag should literally take a second or two to develop, but often times, that's not the case. I've watched a slot receiver take FOUR seconds to run his drag and get to the correct spot on the field. That's ridiculous.
Another issue has already been stated, but it takes too long for the ball to get where it's intended to go. It seems as if it floats. It's definitely really annoying watching a pass that should be completed get tipped or even picked off because the ball is in the air longer than it should be.
The last issue is how quickly the defense reacts to the ball being thrown. The very millisecond you press the receiver button, everyone reacts to it. It's ridiculous looking. I remember this always being in the game, though, so I'm not shocked it's still there. Add all that stuff with improved AI logic for zone coverage and it can definitely be a pain finding the right routes to run in the right situation.
Totally agree. The other thing that I have noticed and have mentioned is that on out patterns it seems the QB will lead the ball RIGHT TO where the defenders is positioned, no matter where your receiver is at or when his break is.
It's so fucking frustrating to see a guy one open and hit the button, only to have your QB float a pass right at the DB 8/10 times.
patch is coming soon (and you can advance from anywhere now):
•Custom Playbooks
With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.
•Tendencies
As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.
•Freezes/Crashes
A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
•Gameplay
Increased the acceleration of QB’s on Speed Option plays.
Improved WR blocking, especially on option plays
Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
•Highlights
Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
•Dynasty
Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
Fixed an issue when in the off-season where player stats did not match up between the web and console.
•Road to Glory
Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
•Online
Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.
•Week Advance Anywhere
As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use.
The patch is all right, I guess. At least I wont have to worry about the custom playbook glitch. I'm really disappointed no real game play issues have been fixed. Oh well, hopefully some of them get taken care of with a tuner pack.
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