Just beat it. Finally. Time for a 2nd playthrough.
Borderlands 2
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One point for Death-Trap, one for Anarchy.
I just ran my Mechromancer into Blackburn Cove to take out Midge-Mong and I finally found a decent use for that default Leather Coach Gun they start you with before actually reaching the Southern Shelf.
I died a few times but once I got it down, I was shooting/reloading/stacking Anarchy bonuses like a BAWS.
I think I got up to x128 before I ran out of Bandits to fill full of Buckshot.
Also, Death-Trap merked the everloving shit out of Midge-Mong by himself with those electic Freddie Kruger claws he's got.
Shit's terrifying when I think about how I can stack damage towards his melee later on.Comment
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I was able to complete a couple of side missions this evening. Still holding off before I advance the story line. I want to be as leveled up as possible before going much further. Feel free to jump into my game when you guys see me on if you just want to blow some stuff up, I am getting close to level 23 and have about a half dozen more side missions to hammer out.Comment
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That would pass me off to no end. Which reminds me, why the fuck does your health deplete FASTER when playing solo? This is something that pissed me off in the first game too. It makes zero sense. If anything your Heth should deplete faster with the more people you're playing with.Comment
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I got to The Dust on my second playthrough. On the way I got a loot goon up to "GOD" level, and it was damn worth it. I kept all but two of the guns/mods that I got from him.
That would pass me off to no end. Which reminds me, why the fuck does your health deplete FASTER when playing solo? This is something that pissed me off in the first game too. It makes zero sense. If anything your Heth should deplete faster with the more people you're playing with.Comment
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I haven't played with her yet, but from what I understand, you shoot until the clip is empty and you get an Anarchy stack. Each stack gives you increasing weapon damage, while decreasing your accuracy. You can have up to 150 stacks starting out, but they get reset if you reload before the clip is empty.
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