I played 1 game so far on All-Madden, noticed a ton of drops that shit sucked, I was down 10-0 entering the 4th and came back to win 14-10. Running the ball was a pain in the ass, and messing around throwing deep balls and stuff to see how it was sucked. That like tick that the QB gets when you try to throw past 15 yards is gay. Ball trajectory is pretty good tho I was lofting over LB's heads a few times, but it seems a bit erratic.
Official Madden 12 Demo Impressions Thread
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Good thing: The player models seem vastly improved compared to years past.
Bad thing: This may be because it's a demo, but there's a lot of skipping with animations, like if a QB is about to go deep and winds up for the deep pass but gets sacked, the animation jumps. It's harder to notice in real time but when you watch a replay it's pretty bad.Comment
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Its so fucking hard to read the defense. I'm basically looking off receivers that aren't necessarily covered, but I know what kind of bullshit will happen if I throw to that receiver with the defender in a certain position.
Warping and sliding to tackles might be minimized, but it still exists everywhere else. Super jumping defenders and mirrored routes make the passing game a headache.Comment
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I played 1 game so far on All-Madden, noticed a ton of drops that shit sucked, I was down 10-0 entering the 4th and came back to win 14-10. Running the ball was a pain in the ass, and messing around throwing deep balls and stuff to see how it was sucked. That like tick that the QB gets when you try to throw past 15 yards is gay. Ball trajectory is pretty good tho I was lofting over LB's heads a few times, but it seems a bit erratic.Comment
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Its so fucking hard to read the defense. I'm basically looking off receivers that aren't necessarily covered, but I know what kind of bullshit will happen if I throw to that receiver with the defender in a certain position.
Warping and sliding to tackles might be minimized, but it still exists everywhere else. Super jumping defenders and mirrored routes make the passing game a headache.
I also suggest playing on slow so that things progress and develop more realistically. Its already been proven that normal speed is extremely unrealistic based on the 40 times that every player can run at that setting.Comment
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It kind of pisses me off that the "normal" speed is so fast. That should be fast and slow should be normal.
It's like certain FPS games that have the aiming sensitivity jacked by default and you can only turn it down a tad bit.
With that said I'm thinking of buying both versions. Ha.
Googled it
So instead of paying $60 for a game you will eventually complain about, you want to spend $150 on the same game?
You know I'm right
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I'm definitely not getting that, but considering that I can get both for $85 ($45 PS3 copy already pre-ordered from TRU and I have a $20 Kmart coupon to get the 360 version), I might just have to.;)Comment
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Anybody know of any pre-order bonuses for this game?
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