Well, my point overall is that the reviews will be unfairly positive. I don't want more hyperbolic "Bioshock Infinite is the greatest game ever made that you won't hear anything about 3 months after it's released" stuff. They're getting crazy across the board, but more so with big hype games. I would go so far as to say that there is NO WAY this game will get less than an 8, even if it even deserves less than an 8.
Grand Theft Auto V
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INTERVIEW: ROCKSTAR NORTH PRESIDENT LESLIE BENZIES ON GTA ONLINE
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Okay. When you start GTA Online, you presumably begin with no money. So what are your first steps in the game to get things moving?
In traditional GTA style, you'll be taken on a journey through the first few missions of the game, just to give you a feel for it. We'll have the usual Rockstar help, to keep you on the straight and narrow all the way through. So, it'll be a nice, hopefully well-paced introduction to the game. There's a lot for people to learn, so we don't want to just throw you into the world. You're not just going in and playing deathmatches.
Characters from GTA V will introduce you to the experiences of GTA Online. You'll meet characters from single-player, who'll introduce you to things in the same way as they do in single-player. So, for example, someone will say to you, "Here's Ammunation, here's where you can get weapons..." It's got a flow like a single-player has a flow, so there is a progression through some things - not a story, but a progression through Online. It's a different type of flow.
You also showed how, if you're carrying a lot of cash, and then die, that money then spills onto the streets, so there's a big risk carrying cash around...
Yeah. You want to be visiting the bank a lot. So, do I want to do this job with fifty grand on me, or do I want to go to the bank and take five with me? It's another little gameplay element.
You can also insure cars now, so that - if someone steals it, or blows it up - you can get that same car back for a premium. You can also leave your cars somewhere in the world, and come back to that place and they're still there...
We don't let anyone steal your personal vehicle. If we were in a personal vehicle, and I jumped out as the owner, you could take it. But if it's locked, it's locked. You could blow it up, if you're that way (inclined), but anything that's going to annoy other players, we will punish by giving you what we call a Bad Sport stat. We store how you behave in there. If you're too bad, you will be punished.
So going back to the vehicles - are you almost more encouraged to buy them than to steal them?
You can buy cars, just like you can (in the real world). Or you can steal them if the mod shops are prepared to dabble with them. If they are, you can spray them and change the plates. If they're not prepared to do that, when the cops spot you in a stolen car, you'll get a Wanted level.
Is that why you'd want to employ the $50-a-day man to mod your stolen cars?
He won't deal with stolen cars. All he does is repair busted-up vehicles, and deliver your car. So, if you're out in the countryside without transport, you can give him a phone and he'll come out and drop the car off for you.
What sort of money can you earn from missions?
The money in the game is one of the things that has to be so very finely balanced that we're still working on it. If I was to give you a number, it would probably change tomorrow. Because you're buying properties, and you're buying cars, and you're earning money, we need to make sure that that fits in with the flow. So it'll change. But we try and base everything on real life, so imagine the kind of sums you would get in real life for doing a job. If you're robbing a store, you're going to get a couple of hundred dollars, three hundred dollars; if you're nicking a car, you're going to get a thousand, two thousand, depending on the car. We'll probably base it on what happens out there.
We saw a glimpse of the planning room in your apartment too...
Yes. You will get a very similar planning board to what you get in single-player, with all the maps, and the people, and the dots around the map to show you where you're going to have to go.
How do the heists in GTA Online compare to the heists in single-player? Will they be more like the tentpole heists in GTA V, or the 'Blitz Play' mission we saw in the demo a couple of months back?
Initially, they'll be simpler. But we do have plans to set up heists that could contain twenty individual components. A lot of these questions are hard to answer because there's now, and then there's what we have in our heads for the future. But to answer your question: initially, they'll be fairly straightforward heists, but they will get more complex as time goes on.
In the single-player, you've mapped underwater as well - will there be underwater gameplay in GTA Online?
We're not really pushing the underwater side right now, but once we get the first batch of content out - which is going to be a lot; hundreds and hundreds and hundreds of missions - then we'll start looking at some other things. Underwater. Getting all the subs going. They're all there, it's all ready to go. And underwater's kind of cool. I think we're going to find that a lot of people like underwater, so I think it's an area that we might utilise in future.
One thing you did confirm was that minigames like tennis were available - does that mean you can play four-player tennis?
That's a good question. Four-player tennis is something we've never even thought about, you know that? Shite. No, tennis is only two-player. Can I write that down?! (Goes off to get a pen and paper.)
So a gang couldn't sniper rifle you when you're about to hit a volley?
Exactly. Something else we didn't talk about today was the whole phonecall side of things. So, as you progress through the game, you'll meet all these various characters, and you can call contacts almost anytime - on mission or off - to ask for their assistance. You use the mobile phone to call one of the characters you've met as you play through and each character or business you call provides a different service. When on the phone with them they will ask you which service you require and you are given a list of options to choose from.
We saw today these army guys, who you can also enlist to help you in missions. Let's imagine we were playing the first mission and we needed some goons to come and help us. I'm doing it on my own, or we're doing it the two of us, but it's an eight-player mission and we find we're struggling with only two people. We can actually call in some computer character help from these guys, the Merryweather, or call in an air strike, or turn off our blips so people can't see us. So just a bunch of different things you can have to assist in a deathmatch, or in a race. If you're in a race, you could call in an air strike and take out whoever's in first place.
As you get higher, you're introduced to new characters with new abilities. So you could call the bikers, and say, "Send over a couple of bikers, we're going to do a job," and they'll come and help you. Or call an air strike. Or, if we're doing a deathmatch, I can call a character and hide my blips, so you can't see where I am on the map. Little things like that, just to mix up the modes a bit.Comment
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So I can't be a dick unless it's mid-mission.
And I also can't steal someone else's car unless I roll with them personally.
AND I'm going to get "Bad Sport" points so people know not to trust me when it comes to personal valuables...
Lots of constraints for trolling so far.Comment
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