Originally posted by fghtrfjt
Far Cry 3
Collapse
X
-
I really hope they have a map creator like they had in FC2. That's really what set it apart from other FPS. Was really cool playing on other peoples maps(Gillette Stadium), granted they weren't shitty abominations.Comment
-
Link: Far Cry 3 Multiplayer Hands-on Impressions -- The Joys of Picturesque People Hunting
As we’ve seen in our most recent looks at Ubisoft Montreal’s jungle-icious shooter Far Cry 3, the game is shaping up to be an especially dark and twisted tale of survival amid widespread madness. However, FC3 will also feature a healthy multiplayer component as well, and Ubisoft took advantage of this year’s PAX East to give players a chance to get their insane mitts on some good old-fashioned position-capture/hold human-vs-human action.
Before the match begins, you have the standard option of choosing/customizing your weapon loadout. Primary weapons like assault rifles and shotguns, secondaries such as pistols, grenades, the whole shebang. You can also pick various Battle Cry options like a health boost or more ammo. The Battle Cry is a proximity-based buff for teammates in your immediate area. In addition to standard kills and reviving players, the Battle Cry is another way for you to rack up Team Support Points, which are put towards larger perks like a radar scan of the map that reveals enemy locations or the option of dropping napalm on enemy positions.
In action, the multiplayer feels consistent with what Far Cry fans have come to expect from the series. It has a bit more weight to it than a Call of Duty, but the moment-to-moment gameplay is fast and fluid. It can feel a bit punishing at first, thanks to little details like how your gun tilts progressively more upwards when you get shot, making it harder for you to return fire, or that this particular map's layout makes it hard to see enemies coming, but it’s nothing a little practice can’t help alleviate.
Oftentimes in multiplayer shooters, my initial reaction to being killed is, “That’s crap! That guy barely hit me!” And while there still was a fair bit of this type of response on my part, FC3's nifty kill cam system let me see how each of the bullets added up to my unfortunately frequent deaths. Not only does it show you who killed you and where your death came from, but also where each bullet hit you via a nifty ghost feature. It also tells you what weapon the person was using and what their health was at the time of your expiration to learn you just a little bit more.
When you do fall from another’s lead barrage, you have the option of tapping A (on an Xbox 360 controller) to cling to life in the hopes that a teammate will come along and revive you. You can only be revived once before you just have to respawn. Since my hands-on time was brief, I opted for the straight up respawn option to save time, but in matches where kills/deaths really matter, there will be no shortage of folks hitting that A to hold on for just a few more seconds.
There were several loadouts to choose from, and I chose the assault rifle, because I fear change. Shooting mechanics felt similar to Call of Duty, or any other comparable FPS. It was fast paced, the guns felt balanced, and I sucked. I went through every complaint in the book during this play session, "Lag!", "Hackers!", "I shot first!" I felt like there were numerous times where I got out a few rounds which resulted in nothing, and then my enemy let off one bullet and I was killed instantly. Except, you don't die instantly, you have a few seconds to frantically tap A to "cling to life." This allows a team member to revive you, which never happened.
I often found myself wishing for a quicker death, completely ignoring the A button. There wasn't really a sense of teamwork amongst the players. Even Classy Jake didn't revive me (Jake: There was no time!). Of course, it's worth noting this was just a random group of strangers playing who have never played before. But I do feel like the best multiplayer games are the ones that encourage team work, rather than simply allowing it.
Like the majority of FC3, the map we played was largely surrounded by jungle. One of bases we had to secure was a fishery, which was adjacent to a river. Overall the map was bright, a far cry (get it) from the drab brown and grey maps were see in most shooters. This map seemed more akin to Uncharted than it did Call of Duty, but again, that's the nature of the game's setting, which should give the multiplayer a decidedly different feel from other shooters out there.
If we can all put aside the fact that I sucked at Far Cry 3's multiplayer, I can say I did enjoy it in a weird, self-loathing kind of way. I only played one round so I think it's understandable that my skills weren't where they needed to be, but unlike other multiplayer games where I suck and give up, I wanted to get better. I wanted to keep playing.
That wasn't an option because the next group of gamers were taking their seats. I think it says a lot about a game if a person can struggle at it, but want to keep playing. Far Cry 3's multiplayer feels just different enough that I want to know what it's about. I'll get to find out for sure when Far Cry 3 is released on September 4, 2012.
As we’ve seen in our most recent looks at Ubisoft Montreal’s jungle-licious shooter Far Cry 3, the game is shaping up to be an especially dark and twisted tale of survival amid widespread madness. However, FC3 will also feature a healthy multiplayer component as well, and Ubisoft took advantage of this year’s PAX East to give players a chance to get their insane mitts on some good old-fashioned position-capture/hold human-vs-human action.
Before the match begins, you’ll have the standard option of choosing/customizing your weapon loadout. Primary weapons like assault rifles and shotguns, secondaries such as pistols, grenades, the whole shebang. (MORE LOADOUT INFO)
The first thing you’ll notice when you jump into a match in that the game looks stunning. Hardly surprising give the graphics-melting visuals on display in single-player, but having that same level of detail in a multiplayer mode immediately gives FC3’s multiplayer a distinct look and feel. The texture work, the lighting, the physics and explosions all have an impressive amount of polish to them, even in the pre-alpha stage.
For this session, the game mode was a typical “capture and hold three key objectives to earn the most points” deal. The match played out in a shipyard map, complete with a metal shanty village and picturesque dock area. The variety in elevation between the different sections keeps the running and gunning strategically challenging as well as visually fresh. Whether it’s weaving in between shacks to avoid in coming fire or diving gracefully into the water to either escape or get the drop on enemies camping with their backs to the ocean, you always have traversal options, and that’s always a good thing.
In action, the multiplayer—like the single-player, I’m guessing--has a bit more weight to it than a Call of Duty, but the moment-to-moment gameplay is fast and fluid. It can feel a bit punishing at first, thanks to little details like how your gun tilts upwards when you get shot, making it harder for you to return fire, or that the map layout makes it hard to see enemies coming. Still, it’s nothing a little practice can’t help alleviate.
To help school you on why/how you are getting schooled on the battlefield, the game features a deep kill cam system that not only shows you who and wear your death came from, but also where the bullets hit you via a nifty ghost-like feature. Oftentimes in multiplayer shooters, my initial reaction to being killed is, “That’s crap! That guy barely hit me!” And while there still was a fair bit of this type of response on my part, at least with this kill cam system, I could see how each of the bullets added up to my unfortunately frequent deaths.
When you do fall from another’s lead barrage, you have the option of tapping A (on an Xbox 360 controller) to cling to life in the hopes that a teammate will come along and revive you. You can only be revived once before you just have to respawn. Since my hands-on time was brief, I opted for the straight up respawn option to save time, but in matches where kills/deaths really matter, there will be no shortage of folks hitting that A to hold on for just a few more seconds to give their team a scoring edge.Comment
-
Far Cry 3
Far Cry 3 is an upcoming open world first-person shooter video game being developed by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Reflections[2] and Ubisoft Shanghai and published by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows. It will be the sequel to 2008's Far Cry 2.[6] The game is set for release on September 4, 2012 in North America
Comment
-
-
-
Comment
-
IGN is telling ppl the co-op sux
E3 2012: Failing to Cooperate in Far Cry 3
Some things are best done alone
Imagine a lush, dense, layered jungle, one full of possibilities, options and secrets. Imagine a cast of characters that spring to life under pressure, the friction of their personalities sparking wild, ferocious chemistry that requires scripted moments in an open world. Imagine gameplay that requires choice and strategic thinking to overcome odds that are often overwhelming, where you wish you had help to achieve your task.
Now keep dreaming, because Far Cry 3’s cooperative mode is none of those things. While an argument could be made that the game’s single player ambitions check off a number of those ideas, its counterpart is wholly lacking not only in engaging design but anything remotely compelling. It detracts from the overall product and, as it currently exists, could be considered a strong reason not to buy the game.
Ubisoft’s alternative to the Jason/Vaas dynamic in the single player mode places four distinct (albeit stereotypical) characters in a jungle, presumably with the intent of twisting them around just as the main game’s storyline seems poised to do. That in and of itself is no problem, as it’s one of the key notions - and mysteries - that intrigues us about Far Cry 3 as a whole. But everything surrounding it fails to do anything, not only as a cooperative endeavor, but as a shooter in general.
Ostensibly four players would team up to face challenges too great for any one person (or two or three) to overcome. Curiously that doesn’t seem to be the case with FC3. After choosing a basic layout of weaponry, four players are given mundane tasks like carrying bombs to destroy a bridge or fixing a train to progress to their next team-oriented goal. Naturally there are those who don’t want these things done, who attack one after the next to attempt to thwart you and your friends.
But take that “one after the next” statement almost to its literal meaning. The threat your opposition poses here is almost nonexistent, to the point where one player shouldn’t have much of a problem doing everything necessary. Furthermore it’s tough to imagine that even a steep increase in difficulty would even things out. Even if it did, the modes objectives are so mundane it wouldn’t matter. There is no coordination required here. There is no variety. All players are tasked with doing the same things at the same time - fix this, bomb that, kill those guys over there - and the lack of necessary diversification or specialization is truly alarming.
Far Cry 3 has a lot left to prove as an overall product. Its single player element has yet to fully reveal itself as an open world shooter, but it’s easy to see how those ideas can weave their way into the more scripted segments we’ve seen so far. The cooperative multiplayer is something else entirely. Though admittedly only a taste of the complete product, the demo we played was so underwhelming and completely lacking in quality that it’s hard to see how anything redeeming could result with a mere three months of development left.
Comment
-
This article says it's the other way around. November 29th in Europe, December 4th in NA.
http://www.joystiq.com/2012/06/25/fa...ope-elsewhere/
Originally posted by IGNUbisoft announced today that Far Cry 3 has been delayed. While the game was originally announced for early September, it will now be headed to the UK on November 29th and the United States on December 4th.Comment
Comment