It kind of is one. Even by AC standards of somewhat slow burn starts, this one is on another level. You will still be getting introduced to things even towards the end of the first part. The fortunate thing (or unfortunate depending on how you look at it) is that most of the side systems you will never need. I never sold a thing and finished the game no problem. There is certainly a lot there TO get, from weapons and different suits, but you'll never really notice any kind of difference in game (unlike in previous ones where new weapons often felt much better in combat than previous ones). But yeah, it kind of is a tutorial, it's just, you don't really have to pay attention to a lot of the stuff.
It's a weird game in a lot of ways. I find that some important things it fires off at you really quickly, and easy to miss, and then finding it again is a pain in the ass because you have to dig through the Animus. Meanwhile, shit like trading and building stuff at the Homestead which you'll never need it goes over in much greater detail.
Bringing it back around, the slow start is rough this time, and I agree with Leaf, they could have cut a TON of it out and the twist still would have been effective. The sad part is there is a lot towards the middle/end that feels incomplete (or just nonexistant -- for this being the American Revolution, there are a TON of important historical figures that either have 1 throw away line, or aren't there at all -- even George Washington really isn't in it much, particularly after Ubisoft claimed that you two were going to practically be buddies).
I was just talking about this game with my buddy who is about halfway through, so it's been on my mind again. It's a weird year for series conclusions.
It's a weird game in a lot of ways. I find that some important things it fires off at you really quickly, and easy to miss, and then finding it again is a pain in the ass because you have to dig through the Animus. Meanwhile, shit like trading and building stuff at the Homestead which you'll never need it goes over in much greater detail.
Bringing it back around, the slow start is rough this time, and I agree with Leaf, they could have cut a TON of it out and the twist still would have been effective. The sad part is there is a lot towards the middle/end that feels incomplete (or just nonexistant -- for this being the American Revolution, there are a TON of important historical figures that either have 1 throw away line, or aren't there at all -- even George Washington really isn't in it much, particularly after Ubisoft claimed that you two were going to practically be buddies).
I was just talking about this game with my buddy who is about halfway through, so it's been on my mind again. It's a weird year for series conclusions.
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