NCAA Football 2013(Dynasty Trailer and Webcast Notes Post #285)

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  • Rush
    vsn has rizzen

    • Oct 2008
    • 15931

    EA Announces Gameplay Details for NCAA 13

    Today EA announced the gameplay details for NCAA 13. Some of the changes included a new passing system and a new read and react defensive AI system. Details of the changes are listed below, plus a video highlighting those features. Passing: Total control passing mechanic. Lead pass with L-stick. Throw into space (throw them open).

    Read Full Article on Home Page...

    Comment

    • krulmichael
      STRAAAAANGE MUSIC!
      • Feb 2009
      • 10721

      Already posted right below this man...

      Twitch Channel
      http://www.twitch.tv/krulmichael20


      Season I: 10-6 (NFC North Champions)
      Season II: 9-7 (NFC North Champions)
      Season III: 13-3 (NFC Champions)
      Season IV: 11-5 (NFC North Champions)
      Season V: 2-1

      Comment

      • FirstTimer
        Freeman Error

        • Feb 2009
        • 18729

        - shovel pass
        - play action abort fake pick up blitz
        - receiver route awareness (look at ball)
        - 430 new catch animations
        - enhanced option pitch
        - improved punt coverage (stay in lanes)
        - new passing game

        Total control passing mechanic. Lead pass with L-stick. Throw into space (throw them open). Allow high/low passes. Leads down the field or in direction receiver is running.

        Looks actually very good in the video they're showing. QB throws it to the open spot and receiver adjusts to it.

        20+ trajectories are determined by how long you hold the button when you throw and what you do with the left stick.

        They got rid of all the set-up animations when the QB is on the run to throw. Also they have faster QB deep throw animations because too many people were getting sacked mid-animation and it taking so long.

        - faster pump fakes
        - no more jumping pump fakes
        - pump fakes to specific receivers
        - doesnt take as long to recontrol QB after pump fake animation
        - 8 qb avoidance moves in pocket
        - boosts break out of sacks opps
        - step up in pocket to avoid rush


        - faster qb handoff/set-up animation on PA
        - added more block and release routes
        - tuned defender fake-out chances
        - new abort PA animations

        They made user controlled catching easier...

        You can throw to dimmed receivers, but they won't make a play on the ball UNLESS YOU SWITCH TO THEM.

        Receivers will light up on blitzes for hot routes. If a CB blitzes, a WR will light up right away.

        If you throw to a dimmed receiver, they won't make a play on the ball. However, if you manually switch to the receiver and run him to the spot where the ball is headed, you can still catch it.

        - now align correctly against all sets
        - linebackers wont line up over WRs in slot.
        - best defender on best WR!!!!!!!!

        They showed a defense playing zone with Michael Floyd in the slot. The defense's best CB was covering him with the linebackers zone. They motioned Floyd out to the right by himself and the corner followed him and changed his zone based on where he lined up.

        - disguise coverage (zone or man)
        - dynamic motion adjustments (what i described with floyd)

        special teams
        - new punt formations
        - new lane coverage and logic
        - new punt return formations
        - better wedge blocking

        they said nothing about punt/FG blocks. still impossible

        option
        - new pitch tackle animations
        - better relationship with pitch man

        Sped up read option animation. QBs will accelerate faster so he's not stuffed in backfield. Same on shotgun speed option.

        Block and release, wheel, and swing pass hot routes for RBs

        playbooks
        - removed minimum play requirements
        - all formations available
        - made easier ability to remove a play thats an audible
        - clean up of duplicate plays

        Comment

        • Golden Taters
          RIP West
          • Jul 2009
          • 6640

          New gameplay podcast from EA.

          Comment

          • Golden Taters
            RIP West
            • Jul 2009
            • 6640

            New gameplay video.

            Comment

            • Atlas
              BRACK FRIDAY BUNDURU!!!!!
              • Feb 2010
              • 7949

              Originally posted by Potatoes002
              MOAR GENO

              Comment

              • Len B
                :moonwalk:
                • Oct 2008
                • 13598

                I'm already concerned.

                Starting off the entire "news bit" about how teams pass 50-60 times and how there are tons of new passing animations, while also eliminating psychic DB's.

                AKA -- going to be easy as fuck to pass

                Comment

                • ZoneBlitz
                  .
                  • Feb 2009
                  • 1844

                  Originally posted by Len B
                  I'm already concerned.

                  Starting off the entire "news bit" about how teams pass 50-60 times and how there are tons of new passing animations, while also eliminating psychic DB's.

                  AKA -- going to be easy as fuck to pass
                  Psychic DBs has been a huge problem that needed to be addressed. Making the game more challenging with bullshit, is bullshit.

                  A new feature to make offense more challenging, is you wont be able to throw to WRs until they complete their routes.

                  If thats not enough, you can always adjust the sliders, especially QB accuracy.

                  Comment

                  • ZoneBlitz
                    .
                    • Feb 2009
                    • 1844

                    Originally posted by MattUM2
                    That's why updated rosters are needed and not the stock ones where everyone has 90+ accuracy
                    Why wouldnt adjusting QB accuracy slider be a better & easier solution?

                    Comment

                    • Golden Taters
                      RIP West
                      • Jul 2009
                      • 6640

                      Good thread over on TraditionalSports with some hands-on impressions.



                      More info over there, but here is the OP.

                      • Many new catch animations -----I mean a lot! And the receivers relate to the type of throw and the players body positioning.

                      • Pitch relationship is much improved, cleaner, you must get it out early which is nice

                      • If the receiver doesn't see it he won't make the play—Same for the defense on ball play.

                      • DB/WR interaction is great, very realistic, doesn’t stick like glue and run step for step with the receiver

                      • Defensive backs do a much better job competing the jump balls, the interaction midair is great

                      • OLine/DLine interaction is tuned (not overhauled). The offensive linemen extend and grab, slide accordingly as well with the defender. Great playaction play is back for ’13!

                      • Defensive backs with good awareness trail receivers well and when they see the ball coming can make excellent plays on midair balls without warping thru the WR. Also when making a play or interception for example the DB catches stretched out and rolls across the turf like in real life

                      • Neat and new team celebrations between plays...not just an individual anymore (seemed like only “team” celebrations were TD’s in ’12). Guys will hug and jump bump midair. Especially on big downs or plays.

                      • Guys that leave players on one on one coverage and islands will be venerable because physic DB’s are gone and cannot just run hip to hip like before in coverage. The WR’s get much better separation especially the better the route runner he is.

                      • Drag routes are deeper and actually realistically pass thru the void between the DLine and linebackers.

                      • The new passing trajectories are great, you really need to practice to be very efficient with each type, and remember that it is going to be individually specific to the particular QB you are playing with (which is nice) But the moon balls are long gone and now a more realistic and perfect deep trajectory is in place, especially with a decent armed QB. The intermediate pass is my favorite because the way it comes off the QB and how when read correctly you can drop a ball between a zone or a couple defenders standing close. Also when throwing to a back out of the backfield it looks great as well

                      • When running a fade route, when the ball is thrown well a receiver will do a good job high pointing the ball and catching at its highest point. When it is thrown to the wrong shoulder the receiver sometimes will flip his hips and attempt to high point as well

                      • Unlike in ’12, speed in ’13 doesn't necessarily mean you will get by a secondary on a deep ball. While players will still get their fair share of “big” down-field plays in traffic and nice catches with good coverage it definitely is not as common this year. As mentioned previously, defensive backs that do a good job looking back and getting a “beat” on the route will do a great job running with receivers and making a play to swat them down or even snag an interception. Passers will have to make sure a receiver has a good step or break on a DB or they could be potentially in trouble often. Passers will need to find mismatches as well to help them push the ball down the field.

                      • The comeback route is a work of beauty if you read the defense and the defensive back correctly. I cannot tell you how happy I'm with the new look.

                      • Screens have been improved (slip, wide, and middle). The linemen react and block much better, and do an excellent job going down-field leading a back.

                      • Good and accurate pocket depth/presence will be rewarded. If you are dropping back too deep the ball loses power and accuracy will be lost.

                      • Quarterbacks throwing on the run look great IMO. It just looks alot more fluent

                      Comment

                      • Bear Pand
                        RIP Indy Colts
                        • Feb 2009
                        • 5945

                        Game will be ass, but still fun to play if you find a quality OD. Same as every year.

                        NCAA 12 is so so bad. I don't understand how anyone can stomach playing against the CPU on these games.

                        Comment

                        • ZoneBlitz
                          .
                          • Feb 2009
                          • 1844

                          Still havent heard a single word about pass rush being fixed, i hope its not another year of DE's being completely useless.

                          Comment

                          • Jayrock
                            mini MJ
                            • Apr 2012
                            • 1828

                            Originally posted by Bear Pand
                            Game will be ass, but still fun to play if you find a quality OD. Same as every year.

                            NCAA 12 is so so bad. I don't understand how anyone can stomach playing against the CPU on these games.
                            I understand how must it must suck to play as Purdue and lose every game

                            Comment

                            • Golden Taters
                              RIP West
                              • Jul 2009
                              • 6640

                              Originally posted by ZoneBlitz
                              Still havent heard a single word about pass rush being fixed, i hope its not another year of DE's being completely useless.

                              From the people that have hands-on with the game (TraditionalSports), it seems that O-line/D-line play wasn't overhauled, but tuned. They said DE's are more useful, but not perfect yet.

                              Comment

                              • BrntO4Life
                                My Aunt Ida Smokes.
                                • Mar 2009
                                • 6866

                                Originally posted by ZoneBlitz
                                Still havent heard a single word about pass rush being fixed, i hope its not another year of DE's being completely useless.
                                If anything, DEs were overpowering in NCAA 12 in my OD. Our league leads the nation in sacks every year.

                                Comment

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