Hows the patch? I've heard that it really hasn't fixed anything and its only made the game worse.
SimCity (2013)
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Was looking forward to playing this again, but not after reading a couple of articles not so much
- Only titan gorge is showing up in the "Join Game" list. Where are the filter settings?
- Road textures still fubar/disappearing when you pan/zoom
- Leaderboards still show no data
- Seeing the "Mayor X has upgraded Y" from a different region than the one being played -Alberto-Balsalm
- Phantom sounds. Youtube Example: Trees making siren and honking noises - labombevolante
- Game crashes -sp1d3r
- Sewage OVERLOAD. 4k population, and sewage outflow pipe is MAXED.
- Multiple cities stuck @ loading endlessly. No problem creating new ones.
- High Density, Low Wealth Residential building graphic flickering -elitemarine
- The railway on Discovery Delta isnt fixed. So Huckleberry Island is stil not connected to the railway.
- City sounds 'dead' - lots of sirens, not much else -blitzedjesus
- Global trade of Coal does not function. 4 delivery trucks, 15 tons in storage, no movement. -pitbull_lvr
- Adding power plants, sewage, anything with agents takes several minutes to 'work' on cheetah -pitbull_lvr
- Buildings stuck endlessly in construction -pitbull_lvr
- Pollution from the region being magnified. New town, 4k population, 55 people in the clinic. -thehybridfrog
- Transit not fixed. Deleted street cars depots and rebuilt it elsewhere and all the street cars disappeared. after the patch, the street cars are still gone.. - user681
- Police car conga lines have not improved - fivestarchili
- Great works out of sync - link - fivestarchili
- Cars still double-backing to the road they came from to take a turn they could've taken earlier. -DerAffenbrotbaum
- My cities have all reverted to old saves - bailystevens
- Sewage problem with ferry terminal, sewage not been taken. - Moofers
- When ANY Culture building is placed, ALL Commercial buildings immediately become Hotels/Motels, no matter how many tourists you have Industrial_Redditor
- City FULL OF TAXIS after patch - rshilda
- Clicking on a players profile will often bring up a different origin user's profile
- I never had a city roll back on me until I started up 2.0. Started up the game and my half full city was gone. - BigJerd886
- If you have an Arcology built on Reflection Atoll as of 2.0, you'd better be kissing your cities goodbye because the Arcology creates the traffic jam from hell. It clogs up ALL OF THE FREEWAYS in the map right after the Arcology is built and fully upgraded. Then the traffic empties out into your city causing every single street and tram line to become bumper-to-bumper. - MatthewG141
- I have a city that crashes the next game day at 10:38am every time I start it. - KlousGT
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Well another update is coming
Update 3.0 Notes
• New: Added more Hotel models to increase hotel variety.
• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter.
• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.
• Traffic: Fixes one issue where a car won't move causing traffic to back up behind it.
• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.
• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers.
• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources.
• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
• School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology.
• Audio: Tuned audio on French Police Station.
• Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley.
• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city.
• Trading: Made gifting more reliable.
• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant.
• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home.
• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours.
• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present.
• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in.
• Trees: Trees now last longer, but also do not eliminate as much ground pollution.
• Radiation: Radiation causes less ground pollution than previously.
• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations.
• Transit: Improvements to lights to make rail look better at night.
• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them.
• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement.
• Roads: University pedestrian paths can now cross streets.
• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently.
• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage.
• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks.
• Data Layers: Zones are now visible in heavy data layers.
• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks.
• Buildings: Addressed some cases where buildings would stack on one another.
http://kotaku.com/here-comes-simcity...-mak-493209305Comment
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It seems as if update 3.0 is today. One day I will go back to this game.Comment
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