Gamestop Threatening not to Sell Next Xbox

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  • Maynard
    stupid ass titles
    • Feb 2009
    • 17876

    Originally posted by JeremyHight
    I don't see a home console going fully digital any time soon. Like it or not, people like to have something in their hands. You can point to Steam, but do you really want to talk about PC video game sales as a good market to duplicate? The same goes with music. I think last year was the first time total music sales (CD, Vinyls, digital, etc.) actually increased in 7 years. Considering inflation, that is absolutely terrible.

    Grandparents want to give their grandkids a box with something in it, same with parents. The kids might not care as long as they get their game, but the people with money actually do. The same goes with people who like to buy, sell, and trade their games. Remember when kids actually would bring their game over to their friends house and play it. That wouldn't be possible if it was fully digital and locked to a single console.

    I just don't expect a console to go fully digital. I foresee companies offering more things via digital download such as full, big-market games, but to completely cut out physical media seems extreme.
    nothing against your opinion, but this type of thinking is the complete opposite of the reality for the corporations....its so old school and kind of scary...lol

    as consumers we spend money and think we have some say so in market trends and spending behavior. But the fact is that we dont. The businesses set the market and drive spending behavior. The music industry failed to see the big picture and wanted to rake in their billions every year like clock work....until 2 teenagers came along and changed the industry forever. Napster....the rest is history

    Gaming companies will follow the same fate as the music industry if they dont change. Todays game isnt about physical media. Its about apps that a person can download for .99 and play in 2 minutes. Its about free games that allow people to buy add ons for a fee. They are super cheap to make and rake in millions of dollars. MS, Sony, Nintendo are getting ZERO dollars of that market...apple gets what, 90% and the other companies take in the remaining 10% share of the app market

    MS wants in on this market because it is the future of gaming. And as a bonus, they will kill the used gaming market...which is a bonus...not a main focus as some people seem to think it is

    Comment

    • BrntO4Life
      My Aunt Ida Smokes.
      • Mar 2009
      • 6866

      Originally posted by JeremyHight
      Piracy on the PC is incredibly easy and easily the most common medium for piracy. Yes, on Steam itself, it can be tough, but if you play offline, almost all PC piracy is simple.
      And that's only the case because physical media still exists and there are less secure services than Steam.

      Comment

      • leaffan
        Colton Orr Fan
        • Feb 2009
        • 11082

        Originally posted by Bear Pand
        So what advantage does this offer to someone like me who buys 3-5 video games a year, with the majority of them being big titles? The last 5 games I bought were Mass Effect 3, NBA Jam (EA), Skyrim, Madden (smfh) and Saints Row 2. And I bought Saints Row two digitally off of Xbox way after it was released and looking back got ripped off on the price, plus I'm unable to ever resell it.

        I couldn't give two shits if Malachi's Quest that two dudes cooked up in their basement is cheap.

        The larger titles should still be cheaper if they're being sold digitally, but as you said companies have no reason to offer a discount because people will buy anyway. I fully agree with that and it's a problem.
        Ease of service, you don't have to drive anywhere to get the games. When they are released at midnight you've already prepaid for it and it'll start downloading so when you wake up the next day its good and ready for you and you don't have to stand in a line for 15mins with other pale walkers of the earth to get your game.

        You don't have to worry about cds and codes and online passes and shit and trying to type them in with a controller.

        You just buy the game, let it download for a bit and start playing. The ease of use of it is so nice its something you'll sit there and not think about it till you actually have it.

        In terms of resale well thats where I've said maybe a renting option should be made available although to be honest I don't think I've traded in a game in the last 3 or 4 years. I like keeping them.

        Could you imagine pre ordering madden, having the predownload happen the day before and then right at midnight the game is unlocked and you can play it right then and there. You can get to bitching about how bad the game is just so much quicker. You lose the ability to toss the disc in anger though.

        Leafs offseason training!

        Comment

        • leaffan
          Colton Orr Fan
          • Feb 2009
          • 11082

          Originally posted by JeremyHight
          Piracy on the PC is incredibly easy and easily the most common medium for piracy. Yes, on Steam itself, it can be tough, but if you play offline, almost all PC piracy is simple.
          This is kinda a dumb statement because its really hard to crack and get by the encryption for steam based games. I honestly don't know of many games that would be cracked for that reason.

          If anything the digital way would bring a whole slew of issues for pirates and even game hackers because everything can be encrypted.

          Leafs offseason training!

          Comment

          • JeremyHight
            I wish I was Scrubs
            • Feb 2009
            • 4063

            Originally posted by leaffan
            This is kinda a dumb statement because its really hard to crack and get by the encryption for steam based games. I honestly don't know of many games that would be cracked for that reason.

            If anything the digital way would bring a whole slew of issues for pirates and even game hackers because everything can be encrypted.
            It also brings a whole slew of issues for consumers and producers. What do you do if your system doesn't have internet access? It is common knowledge that most companies lose money on systems in order to make it up on accessories. What money do they make if someone buys a system and doesn't purchase any games because they don't have the ability to via internet?

            And again, what about the plethora of locales where people are actually limited in how much they can download by their ISP? If they want a game, they have to wait a week or a month in order to have the allowable limit to do it?

            Even the PC market hasn't gone fully digital, mainly for the reasons listed above. It cuts out a LARGE amount of people in the US when you go fully digital. A much, MUCH better solution is to keep a physical source and allow for digital distribution to lower costs but keep the price the same.

            Comment

            • Twigg4075
              Kindergarten Cop
              • Feb 2009
              • 20056

              Originally posted by ThomasTomasz
              I agree with you on XBL services, but I had to have my hard drive replaced on my Mac and I was able to download everything again from iTunes. It took FOREVER but everything came back.
              I'm not saying it happens all the time, but it does happen.
              Originally posted by Sven Draconian

              And the arguement is that people want something to "hold" and soccer moms won't be able to find games? GTFO.
              Well, I guess I'm getting the fuck out because it's crazy not to see any validity in that.

              Comment

              • Maynard
                stupid ass titles
                • Feb 2009
                • 17876

                it is crazy because its completely false. if your opinion holds validity then how do explain the overwhelming success of apple products and their apps?

                Comment

                • spiker
                  Beast mode
                  • Apr 2011
                  • 1625

                  There's a lot of bad business fundamentals being tossed around in this thread.

                  Digital distribution gives game companies full control over how much you pay and who you buy your game from (and even if you get to continue to own the game or not - another potential issue with full digital). The game companies having full control is what's important here because you have no alternatives at all. You are at their mercy. When you have no options about where you are going to buy your game, why do you think prices are going to go down? Save your examples of one day sales because those are one off examples. Skyrim is still normally $60 right now on Steam.

                  It's like Sethmode's example about his cable company. He was getting gouged on shitty service and there was nothing he could do until he found a new provider.

                  Or even look at EA and their gay ass licensing bull shit with Madden and NCAA. Lack of competition has given us some shit football games for the last 7 years and basically, there's no incentive for them to get any better as long as they are the only dog on the block. If you want to play a 2012 NFL football game, then there's only game you can buy.

                  One business having total control over the market is always, always, always bad for the consumer. That has been true since the beginning of time.

                  Comment

                  • Maynard
                    stupid ass titles
                    • Feb 2009
                    • 17876

                    those are excellent points.

                    Comment

                    • spiker
                      Beast mode
                      • Apr 2011
                      • 1625

                      Originally posted by Maynard
                      those are excellent points.
                      Well people keep coming in and saying "prices will go down" because there's cost savings with no physical disc, or because steam had a one day sale, or because indie games are cheaper. These are all really bad examples because they ignore the principles of how pricing in monopolies work. That's basically what happens when you completely control production and distribution - you have a monopoly. Goal #1 for these companies is to make money. If they've got you by the short and curlies when you want to buy a new game, well what you gon do?

                      Comment

                      • ThomasTomasz
                        • Nov 2024

                        Originally posted by spiker
                        Well people keep coming in and saying "prices will go down" because there's cost savings with no physical disc, or because steam had a one day sale, or because indie games are cheaper. These are all really bad examples because they ignore the principles of how pricing in monopolies work. That's basically what happens when you completely control production and distribution - you have a monopoly. Goal #1 for these companies is to make money. If they've got you by the short and curlies when you want to buy a new game, well what you gon do?
                        But in reality, how much are they putting out for the disc and case? It is probably a minuscule amount, and they are probably paying for the disc and case with the amount of money saved by not including manuals anymore.

                        Comment

                        • spiker
                          Beast mode
                          • Apr 2011
                          • 1625

                          Originally posted by ThomasTomasz
                          But in reality, how much are they putting out for the disc and case? It is probably a minuscule amount, and they are probably paying for the disc and case with the amount of money saved by not including manuals anymore.
                          There's no way to say exactly. Just guessing that it could be as much as $1 a unit. No more than that, but shit adds up if you're pressing millions of units.

                          Comment

                          • KINGOFOOTBALL
                            Junior Member
                            • Feb 2009
                            • 10343

                            Originally posted by Maynard
                            MS, Sony, Nintendo are getting ZERO dollars of that market...apple gets what, 90% and the other companies take in the remaining 10% share of the app market

                            MS wants in on this market because it is the future of gaming. And as a bonus, they will kill the used gaming market...which is a bonus...not a main focus as some people seem to think it is
                            I wonder if Itunes/Appstore would have been as big a hit if a game was 110 Apple points and you could only buy Points in increments of 2-4-8-1600.
                            Best reason to have a license.

                            Comment

                            • hackett
                              the dude abides
                              • Aug 2009
                              • 2062

                              Hey Gamestop..... :eatdicks:

                              Comment

                              • calgaryballer
                                Tiote!
                                • Mar 2009
                                • 4620

                                Originally posted by spiker
                                Well people keep coming in and saying "prices will go down" because there's cost savings with no physical disc, or because steam had a one day sale, or because indie games are cheaper. These are all really bad examples because they ignore the principles of how pricing in monopolies work. That's basically what happens when you completely control production and distribution - you have a monopoly. Goal #1 for these companies is to make money. If they've got you by the short and curlies when you want to buy a new game, well what you gon do?
                                I've seen some posts in here worrying about piracy on the PC. The best anti-piracy tool is a better user experience (i.e. Steam) that allows people to buy a product in an easy and cost affordable way. At the end of the day, the physical cost of the good becomes zero. Piracy should act as a market signal that you're pricing out your fanbase (I liked this Gamasutra article: http://www.gamasutra.com/blogs/LarsD...currencies.php)

                                If you look at the music business, piracy in places like Sweden has plummeted after the introduction of services like Spotify. Perhaps that model has a place in the gaming world as well. $20-30 a month and you get all the games you can handle. I'm sure there will be some that will cry 'WAH, you don't actually own the game'. That same cry as gone up as products turn digital, be it vinyl owners, CD owners, DVD owners, etc.

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