Why the end of the $60 video game is near?

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  • Champ
    Needs a hobby
    • Oct 2008
    • 14424

    [ALL] Why the end of the $60 video game is near?



    There's a war going on in the video game world, but it's over dollar signs, not virtual land.

    A boxed copy of Call of Duty: Modern Warfare 3, the world's top-selling console game, costs $60.Angry Birds, the world's biggest mobile game franchise, costs $1 for software that you can download in under a minute. The pricing gap between what's traditionally considered the highest-tier premium games and the fast-evolving mobile, tablet, and social gaming market is widening, and it's spelling disaster for countless game makers caught in the middle.
    According to The NPD Group, physical content sales were down 8% in 2011. This year hasn't been a cakewalk either, with sales continuing to slide. Though some of the blame can rightfully be foisted upon the decline of the once-mighty Wii, it's apparent that people aren't buying games like they used to, and the industry is scrambling to figure out why. But most agree that it begins — and likely ends — with the high cost of new games.

    The sentiment that games cost too much is certainly not new. Wired's Chris Kohler recently outlined a list of reasons games cost too much and combated the argument that the used game market can be blamed. Nexon America's CEO Daniel Kim told GamesIndustry International that "Free-to-Play" games (often called "Freemium" because users are incentivized to pay small premiums for more content) are not going away and the traditional model will have to change.
    He's right. $60 has always been an embarrassing, crippling barrier of entry compared to gaming's entertainment peers. A brand new book, DVD, or CD rarely breaks the $20 mark, and even the highest tier Blu-rays cap out at around $30. Why are new games so pricey?

    Publishers have long blamed console games' high price on a plethora of issues. Skyrocketing development costs is a biggie, as is piracy. Most recently, publishers are taking aim at the used game market, charging that the buying and selling of used merchandise is taking cash out of their pockets.But whatever impact on profitability these concerns have, it doesn't change two monumental problems:
    - Psychologically, $60 just sounds expensive. This isn't anecdotal, this is common sense. Unless you're financially independent, $60 outright repels a vast slice of the entertainment consumer populace that the games industry desperately needs to convert to grow and survive.
    - People are having fun playing more affordable games. The choice and product quality at the bottom end of the pricing scale -- anything under $15 or so -- has grown tremendously in a relatively short period of time. Games like Draw Something, Angry Birds, and Infinity Blade aren't only played by 'casual' gamers.
    That being said, the top perennial franchises like Halo, Elder Scrolls, Battlefield, and Madden aren't going anywhere, at least for a while longer. Games that critics and consumers universally laud as "must-haves" can continue to support this massive premium. But it's the mid-tier titles, the unestablished IPs, the riskier endeavors, the worthwhile games that don't quite master the magic formula, that will never get off the ground. Even highly-praised franchise entries like Rayman Origins struggle, and publishers like THQ have been threatened with NASDAQ delisting despite enjoying sales that "exceed expectations." Black Rock, creators of critical darlings Pure and Split/Second, were denied sequels by publisher Disney to focus on freemium content and eventually shuttered entirely.

    The most egregious example of old-school thinking is the release of Plants vs. Zombies on PlayStation Vita. One of the rarer "crossover" successes, the game costs $3 on the iPhone but a whopping $15 on the Vita for an identical product. Why? Because it's a dedicated gaming device and core gamers are accustomed to paying higher premiums. How long can this madness last?

    It's not just Facebook and smartphones that threaten to steal that audience. The consoles themselves have thriving online stores in Xbox Live Arcade and PlayStation Network, offering gaming alternatives with high production value and more relaxed pricing. Just look to successes like Battlefield 1943 (over 1MM units sold), Xbox's Castle Crashers (sold 2.6 million), and recent PS3 hit Journey, which quickly became the PSN's fastest-selling title ever.

    If the Old Guard would just drop the charade that $60 is the only feasible price point, they might find an unexpectedly higher volume of purchasers to mitigate the reduced revenue per gamer. I realize that the $60 Call of Duty costs some tens of millions more to develop, market, and distribute than the $1 Angry Birds, but is there really a $59 differential there? Someone wiser than me in economics can surely model up a theory that finds a middle ground.


  • JBregz
    Follow me! @JBregzz
    • Nov 2008
    • 3837

    #2
    Interesting read and I totally agree. Most game are now 59.99/69.99, if they got lowered to 39.99-49.99 I would be very happy.

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    Comment

    • hackett
      the dude abides
      • Aug 2009
      • 2062

      #3
      Great if it happens. Would be nice to buy more new release games rather than waiting 6 months for a price drop.

      Comment

      • spiker
        Beast mode
        • Apr 2011
        • 1625

        #4
        Unless the game is "must have", the sweet spot for me is under $25.

        Comment

        • padman59
          Slayer of Demons
          • Mar 2009
          • 5709

          #5
          Originally posted by hackett
          Great if it happens. Would be nice to buy more new release games rather than waiting 6 months for a price drop.
          Originally posted by spiker
          Unless the game is "must have", the sweet spot for me is under $25.
          Pretty much sums up my thoughts. I'm pretty stingy when it comes to day one video game purchases because the investment is too high to find out you bought a dud. Then there are the games that are crammed into Q4 that I'd like to get on release but can't because I'm saving for holiday purchases.

          Comment

          • bluntside
            Member
            • Jun 2009
            • 572

            #6
            I couldn't agree with you guys more. Too often I pass on very good games, only to buy them once they hit the bargain bin or perhaps even buy a game used.

            I could be wrong, but I have to believe if game publishers want to do away with the used game market, lowering the price point for new games would, at the very least, would be a step in the right direction.

            Comment

            • St. Francisco
              45-35 Never Forget
              • Feb 2009
              • 4753

              #7
              It won't change until game makers feel like they can no longer get away with charging 60 bucks.

              Hell, they'd be 200 bucks each right now if they thought people would buy them.

              Comment

              • padman59
                Slayer of Demons
                • Mar 2009
                • 5709

                #8
                Originally posted by St. Francisco
                It won't change until game makers feel like they can no longer get away with charging 60 bucks.

                Hell, they'd be 200 bucks each right now if they thought people would buy them.
                I don't know what motivated uniform game pricing, but I'm a little glad that it's not like it used to be where it wasn't uncommon to find games listed at $80, $100, or more. I hated saving up money for an upcoming game as a kid only to see some absurd price tag on it when I went to the store.

                Originally posted by bluntside
                I couldn't agree with you guys more. Too often I pass on very good games, only to buy them once they hit the bargain bin or perhaps even buy a game used.

                I could be wrong, but I have to believe if game publishers want to do away with the used game market, lowering the price point for new games would, at the very least, would be a step in the right direction.
                I'm not sure it would completely do away with used gaming, but new game sales would definitely go up with lower prices.

                Comment

                • bluntside
                  Member
                  • Jun 2009
                  • 572

                  #9
                  Originally posted by padman59
                  I'm not sure it would completely do away with used gaming, but new game sales would definitely go up with lower prices.
                  I don't think anything will do away with used game sales entirely. So long as someone is willing to buy/sell a used game, it's going to exist. What I meant was if developers drop their prices so more people buy new, there will be less people buying used.

                  I do agree with St. Francisco. If the drop-off of game sales were acceptable, publishers would jack prices through the roof.

                  Comment

                  • ThomasTomasz
                    • Nov 2024

                    #10
                    If we see a drop from $60 for most games, my prediction is that we see the price for the "must have" titles like GTA, COD, Battlefield, Madden, etc go up. I mean, you could charge $80 and most people would still buy those titles Day 1, especially if other games didn't cost as much.

                    Comment

                    • EmpireWF
                      Giants in the Super Bowl
                      • Mar 2009
                      • 24082

                      #11
                      Originally posted by ThomasTomasz
                      If we see a drop from $60 for most games, my prediction is that we see the price for the "must have" titles like GTA, COD, Battlefield, Madden, etc go up. I mean, you could charge $80 and most people would still buy those titles Day 1, especially if other games didn't cost as much.
                      Fuck that. I don't care about ANY game enough to splurge $80 for it in this day and age. I'll just as happily wait a few months and get it used for half that.


                      Comment

                      • ThomasTomasz
                        • Nov 2024

                        #12
                        Originally posted by EmpireWF
                        Fuck that. I don't care about ANY game enough to splurge $80 for it in this day and age. I'll just as happily wait a few months and get it used for half that.
                        I know a lot of people on here won't buy games at this price, but plenty of other people would. Especially the people who only play a handful of games, like COD and Madden. I think it could happen, but I also think everything is going to stay at $60. It just seems like its everyones happy medium.

                        Comment

                        • EmpireWF
                          Giants in the Super Bowl
                          • Mar 2009
                          • 24082

                          #13
                          Originally posted by ThomasTomasz
                          I know a lot of people on here won't buy games at this price, but plenty of other people would. Especially the people who only play a handful of games, like COD and Madden. I think it could happen, but I also think everything is going to stay at $60. It just seems like its everyones happy medium.
                          But there are people who will spend that kind of money on anything. Like those sneakerhead freaks who buy a billion different kinds of expensive sneakers, socks and shit.


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