Elder Scrolls Online

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  • Maynard
    stupid ass titles
    • Feb 2009
    • 17875

    #31
    yeah i agree. the 360 version of skyrim was fantastic and i bled that bitch for all it was worth. well over 175 hours. the mods are cool, but dont change the overall experience. they enhance the experience. the mods were not enough to keep me interested to play through it on the pc.

    now an mmorpg...i dont know how thats gonna fly on consoles, but i would imagine on next gen it will be just as fun to play. i say that loosly because i am not sold on this elder scrolls online. mmorpgs kind of suck imo. i have not played one that was worth a dam. plus if they make u pay a monthly fee, then fuck that shit.

    guild wars 2 was cool because u didnt have the month fee. but the game itself had a weak story and any mmorpg quests border on the lamest quests ever made. and the side quests are beyond fucking stupid. yeah, imma travel for 20 mins to do this lame fetch quest for a peice of gold. plus the leveling up system in mmorpgs are worthless. im not sold on this game at all

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    • Atom1
      Ga Ga Ga Genius
      • Oct 2008
      • 277

      #32
      Originally posted by Maynard
      what did...the game or that trailer?
      Until I saw that trailer I didnt know it was coming out on consoles. I thought it was just for PC and I don't game on my PC, so Im hyped to get a PS4 just for this game.

      Comment

      • Swarley
        A Special Kind of Cat
        • Jul 2010
        • 11213

        #33
        Bethesda is about to play some ESO at Quakecon on their Twitch channel.

        Welcome to the official Bethesda Twitch channel! Tune in for all things Starfield, Elder Scrolls, Fallout, DOOM, Dishonored, Indiana Jones & The Great Circle, Quake, Wolfenstein and more.

        Comment

        • Swarley
          A Special Kind of Cat
          • Jul 2010
          • 11213

          #34

          Comment

          • Swarley
            A Special Kind of Cat
            • Jul 2010
            • 11213

            #35
            The Elder Scrolls Online is the Skyrim Sequel You Want
            We head to Morrowind and explore even more Skyrim...

            Originally posted by IGN
            The Elder Scrolls Online has come a long, long way in a short period of time. When last we played the MMORPG, it lacked that definitive Elder Scrolls feeling. Its exploration, combat, and nearly everything else was pure MMO in an Elder Scrolls skin – and it was incredibly attractive.

            Zenimax Online has gone to great lengths to tune its online role-playing game toward the Elder Scrolls hardcore. Never mind the recently revealed first-person option. Everything in ESO makes sense in a way typical MMOs don’t. Brawling with wildlife works like it did in Skyrim: They’re simply part of the world, and you’ve stumbled into their habitat. Skeleton armies amass in haunted spaces. Quarantine guards go from good to villainous when you uncover their secret ploy to poison a Morrowind city.

            The Elder Scrolls Online does not waste time with petty fetch quests, arbitrary conversations, and meaningless empty space. Like Skyrim, there is always something to discover or uncover. It brings a similar sense of Skyrim wonder to a massive recreation of almost everything that defined the untouchable RPG franchise. I played two hours – one in an early area off the coast of Skyrim. The snowy plains, familiar architecture, and soothing, atmospheric music nailed the Elder Scrolls vibe. If not for the other players lining up to unlock chests (an unfortunate consequence of online play, but not one I understand), I could have been convinced this was a Skyrim sequel.

            Combat, in particular, has improved dramatically. Not just from the previous single-player Elder Scrolls game, but from the last version of ESO Bethesda let people play. Where Oblivion and Skyrim lacked the ferocity and physicality you’d expect from a melee-centric battle system, ESO brings convincing weight to its heavy hitting. Smash a skeleton with a hammer and it recoils as though it’s just been smashed with a hammer. Throw a spiritual spear into a mercenary captain and she’ll fall to the ground. Fighting in The Elder Scrolls Online doesn’t feel like an MMO in the way Elder Scrolls used to.

            A small, subtle improvement that cements ESO’s commitment to the series rather than the genre is the interface. The clunky map from previous demos has been eradicated in favor of a UI nearly identical to Skyrim, complete with the compass bar up top. Quests are more focused, perhaps because of their narrative coherence and relation to a given area, than the more open-endedness of objectives offered in Skyrim or Oblivion. This isn’t to say ESO lacks the sort of alluring freedom to wander aimlessly – it’s simply more concise and features fewer distractions. Not that distractions aren’t there, mind.



            Adventurer camps are fewer and far between, but what you’ll find there is more substantial. Notes about nearby, mysterious fish you can catch which require bait you haven’t yet found. Journals surrounding missing siblings, someone’s issues with authority, or discussions of religious zeal occupied much of my time. Rarely, if ever, will you encounter an arbitrary hunt for a missing book. Mundane quests are dead. Everything in ESO has a story woven through it, comparable to, and arguably done better than, Star Wars: The Old Republic.

            Indeed, The Elder Scrolls Online is, at its heart, an MMO, but don’t let that scare you away. ESO manages to make its story content approachable when playing alone while encouraging multiplayer team-ups at later levels. It has no reason to apologize for its MMO-ness, either, because its superb fusion of philosophies. I’ve always found The Elder Scrolls and MMOs equally overwhelming in their grand scope, wealth of options, and liberty to explore. ESO is, despite its gargantuan space scattered across numerous provinces, less intimidating. It eases players into the world and multiplayer by giving them purpose, something to strive for while offering the flexibility to wander tighter areas.

            And that’s where The Elder Scrolls is at its strongest.

            Comment

            • jms493
              Junior Member
              • Feb 2009
              • 11248

              #36
              $14.99 a month on top of the initial cost of the game?





              I thought this model was dead beside WoW???

              Comment

              • Swarley
                A Special Kind of Cat
                • Jul 2010
                • 11213

                #37
                Originally posted by jms493
                $14.99 a month on top of the initial cost of the game?





                I thought this model was dead beside WoW???
                Was just reading about this. I was pretty excited about this game but I'm about ready to tell them to fuck off.

                Comment

                • jms493
                  Junior Member
                  • Feb 2009
                  • 11248

                  #38
                  Originally posted by Swarley
                  Was just reading about this. I was pretty excited about this game but I'm about ready to tell them to fuck off.
                  Swarley just wait for it to go F2P...clock is ticking

                  Comment

                  • Raidersabc123
                    Wakka Wakka
                    • Dec 2008
                    • 5061

                    #39
                    The only reason why I never get into MMO's is the monthly cost
                    THe MaDDeN GoD

                    Comment

                    • Handleit_44
                      Posts a lot
                      • Jun 2009
                      • 3330

                      #40

                      Comment

                      • Swarley
                        A Special Kind of Cat
                        • Jul 2010
                        • 11213

                        #41
                        Release Dates:

                        PC - April 4
                        PS4/XB1 - June

                        Comment

                        • killgod
                          OHHHH WHEN THE REDSSSSS
                          • Oct 2008
                          • 4714

                          #42
                          I'd play it...but I won't pay monthly, so I won't actually play it.

                          Comment

                          • jms493
                            Junior Member
                            • Feb 2009
                            • 11248

                            #43
                            I would try it for a month if it was like $20 for the game and you got 30 days for free.

                            Comment

                            • ThomasTomasz
                              • Jan 2025

                              #44
                              Still subscribe to SWTOR......yes, I know the lulz in that one but I really like the game and the SW franchise, so I'm a sucker.

                              I'm hopeful to get into the beta for either PC or console. I guess I will make a decision then, but surprisingly, I will be new to the franchise.

                              Comment

                              • jms493
                                Junior Member
                                • Feb 2009
                                • 11248

                                #45
                                These MMOs should be FTP or 19.99 or less with Microtransactions. No barrier to entry and if you like it enough you will pay.

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