Man EA is gonna make me pre-order...
The list of other features is too long to break down piece by piece in this blog. Here’s a quick overview of everything else:
Team Specific Overall Ratings: Every team rates players based on their individual philosophies. Gone are the days of every single team thinking that the same running back is a 90 overall rating across the board. The Saints now prefer smaller receiving backs while the 49ers lean toward backs that can handle the load. This brings a whole new layer of strategy to the Draft, Free Agency, Trades and Scouting. You might think a rookie quarterback is an 80 overall but the Bears may think he’s a 76.
New sub overall ratingsConnected Careers features new overall ratings that take into account physical skills, intangibles, injuries, production (stats) and size. Teams weight these differently, so a team that prefers smart players might not put a lot of emphasis into size.
Manual and In-Season Progression: For the first time in the history of Madden NFL, you have the ability (as a coach) to progress your players whenever you want. CPU teams will progress their players throughout the regular season for the first time since the Xbox/Ps2 days. Oh by the way, potential has been removed from the game. Any player can become a star in Connected Careers. There are no limitations. And yes, we’re tuning it to make sure that doesn’t happen to CPU teams.
CPU Proposed Trades: CPU teams will propose trades to each other and to human controlled coaches.
Offseason Free Agency: Offseason free agency was designed with online leagues in mind, so it’s now a stage based event that allows you to offer a player a contract and then advance the stage. If I had to guess, this will lead to plenty of overspending in online careers.
Salary Cap: We have a fully functional salary cap that increases every year. Just like you’re used to in offline franchise mode.
Social Features: Keep track of your league on the web and check in on Twitter or Facebook to see all the news that’s happening around the league.
The Draft: We’ve got a fully functioning online draft that features special commentary from Trey Wingo about players that have storylines.
Cut Days: Cut Days allows you to sign up to 75 players in the offseason and then cut down in the preseason. We’ve removed the generated players and made the feature much simpler.
New Stat Engine: We’ve got a new stat engine that we built from the ground up that uses real team playbooks and tendencies to deliver the most accurate stats in Madden NFL history.
New Practice Mode: We added a new practice mode that allows you to play game scenarios (similar to Madden Moments) each week to earn some extra XP. This will help when you’re just starting out or if you want to grind to progress faster.
Trades: You can offer trades to any team or human user as a coach. As mentioned above, we also have CPU proposed trades.So that’s it. Is your mind blown yet? I can’t think of much else to say and it’s time for me to get back to work.
Team Specific Overall Ratings: Every team rates players based on their individual philosophies. Gone are the days of every single team thinking that the same running back is a 90 overall rating across the board. The Saints now prefer smaller receiving backs while the 49ers lean toward backs that can handle the load. This brings a whole new layer of strategy to the Draft, Free Agency, Trades and Scouting. You might think a rookie quarterback is an 80 overall but the Bears may think he’s a 76.
New sub overall ratingsConnected Careers features new overall ratings that take into account physical skills, intangibles, injuries, production (stats) and size. Teams weight these differently, so a team that prefers smart players might not put a lot of emphasis into size.
Manual and In-Season Progression: For the first time in the history of Madden NFL, you have the ability (as a coach) to progress your players whenever you want. CPU teams will progress their players throughout the regular season for the first time since the Xbox/Ps2 days. Oh by the way, potential has been removed from the game. Any player can become a star in Connected Careers. There are no limitations. And yes, we’re tuning it to make sure that doesn’t happen to CPU teams.
CPU Proposed Trades: CPU teams will propose trades to each other and to human controlled coaches.
Offseason Free Agency: Offseason free agency was designed with online leagues in mind, so it’s now a stage based event that allows you to offer a player a contract and then advance the stage. If I had to guess, this will lead to plenty of overspending in online careers.
Salary Cap: We have a fully functional salary cap that increases every year. Just like you’re used to in offline franchise mode.
Social Features: Keep track of your league on the web and check in on Twitter or Facebook to see all the news that’s happening around the league.
The Draft: We’ve got a fully functioning online draft that features special commentary from Trey Wingo about players that have storylines.
Cut Days: Cut Days allows you to sign up to 75 players in the offseason and then cut down in the preseason. We’ve removed the generated players and made the feature much simpler.
New Stat Engine: We’ve got a new stat engine that we built from the ground up that uses real team playbooks and tendencies to deliver the most accurate stats in Madden NFL history.
New Practice Mode: We added a new practice mode that allows you to play game scenarios (similar to Madden Moments) each week to earn some extra XP. This will help when you’re just starting out or if you want to grind to progress faster.
Trades: You can offer trades to any team or human user as a coach. As mentioned above, we also have CPU proposed trades.So that’s it. Is your mind blown yet? I can’t think of much else to say and it’s time for me to get back to work.
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