Need For Speed: Most Wanted

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  • Twigg4075
    Kindergarten Cop
    • Feb 2009
    • 20056

    [ALL] Need For Speed: Most Wanted

    It appears that this game is going to be more like Burnout Paradise which is awesome news.

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    NEED FOR SPEED
    BY STEPHEN TOTILO JUN 19, 2012 10:25 AM 12,628 206 Share


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    Need for Speed: Most Wanted Is Basically Burnout: Paradise 2, Thank Goodness
    One of my happiest discoveries at E3 a couple of weeks ago was that this fall's strangely-named Need For Speed: Most Wanted could and maybe should be called Burnout Paradise 2.

    This fall's racing game comes from Criterion, the EA-owned studio that made the Burnouts, including the magnificent, open-world Paradise, before apparently getting the assignment to make new Need For Speeds in years neatly divisible by the number two. In 2010 they releasesd the cops vs. racers Need For Speed Hot Pursuit, which was as beautiful and blazingly fast as Paradise but abandoned an open-world drive-anywhere layout for a more conventional level-by-level series of races.

    The new Most Wanted, which bears the same name as the very good non-Criterion Need for Speed from 2005, is a return by Criterion to open-world racing games. You will drive around a metropolis called Fairhaven, looking for races and challenges, while the time it takes you to drive down any of the city's roads is instantly compared to that of your friends, Paradise-style. Every piece of pavement is potentially a ramp to the top of some new leaderboard. (You're also trying to evade the cops, which is what the "Most Wanted" part refers to.)

    Paradise had some of the best online gaming systems ever, ditching matchmaking lobbies and just grouping friends into the same open-world on the fly. As soon as players were linked, they were competing for speeds and times and were being coaxed by the game to converge at one spot on the map to initiate a multiplayer race. The new Most Wanted functions similarly, though there is now the option to either have a computer-controlled "playlist director" or a player themselves dole out the challenges for the joined racers. A bar across the bottom of the screen shows the next events in the queue, indicating that, say, a head-to-head race will be followed by a speed test or a test to get the most air. In public games, the game will control that; but in private games, a player can run their best playlist. Gamers who are joined in games still have to drive to meeting points to initiate each challenge, and the developers still haven't determined if or how they will punish players who refuse to converge to kick off the next event.

    As players compete, they'll earn speed points, which unlock new cars or parts. Thankfully, however, the game seems more about the actual gameplay of competitive driving than of car-shopping. The developers gleefully encourage players to try to ram into each other to derail their efforts to score top speeds in timed challenges. They want players to feel like they're always in some sort of racing contest. And here's something interesting from one of the creators who showed the game at E3: "With our handling, players are able to 'dance' with their cars." Sounds good to me!

    Criterion is an extraordinary racing game studio and a consistently, pleasantly cheeky one. One more carry-over from Paradise: the game's city is filled with billboards you can smash through. The twist this time: the billboards show the names of other EA development studios such as DICE, BioWare and Visceral. Smash through them and they're replaced with Criterion signs.

  • Villain
    [REDACTED]
    • May 2011
    • 7768

    #2
    Burnout Paradise is one of my favorite PS3 games. It's also the only game I went and got Platinum Trophy and completed every.single.challenge.

    [REDACTED]

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    • Twigg4075
      Kindergarten Cop
      • Feb 2009
      • 20056

      #3
      Originally posted by Villain
      Burnout Paradise is one of my favorite PS3 games. It's also the only game I went and got Platinum Trophy and completed every.single.challenge.

      I actually own it on 360 and PS3. I only put in about five hours on Xbox and I'm not sure why I stopped playing. I bought it on PS3 when it was part of some crazy sale on PSN. got most of the add ons as well.

      I know there is so much shit to do in that game so getting a Platinum is quite impressive.

      Comment

      • IamMedellin
        Everything Burns...
        • Nov 2008
        • 10910

        #4
        Need for Speed: Most Wanted limited edition and pre-order bonuses revealed



        Much to nobody's surprise, Need for Speed: Most Wanted will have an initial limited edition run, offering bonus in-game incentives for early adopters. Pre-ordering Need for Speed: Most Wanted is the only way to get the limited edition, which unlocks the Maserati GranTurismo MC Stradale and Porsche 911 Carrera S for early use in multiplayer, and gives players double speed points throughout their first four hours of multiplayer.

        Depending on where you pre-order Need for Speed: Most Wanted, you'll also get to choose between three different booster packs: speed, power or strike. The Speed pack grants players the Caterham Superlight R500, along with the Track Tyres and Lightweight Chassis mods for improved handling and top speed. The Power pack includes the Ford F-150 SVT Raptor with Reinforced Chassis and Nitrous Dump mods for greater damage sustainability and for "making tight jumps and powered up takedowns." Finally, the Strike pack includes a Mercedes-Benz SL 65 AMG Black Series with Powertrain and Re-inflating Tyre mods for improved torque and acceleration, and greater ability to withstand rival takedown attempts.

        If you want to snag a limited edition copy of Need for Speed: Most Wanted, you'll need to pre-order by October 30.
        Find in-depth gaming news and hands-on reviews of the latest video games, video consoles and accessories.




        Comment

        • IamMedellin
          Everything Burns...
          • Nov 2008
          • 10910

          #5




          Comment

          • jms493
            Junior Member
            • Feb 2009
            • 11248

            #6

            Comment

            • CCBrink
              Awkward Swag
              • May 2009
              • 4261

              #7



              Comment

              • IamMedellin
                Everything Burns...
                • Nov 2008
                • 10910

                #8




                Comment

                • IamMedellin
                  Everything Burns...
                  • Nov 2008
                  • 10910

                  #9
                  Need For Speed: Most Wanted is How Open-World Racing Should Be
                  Criterion’s chaotic, innovative new take on Need for Speed looks brilliant. Here’s why.



                  Criterion doesn’t make sequels to other people’s games. They’re quite emphatic about that. Hot Pursuit wasn’t a follow-up to any other Need for Speed, but rather Criterion’s personal take on the theme. Need for Speed: Most Wanted shares its name with another game in this genre-spanning racing brand, but the interpretation is all Criterion’s own. It does feel a bit like a sequel, though, in some ways – not to any of EA’s previous NFS games, but to the developer’s 2008 open-world racer Burnout Paradise.

                  Most Wanted is an open-world racer too, setting the player down in a shiny, good-looking American-style city with luxuriously wide roads, extremely car-friendly urban architecture and absolutely no cyclicsts to get in the way. You can leap over the freeway, drive up stairs, drift crazily around the end of a pier, antagonise the police and (naturally) take part in street races of every imaginable variety. And here’s the best part: every car in the game is open from the start, hidden somewhere in the city. All you have to do is get out there and find them.

                  No more staring longingly at greyed-out shiny Ferraris in unlock menus. No more accumulating XP or cash or whatever other arbitrary value for 10 or 30 or 35 hours before you’re allowed to drive the cars that everybody actually wants to drive. There’s just you, the cops, and a secret-packed urban playground designed for absurd driving. And, via an updated and improved version of Autolog, the constant presence of all your friends. Like Hot Pursuit, Most Wanted is a social racing game, making every tiny challenge into a social leaderboard. Autolog is everywhere, populating the city of Fairhaven with competitive gameplay and turning every speed camera and visible billboard into a competition. Fly through the air for the longest time after smashing through a billboard, and your face will appear on it, adorning that same billboard in your friends’ game until one of them beats your record. The game’s hook, really, is the desire to become the most notorious driver amongst your own group of players.



                  The city of Fairhaven is full of distractions and incentives, security-gated alleyways and secreted cars and underground shortcuts, all designed to make you want to explore its 100-odd miles of road. Open-world racers can often feel directionless, leaving you to tool around in a city without giving you all that much to actually do – Burnout Paradise suffered from this problem – but here Autolog provides you with a constantly-updated list of new score challenges and people to beat, in addition to the races and events that Criterion constructs for you. “The city has to be inviting and it has to be interesting, and at any point in the game you’re parked up and going zero miles an hour, there should be something interesting to look at,” says creative director Craig Sullivan, whom you might recognise from Most Wanted’s E3 appearance. “A jump in the distance, a ledge you think you can drive onto, a billboard somewhere high up that makes you think ‘How do I get up there?’, or an interesting drift corner, or some back allyways that have security gates up and make you think, if I smash through them what’s down that alleyway? Is it a car? Is it a hidden route that lets me go faster during a race?”

                  When Need For Speed: Most Wanted’s emergent gameplay isn’t throwing up anything that grabs your interest, the Easy Drive menu is where the single-player races and challenges are hiding. Lifted straight from Burnout Paradise, it’s a real-time d-pad operated menu that you can use to switch between different cars, find events and tinker with your car’s mods without leaving the driving seat (although it’s a bit difficult to read and operate a menu at the same time as driving at 100mph down a freeway without smashing into other traffic). You can jump around the map straight to specific races from the menu, so you don’t have to drive around looking for events unless you want to. There are bespoke races and challenges for each individual car, and completing them unlocks mods (nitrous, different tyres that make life easier in off-road races, all sorts), giving you an incentive to stick with each car for a while rather than switching between them every five minutes.

                  This being Criterion, of course, the cars aren’t treated with po-faced reverence. They’re there to be crashed, shunted and generally abused. “These are the best-looking cars Need for Speed has ever had. That’s just a fact,” says producer Matt Webster. “But it’s in our nature to take something beautiful and want to smash it up.” This is best exemplified by Most Wanted’s totally chaotic multiplayer, which drops you and a big group of other racers into the city and just throws races at you, sending you careening all over the map to meet-up points.

                  Before the races even start, there’s a melee at these meet-ups, with everyone ramming into everyone else and screeching around the vicinity. A familiar slow-motion takedown cam rewards you for nudging opponents into pillars or oncoming traffic. Most of the time you don’t even know when the race is going to start, or what direction you should be facing in when it does, resulting in absolute carnage when the 3,2,1 countdown appears on the screen. So far we’ve played drift and jump distance challenges as well as straight races, the latter of which resulted in an awesome mid-air crash.

                  If Forza is car-worship, Burnout is crashing and Hot Pursuit is cops and robbers, Most Wanted is chaos. It’s about doing the most outrageous things possible in a city designed for vehicular mayhem, motivated by social competition as much as the game’s own challenges. It feels like open-world Burnout that Paradise could have been, with extra structure and motivation provided by Autolog and a smarter, more fluid and intuitive single-player system. Play that uproarious multiplayer for more than five minutes, and you can’t wait to see more. Most Wanted takes many of Criterion’s best ideas and runs with them, and if it works it will play like a career best-of.






                  Comment

                  • Swarley
                    A Special Kind of Cat
                    • Jul 2010
                    • 11213

                    #10
                    Criterion doesn’t make sequels to other people’s games. They’re quite emphatic about that.
                    Well I guess that means we'll never get a NFS: Underground 3.

                    Comment

                    • IamMedellin
                      Everything Burns...
                      • Nov 2008
                      • 10910

                      #11
                      Originally posted by Swarley
                      Well I guess that means we'll never get a NFS: Underground 3.
                      Doesnt mean they cant ReLaunch NFS Underground like they did Most wanted and hot Pursuit




                      Comment

                      • Swarley
                        A Special Kind of Cat
                        • Jul 2010
                        • 11213

                        #12
                        Originally posted by IamMedellin
                        Doesnt mean they cant ReLaunch NFS Underground like they did Most wanted and hot Pursuit
                        True story. Best arcade racer EVAR!!!

                        Comment

                        • JTRaines92
                          Boss
                          • Mar 2009
                          • 2342

                          #13
                          This shit is sounding like it's gonna be badass. I loved the one on PS2 and it sounds like they've improved it a lot. I told myself I'm not gonna buy a lot of games (because I've lost interest) but I'm gonna buy this.

                          Comment

                          • Twigg4075
                            Kindergarten Cop
                            • Feb 2009
                            • 20056

                            #14
                            Did I hear somewhere that there will be a Vita version as well? I was going to get the PS3 version anyway but having cross saves and possibly cross console play would be icing on the cake.

                            Comment

                            • Swarley
                              A Special Kind of Cat
                              • Jul 2010
                              • 11213

                              #15
                              Originally posted by Twigg4075
                              Did I hear somewhere that there will be a Vita version as well? I was going to get the PS3 version anyway but having cross saves and possibly cross console play would be icing on the cake.
                              Yeah, Vita version was announced when the game was. No idea on the rest of that though.

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