Just some things to look at/discuss
Preseason
-While the use of time for this sucks to add into the schedule of an OF, I think it'll be fun and useful to go through. You'll have a larger roster, have your cuts to make, have to worry about injuries (on the note of injuries, Broken Collarbones has been reduced, but players can get hurt at anytime so I'm guessing practice or at random as well as preseason? Injuries also don't wipe clean at end of season, they can carry over) so you'll need to manage your lineup like a proper NFL team would. You get a live game vs a user opponent to practice some new ideas on without worrying about a result. You get to have a feel for your fringe players to see if you like them or not, as opposed to last year you get drafted guys and they are locked up long term before you had any clue what they were like.
Weekly Tasks
-Practice needs to be done every game week for XP, I think you can sim it though. Something we'll all need to find time for and it does sound decent to do.
-Spending your players XP (random fact, RB's earn pts for OL as well)
-Upgrade your coach XP
-Scouting for draft picks the same.
-Contract negotiations the same.
-etc.
Autopilot
-Good feature to turn on in player absences, but is CPU only.
-If the CPU is decent enough to play against, we could throw the aggravation of subs out the window.
-Would the CPU fuck with your team tho? Sign players, etc?
Seems like we'll need to find a fuck ton more time to get through a single week. Everyone involved in an OF is going to need to be dedicated as fuck.
Anyone know any other good points that are different now?
Preseason
-While the use of time for this sucks to add into the schedule of an OF, I think it'll be fun and useful to go through. You'll have a larger roster, have your cuts to make, have to worry about injuries (on the note of injuries, Broken Collarbones has been reduced, but players can get hurt at anytime so I'm guessing practice or at random as well as preseason? Injuries also don't wipe clean at end of season, they can carry over) so you'll need to manage your lineup like a proper NFL team would. You get a live game vs a user opponent to practice some new ideas on without worrying about a result. You get to have a feel for your fringe players to see if you like them or not, as opposed to last year you get drafted guys and they are locked up long term before you had any clue what they were like.
Weekly Tasks
-Practice needs to be done every game week for XP, I think you can sim it though. Something we'll all need to find time for and it does sound decent to do.
-Spending your players XP (random fact, RB's earn pts for OL as well)
-Upgrade your coach XP
-Scouting for draft picks the same.
-Contract negotiations the same.
-etc.
Autopilot
-Good feature to turn on in player absences, but is CPU only.
-If the CPU is decent enough to play against, we could throw the aggravation of subs out the window.
-Would the CPU fuck with your team tho? Sign players, etc?
Seems like we'll need to find a fuck ton more time to get through a single week. Everyone involved in an OF is going to need to be dedicated as fuck.
Anyone know any other good points that are different now?
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