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  • JBregz
    Follow me! @JBregzz
    • Nov 2008
    • 3837

    We
    Originally posted by riley420
    Planting the bomb underground at Enowapi was intense. Getting into the compound, then underground where there were undoubtedly 3 guys, was hair raising.
    All with M3 shotguns, one at the wall going down the ramp, one guy behind the drugs in the corner if you somehow killed the guy at the bottom of the ramp, and one guy at the bottom of the ladder.. Oh and the bottom of the ladder was mined as well as fucking everywhere else underground

    Edit: also all the lights down there were shot out too lmfao

    Sent from my SGH-T989D using Tapatalk

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    Comment

    • riley420
      You're goddamned right.
      • Feb 2009
      • 2331

      I just went 17-0 on Flood Zone. I got in the match just before the road totally flooded, and got the LAV onto the overpass. I have everything unlocked for it, and I owned that fucking road and the surrounding areas.

      Gas station? Check. Have some Zuni Rockets in your face.

      Garage A? Boom. Ooh...is that tungsten shrapnel in your eye? Sorry.

      Near the end of the match, you could tell that people were getting pissed. There were about 6 guys that came up near the end, but the guy running the LMG was spotting, so they all got marked.

      BTW, I now have that fucking LAV so high that I took out another one with 5 zuni rockets. They didn't even have a chance to get out.

      Comment

      • MmmmBeeeeer
        PTFO
        • Mar 2009
        • 6709

        Finally hit a helicopter with the SRAW, but it isn't as impressive as the montage videos out there. It is easily the best launcher to carry. Hitting snipers with it from long distances never gets old.

        Comment

        • MVPete
          Old School
          • Mar 2008
          • 17500

          Originally posted by MmmmBeeeeer
          Finally hit a helicopter with the SRAW, but it isn't as impressive as the montage videos out there. It is easily the best launcher to carry. Hitting snipers with it from long distances never gets old.
          I'm still trying to figure out how to master it if possible, I miss more than I hit with air vehicles, ground vehicles are much easier obviously. But I like having the ability to hit air vehicles as well as ground ones, and the rpg is just straight and a lot tougher shot in the air. I imagine the rpg is a more powerful shot though as far as damage correct?

          If a team has a really good helicopter pilot and it's changing the shift in power to their side (which is usually offense on rush), I don't fuck around a pull out the stinger. There is a few maps on rush where the first sets of mcom's they'll have a chopper than the next they won't, so I'll change back to the rpg or sraw if it's all land vehicles. Takes a few seconds and you have to hope your teammates are doing the same and adapting to the map.

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          Comment

          • MmmmBeeeeer
            PTFO
            • Mar 2009
            • 6709

            I'm not sure on the damage statistics vs. the RPG, but I know that the SRAW will not take down a transport helicopter in one shot. The other helicopters do go down in 1 though.

            Comment

            • MmmmBeeeeer
              PTFO
              • Mar 2009
              • 6709

              Battlelog is a free social platform that ties into Battlefield 4 and Battlefield 3 and lets you socialize, track stats, plan your next game, and more from your web browser!


              UPCOMING VEHICLE TWEAKS

              Aircraft and Anti-Aircraft
              1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks.

              2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.

              3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.

              4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.

              5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.

              6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

              7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.

              Tanks and Anti-Tank
              1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.

              2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.

              3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.

              4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

              Comment

              • MmmmBeeeeer
                PTFO
                • Mar 2009
                • 6709

                Originally posted by MmmmBeeeeer
                I'm not sure on the damage statistics vs. the RPG, but I know that the SRAW will not take down a transport helicopter in one shot. The other helicopters do go down in 1 though.
                It will however take down a transport helo if it has been laser targeted. Learned that today.

                I've maxxed out Assault and Engineer and I told myself I would switch to Support or Recon next. I really don't like either class though. Which should I go with next?

                Comment

                • Nucking Futs
                  Word Life
                  • Jul 2010
                  • 1283

                  A couple of Double SRAW kills tonight. Always fun..


                  o TH3 N3RD o


                  Comment

                  • JimLeavy59
                    War Hero
                    • May 2012
                    • 7199

                    Fucking Sniping in this game is too easy.

                    Comment

                    • KNUBB
                      WHITE RONDO
                      • Jun 2009
                      • 7973

                      Originally posted by JimLeavy59
                      Fucking Sniping in this game is too easy.
                      This is my top reason for why I actually hate this game. Played tonight and after like 15 minutes I'm like fuck this shit man


                      Comment

                      • MmmmBeeeeer
                        PTFO
                        • Mar 2009
                        • 6709

                        Do you guys play hardcore only or something? I have little issue with snipers other than hardcore.

                        Comment

                        • MmmmBeeeeer
                          PTFO
                          • Mar 2009
                          • 6709

                          I need aggressive recon tips, I refuse to lay on a rock and snipe(miss) at people 800 meters away.

                          Comment

                          • padman59
                            Slayer of Demons
                            • Mar 2009
                            • 5708

                            Originally posted by MmmmBeeeeer
                            I need aggressive recon tips, I refuse to lay on a rock and snipe(miss) at people 800 meters away.
                            I'd probably say motion sensor balls and spawn beacon or C4 as your gadgets. If you're going to run with a bolt-action, you might want to play some TDM to either hone your skills with a high zoom scope in close quarters or unlock the 4x. Maybe get some unlocks for your pistol of choice too.

                            If you don't want to use the bolt-actions, use a carbine and play similar to the other classes.

                            Comment

                            • padman59
                              Slayer of Demons
                              • Mar 2009
                              • 5708

                              Throughout the month of February, you'll get a battlepack for everyday you play a match, and you can unlock all pistols and grenades with a shortcut pack if you want. DICE is also going to set community goals that will give gold battlepacks if they are accomplished. There will also be a double xp weekend for everyone and an additional one for Premium members.

                              Battlelog is a free social platform that ties into Battlefield 4 and Battlefield 3 and lets you socialize, track stats, plan your next game, and more from your web browser!

                              Comment

                              • riley420
                                You're goddamned right.
                                • Feb 2009
                                • 2331

                                Originally posted by padman59
                                Throughout the month of February, you'll get a battlepack for everyday you play a match, and you can unlock all pistols and grenades with a shortcut pack if you want. DICE is also going to set community goals that will give gold battlepacks if they are accomplished. There will also be a double xp weekend for everyone and an additional one for Premium members.

                                http://blogs.battlefield.com/2014/01...ciation-month/
                                Fuck yeah.

                                They had double XP this past weekend and I ranked up quite a bit.

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