We have an interview lined up with one of the EA devs for NHL '13 this week. Please post any questions you have in this thread. We will do our best to get all of them answered!
Questions for EA devs on NHL '13? Post them here.
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Off the top of my head:
- Will the low rated goalies/dmen (all players) problem be addressed? Once more players start to be able to stat themselves up. IE: 2 or 3 months after the games release everyone will have a sub 80 player while the cpu goaltenders will remain at their normal low 65 or so rating.
- Is the problem where after one pass your created play is terminated problem addressed? IE: You can start you play by hitting the hot spot but after one pass everyone breaks off. This drove me insane in NHL12.
- Is the top shelf from close in goal still prevelant or are shots going to be more realistic.
- Be a gm will the high ceiling in salary cap after a few years be fixed. They do follow the cba though which I always thought they should of fixed up a bit to address the high cap problem in the later years.
- Be a gm will there be less players that become superstars. Not uncommon to have all mid 80s players after 8 or 9 years.
- Be a gm will we have the ability to see the stats (number of goals, assists ect) of the junior players from their CHL, euro league games pre and post draft. Or the ability to watch your drafted prospects progress if you don't sign them right away.
- Be a gm - Any chance at other leagues (USHL, NCAA, ECHL ect ect) to be added.
- Be a gm - Ability to resign players at any time during the season. Always waiting till the free agent period seemed unrealistic.
EASHL - Is the wait time to switch teams still active? This really hampered quite a few of us here who would play with multiple teams throughout the day.
EASHL - Are we still locked to one position throughout the whole game? Would be nice to switch from dman to forward if we had a guy drop or something.
EASHL - Are player roles (two way forward, sniper ect) all still the same?
Online Be a gm - Any idea if live drafting will take place. The offline draft idea they have in place now just doesn't seem like a good idea.
I'll probably think of more later.
Leafs offseason training! -
1.)Can you elaborate the new "chop" feature? Rumor has it that it is the same button as the poke check. If that's the case then how will that be implemented? Does that mean you are only capable of using the chop with a loose puck? If so does that mean we can't poke a loose puck?
2.) Can you touch a little bit about user goalies? In the trailer it shows a segment of a user-controlled goalie and he did a desperation save that typically only a computer goalie could use. Do user goalies have new desperation saves at their arsenal? Are they manually or automatically triggered?
3.) In an interview it was said that players can't go full speed and take shots accurately, or at least not as accurate as you would if you stopped and glided. It then went on to say only players like Crosby would be able to do that. In EASHL players have Crosby-like stats. Does that mean most people in EASHL will be able to go full speed and take accurate shots?
4.) In the past games, at least in EASHL, forwards had extremely high puck control and were able to figure skate. What is in store for user defense this year with the additions of the speed burst and the new skating engine, especially now that defense can't skate backwards as fast. Will offensive d-men/2 way d-men be needed just to be able to combat the speed of these skaters?
(more questions to come)Comment
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EASHL - will there be any new uniforms,logo, or customization options ? Also is the issue with low resolution logos on customized logos fixed (if you used a NHL logo and changed the colors the logo resolution dropped signifigantly?
EASHL - How many games will it take to get to your Legend card?Comment
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I'll come up with some, but off the top of my head....
is the ravin deke still in the game
and more of a statement...please please please don't fuck up the OD part of the game and make it a joke like HUT.All you need to know when thinking of the NHL vs Madden series is the two people involved in making the games.
"rammer" and "cummings"
The NHL series is a giver, Madden takes the load.Comment
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Thanks guys, keep them coming. Due to schedule conflicts we are going to have to record the interview tomorrow afternoon at 5:30 central. The developers we will be speaking with are Line Producer Sean Ramjagsingh and Associate Producer Andy Agostini.Comment
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I also will say, if my sig isn't read to them, the interview is a fail.All you need to know when thinking of the NHL vs Madden series is the two people involved in making the games.
"rammer" and "cummings"
The NHL series is a giver, Madden takes the load.Comment
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That's awesome you're able to contact these guys.Comment
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Your going to get a lot of "we can tell you now but we'll let you know more as it comes down the pipe" answers from that Sean dude. Just classic rammer responses.
Leafs offseason training!Comment
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Correct I want to know if this has been discussed being changed because of the negative response people have had towards it. I'd hope they would at least give you the option to draft the first couple rounds or something.
Leafs offseason training!Comment
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GM Connected - How does scheduling work? Is it a full 82 game season, or do you select how many games you want to play?All you need to know when thinking of the NHL vs Madden series is the two people involved in making the games.
"rammer" and "cummings"
The NHL series is a giver, Madden takes the load.Comment
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