NBA 2K13 Developer Insights Video #1 - Gameplay

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  • Point Blank
    Needs a hobby
    • Oct 2008
    • 14184

    NBA 2K13 Developer Insights Video #1 - Gameplay

  • EmpireWF
    Giants in the Super Bowl
    • Mar 2009
    • 24082

    #2
    Looks smooth, hopefully it plays that way.


    Comment

    • jms493
      Junior Member
      • Feb 2009
      • 11248

      #3
      I hope in next gen they can improve on the player model....still look blah to me. Animations are great.

      Comment

      • EmpireWF
        Giants in the Super Bowl
        • Mar 2009
        • 24082

        #4
        Everyone will appreciate the new real-time physics system for collisions, which makes shots in the paint much more dynamic. A player going up for a lay-in can now get realistically bumped by defenders, altering his path through the air — as well as that of his shot. These aren't canned animations for contact; everything depends on the momentum of the players involved.

        http://www.theverge.com/gaming/2012/...a-2k13-preview

        Sweet.


        Comment

        • Point Blank
          Needs a hobby
          • Oct 2008
          • 14184

          #5
          So glad they added the shading back, don't know they took that shit out in the first place.

          Comment

          • Point Blank
            Needs a hobby
            • Oct 2008
            • 14184

            #6
            GameInformer - 25 Things We know About NBA 2K13

            Comment

            • Point Blank
              Needs a hobby
              • Oct 2008
              • 14184

              #7
              Moar info with audio clips for some of the devs.

              During my hands-on time with NBA 2K13's gameplay the 2K Sports team just raised the rim 11 feet high and it's going to be hard for anyone to...

              Comment

              • stevsta
                ¿Que?
                • Oct 2008
                • 4670

                #8
                I know I always do this but

                RIP

                Comment

                • A Tasty Burgerr
                  ▄█▀ █▬█ █ ▀█▀
                  • Oct 2008
                  • 5916

                  #9
                  I am upset they got rid of the shot-stick to replace it with the dribbling system from like 6 years ago. I am curious as to what they're going to do to replace it.

                  Comment

                  • Point Blank
                    Needs a hobby
                    • Oct 2008
                    • 14184

                    #10
                    They said it's not fully gone. It's trigger by the LT I believe.

                    Comment

                    • Point Blank
                      Needs a hobby
                      • Oct 2008
                      • 14184

                      #11
                      I knew there would be a lot of questions/concerns regarding today's announcements, especially regarding the Control Stick, so I just wanted to give a few more details.

                      The Shot button is still there and more fully featured than in past versions. So if you choose, you can use the Right Stick for dribble moves and do all your shots with the face buttons. A lot of guys in the office prefer to play this way. In case you missed it, B (CIRCLE) is a Hop Step button again.

                      There's an option to toggle the default behavior of the Control Stick. So you can make the Right Stick Shot Stick by default, and then hold LT (L2) to activate Isomotion.

                      There are options to choose camera-relative vs. absolute control for both Shots and Isomotion independently.

                      You can perform basic dribble moves with the Left Stick as well. Of course, you won't have near the same level of control as you would with the Right Stick, but it's a pretty complete arsenal of moves... including sizeups (tap the Left Stick side to side.)

                      Bottom line, we're giving you the ability to play the way you want to play 2K13. If you adopt the Control Stick fully, you'll have more control over your player than any basketball has ever given in the past... hands down. But if you want a more casual pick up and play experience, we accommodate that as well. Hope that answers some questions.

                      Comment

                      • Argath
                        $2 whore
                        • Apr 2009
                        • 9241

                        #12
                        Wow this game sounds terrible this year. They didn't only get rid of shot stick they also got rid of alley oop and made it just the x or a button that you can mash. Also point guards have awareness and if your pg awareness isn't high enough then some of the court is shaded like a fog of war. Seems like the passing cone from madden made it into nba 2k. Actually seems like nba 2k is becoming more like nba live which is the opposite direction they need to be going.

                        Comment

                        • FedEx227
                          Delivers
                          • Mar 2009
                          • 10454

                          #13
                          I do have a few worries. I don't really like the PG shading portion or the dribble stick at all. How often do you see guys pulling off really complicated dribble moves anymore? Is it really necessary to be able to do anything more than a simple crossover or spin?
                          VoicesofWrestling.com

                          Comment

                          • JimLeavy59
                            War Hero
                            • May 2012
                            • 7199

                            #14
                            Dumbasses you have an option to use the 2k11 controls.

                            Comment

                            • FedEx227
                              Delivers
                              • Mar 2009
                              • 10454

                              #15
                              I play with my friends all the time and typically we like to stick to default so nobody has an advantage either way.
                              VoicesofWrestling.com

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